• France will affect the German turn, so I will wait. It is very likely that Germany will strat. bomb London next turn. If you have some kind of basic rule about when you send/don’t send interceptors and are willing to share, it will allow me to complete G2 faster.

    If you prefer to wait and see exactly what I am sending, obviously, no big deal.


  • @Jercules:

    Probably a good time to ask: Can tanks blitz through unactivated pro-neutrals? The purpose of this question must be fairly obvious.

    No. Blitz is an attack move. Pro-neutrals are taken during non-combat moves. I once asked to make sure. You can move 2 to reach pro-neutrals, but you can’t blitz thru.


  • @Jercules:

    France will affect the German turn, so I will wait. It is very likely that Germany will strat. bomb London next turn. If you have some kind of basic rule about when you send/don’t send interceptors and are willing to share, it will allow me to complete G2 faster.

    If you prefer to wait and see exactly what I am sending, obviously, no big deal.

    Figured it was your plan… which is why I took Holland. I was hoping you would go after Greece to get the NO instead of attacking Normandy. Should had denfed Normandy better.  :cry:

    Interceptors will depend on the number and kind of planes… and also what your purchases are. I can’t tell in advance. Odds of me doing havoc vs cost of sacrifice… and threat of next turn.


  • FRANCE 1

    Non combat moves
    z93 > z91 : DD, Cr
    FWA> FCA : Inf
    z72 > z81 : DD

    BvJ_01zFRA.AAM


  • G2 - 67 IPCs

    PURCHASES
    -1 sub (6)
    -1 bomber (12)
    -3 inf. (9)
    -10 art. (40)

    COMBAT
    -strat. bombing of London (3 bombers, 4 tacs, 2 f. from WG)
    -2 inf. (WG), 2 art. (France) vs. H/B

    H/B
    DiceRolls: 4@2; Total Hits: 04@2: (5, 3, 4, 4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • H/B
    DiceRolls: 4@2; Total Hits: 04@2: (4, 5, 5, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • H/B
    DiceRolls: 3@2; Total Hits: 13@2: (1, 6, 3)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • So I await your interceptor decision.


  • Yes, all 4 fighters Intercept, French get first hit.

    I think I can send all 4, since it’s not related to airbases.


  • ESCORTS
    DiceRolls: 2@1; Total Hits: 12@1: (1, 5)


  • DOGFIGHT
    DiceRolls: 7@1; Total Hits: 17@1: (1, 5, 2, 4, 3, 5, 3)
    DiceRolls: 3@2; Total Hits: 13@2: (2, 5, 4)


  • 1 Tac. down.

    1 tac. vs. NB, 2 vs. AB, 3 bombers vs. IC

    AA GUNS (t for ab, 2t for nb, b, b, b)
    DiceRolls: 6@1; Total Hits: 16@1: (1, 5, 6, 6, 3, 5)


  • So your naval base is safe.

    AB Damage
    DiceRolls: 2@6; Total Hits: 22@6: (6, 5)

    IC Damage
    DiceRolls: 3@6; Total Hits: 33@6: (1, 6, 5)+6


  • Still your turn, right?
    Not sure if you forgot to put map or if you’re not done with NCM


  • Hey BBB, I was hoping I’d have time to finish this game but things have worked out differently. Sorry to waste your time, take care.


  • No problem, I wish every gets ok for you.
    Whenever you want to play another game, I’ll more than happy to play with you again.

    This game is cancelled, no winners.

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