Could you read them rules, please BBB? Because you are confusing the hell out of people by making unqualified claims and throwing clear rules into doubt.
SBR
Air Battle.
All escorts and bombers (Strategic & Tactical) fires @ 1
Jets fires @ 2
Generated casualties are placed behind the casualty line and will return fire before being eliminated.
Interceptors. fires @ 1
Jet interceptors fires @ 2
All casualties, both sides, are removed.
Surviving escorts retreat.
Bombing Run
Bombers are assigned to targets.
Strategic bombers can be assigned to any target (IC’s, naval bases. airbase).
Tactical bombers can be assigned only to naval bases and airbases.
Each targeted facility fires @ 1, each can fire one time at each bomber that is attacking it.
All casualties at both stages of the raid are chosen by the owners of the units involved.
Bombs Away
Strategic bombers roll a 1d6+2
Tactical bombers roll a 1d6
Damage Report
The damage to the target (hits) is equal to the total number rolled on the die/dice. Place 1 gray chip (damage marker) under the target for each hit scored.
Option #1The target is considered inoperable if it receives any hits. It can be repaired by paying 1 IPC for the removal of each chip. This is done during the players next Purchase & Repair phase 1.
The maximum damage a major IC can receive is 20 damage markers. Minor ICs and bases can’t receive more than 6 damage markers each.
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6491
I don’t think it gets much clearer than that. I understand you are having issues finding it since you are in a defunct thread. He started new ones for ISSUES to be fixed, SBR questions and CONVOY questions. Those are the only three “active” threads atm.
Anyway, yes, it does not matter (currently) if you have 1 dmg on a facility, if you don’t repair it, you cannot use it at all. It applies to Naval Bases, Air Bases, Minor Factories and Major Factories. There’s no doubt in his intent, the doubt is only in the issue of balance.
To clarify (and it has been clarified, but to save you time going through pages of posts): 7 Damage to a Major Factory requires 7 repair to use the factory AT ALL. You cannot just repair enough to place your builds, you either fix it entirely, or it is out of commission.
Convoys: All warships and planes IN THE SPECIFIC CONVOY SEA ZONE must attack convoys. For each “hit” one damage is taken. You “hit” with a three or less. (ie, a 1, 2 or 3.) Submarines fire two shots, aircraft carriers fire zero shots. Any fighters or tactical bombers that happen to be on aircraft carriers that are in enemy convoy zones may also roll to see if they do convoy damage.
Dog Fighting Rules:
Interceptors, Bombers and Escorts all fire at 1. All hits are removed.
AA Guns fire at 1 for each bomber attacking. All hits are removed.
Tactical Bombers do 1d6 damage to their Air/Naval Base.
Strategic Bombers do 1d6+2 damage to their Air/Naval Base or Minor/Major Complex.
It’s really simple. There’s no 2’s or things being killed before it can return fire, or anything. It’s a straight up dogfight now.