sent a chat so we don’t clutter up this thread
G40 Tourney Discussion/question(s)
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DOW happens at start of turn so all szs with your new enemy are hostile. You can ignore szs with transports and subs (ie you can choose not to fight them and sail right past them) but all other ships become hostile zones where battle must occur if you enter them (unless you are entering the sz with a sub and they do not have a destroyer in that case you may sail right by.
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DOW happens at start of turn so all szs with your new enemy are hostile. You can ignore szs with transports and subs (ie you can choose not to fight them and sail right past them) but all other ships become hostile zones where battle must occur if you enter them (unless you are entering the sz with a sub and they do not have a destroyer in that case you may sail right by.
and if japan declares war on UK or Anzac, they are also immediately at war with the USA, and a US destroyer would block Japanese combat moves right?
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So they become hostile before combat movement phase… So if you are declaring war on anzac and uk you can’t move through their sz… Hey cmdr, when you make an unprovoked dow against anzac and uk do Us warships immediately become hostile szs too or does that wait until us turn?
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Unless Japan declares war on the US at the same time that they do on UK/ANZAC, then they are not at war with the US. The Japanese can, therefore, ignore US ships during CM and combat. If the Japanese attack on UK/ANZAC was unprovoked, then the US has the option of a DOW on Japan. By then, Japan’s turn is over.
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DOW happens at start of turn so all szs with your new enemy are hostile. You can ignore szs with transports and subs (ie you can choose not to fight them and sail right past them) but all other ships become hostile zones where battle must occur if you enter them (unless you are entering the sz with a sub and they do not have a destroyer in that case you may sail right by.
and if japan declares war on UK or Anzac, they are also immediately at war with the USA, and a US destroyer would block Japanese combat moves right?
No. Japan may choose not to declare war on the United States but on Russia, England and Australia (or any part thereof.) America may then declare war on their turn, but for the rest of Japan’s round, American warships are still neutral.
I have a question. On the turn that Japan declares war on UK/Anzac, can they move through zones that have UK or Anzac or US destroyers during the combat movement phase, or do those zones turn hostile the moment the DOW occurs and before the combat move phase?
Cheers
They cannot move THROUGH British and Australian warships, but warships that start in the same sea zone as Japanese ships do not stop the Japanese in anyway. Japan may even load transports in such sea zones and move to conduct combat elsewhere.
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DOW happens at start of turn so all szs with your new enemy are hostile. You can ignore szs with transports and subs (ie you can choose not to fight them and sail right past them) but all other ships become hostile zones where battle must occur if you enter them (unless you are entering the sz with a sub and they do not have a destroyer in that case you may sail right by.
Disengaging is still an option. And on the round you declare war (and that round only) Krieghund has ruled (many times now) that you may load your transports and move them out of combat for a combat elsewhere. This is generally only the case in the Baltic Sea, but it is the standard for other instances as well.
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where are we suppose to post the game results for the Tourney?
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Right here. And PM them to me.
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souL over Stirling. surrender J5.
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Remember, post your results in this thread with your last map, please.
It makes it easier for me to get the maps and link them to the results page and update the roster.
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Please post the results of the first round of combat I find it interesting to see who advances to the winners bracket and who takes on who in the redemption/consolation bracket
Tanks a bunch!!! -
@suprise:
Please post the results of the first round of combat I find it interesting to see who advances to the winners bracket and who takes on who in the redemption/consolation bracket
Tanks a bunch!!!News from the Front page has a copy of who won and who lost. Winners are in Green, Losers in Red finished games in Blue.
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I will not be participating in the redemption round.
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game #5 Ol’ Blood&Guts concedes to Fighter Pilot 48 due to work schedule
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DutchmanD (Axis -6) over Tyzok (Allies). Allies concede following combat round of US6.
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“News from the Front” updated with latest results.
Clarification:
Blue text means the game is over.
Green text reveals the winner.
Red text reveals the loser.Whether or not there is a redemption bracket is unknown, having a few games end due to real life and some losers having disheartened feelings mentioning to me (in PM) that they might not be interested in a consolation round.
So far, of the games finished, only one game with a negative bid resulted in an Axis win. 4 Bids of zero or negative resulted in Allied wins. 3 Bids of positive values have resulted in Axis wins and no bids of positive values have resulted in Allied victories, so far. We have 5 games out standing, so about 67% of games have been completed so far.
At 80% completion or 90% completion of round 1, I am considering having round 2 start (assuming your opponent is not still embroiled in a game.) My best guess? Somewhere around Halloween we should have round 2 starting. That is just a guess based on when the tournament started and how many round 1 games are complete so far.
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We need to make a decision if we want to have Alpha 3 for the second round of combat, or Alpha 2.
If there is strong support for a change to Alpha 3, but not unanimous support from the victors of round 1, I will allow the players to make a decision with their opponents as to which version to play. If the two, specific, players choose to go to Alpha 3, then they may do so, if they cannot decide which version or decide to play Alpha 2, then it will be alpha 2.
If there is no support for Alpha 3, I’ll drop the issue.
I would like to point out that there is currently a 90% win rate with the allies using the Alpha 2 rules. Extrapolate on that as you wish. It could be that the better player always got the allies except in one instance, or that players over estimated the power of the axis and crippled themselves by not bidding enough or removing too many units, or there could be an inherent balance issue. (Although, it’s my personal belief that Alpha 3 is even more tilted in favor of the allies than alpha 2.)
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If round 2 is the third version, I’ll stay.
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