@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseJercules vs. ???
-
Forgotten battle (always one!):
-1 inf. from ISO takes KenyaNC
-all air lands in WG
-navy consolidates in sz98
-1 Alb. inf. activates BulgariaPLACEMENTS
-1 f. in SICOLLECTS
- 3 (convoy) + 20 = 17 IPCs
Probably a good time to ask: Can tanks blitz through unactivated pro-neutrals? The purpose of this question must be fairly obvious.
-
France will affect the German turn, so I will wait. It is very likely that Germany will strat. bomb London next turn. If you have some kind of basic rule about when you send/don’t send interceptors and are willing to share, it will allow me to complete G2 faster.
If you prefer to wait and see exactly what I am sending, obviously, no big deal.
-
Probably a good time to ask: Can tanks blitz through unactivated pro-neutrals? The purpose of this question must be fairly obvious.
No. Blitz is an attack move. Pro-neutrals are taken during non-combat moves. I once asked to make sure. You can move 2 to reach pro-neutrals, but you can’t blitz thru.
-
France will affect the German turn, so I will wait. It is very likely that Germany will strat. bomb London next turn. If you have some kind of basic rule about when you send/don’t send interceptors and are willing to share, it will allow me to complete G2 faster.
If you prefer to wait and see exactly what I am sending, obviously, no big deal.
Figured it was your plan… which is why I took Holland. I was hoping you would go after Greece to get the NO instead of attacking Normandy. Should had denfed Normandy better. :cry:
Interceptors will depend on the number and kind of planes… and also what your purchases are. I can’t tell in advance. Odds of me doing havoc vs cost of sacrifice… and threat of next turn.
-
-
G2 - 67 IPCs
PURCHASES
-1 sub (6)
-1 bomber (12)
-3 inf. (9)
-10 art. (40)COMBAT
-strat. bombing of London (3 bombers, 4 tacs, 2 f. from WG)
-2 inf. (WG), 2 art. (France) vs. H/BH/B
Rolls: 4@2; Total Hits: 04@2: (5, 3, 4, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
-
H/B
Rolls: 4@2; Total Hits: 04@2: (4, 5, 5, 6)
Rolls: 1@2; Total Hits: 01@2: (4)
-
H/B
Rolls: 3@2; Total Hits: 13@2: (1, 6, 3)
Rolls: 1@2; Total Hits: 11@2: (1)
-
So I await your interceptor decision.
-
Yes, all 4 fighters Intercept, French get first hit.
I think I can send all 4, since it’s not related to airbases.
-
ESCORTS
Rolls: 2@1; Total Hits: 12@1: (1, 5)
-
DOGFIGHT
Rolls: 7@1; Total Hits: 17@1: (1, 5, 2, 4, 3, 5, 3)
Rolls: 3@2; Total Hits: 13@2: (2, 5, 4)
-
1 Tac. down.
1 tac. vs. NB, 2 vs. AB, 3 bombers vs. IC
AA GUNS (t for ab, 2t for nb, b, b, b)
Rolls: 6@1; Total Hits: 16@1: (1, 5, 6, 6, 3, 5)
-
So your naval base is safe.
AB Damage
Rolls: 2@6; Total Hits: 22@6: (6, 5)
IC Damage
Rolls: 3@6; Total Hits: 33@6: (1, 6, 5)+6
-
Still your turn, right?
Not sure if you forgot to put map or if you’re not done with NCM -
Hey BBB, I was hoping I’d have time to finish this game but things have worked out differently. Sorry to waste your time, take care.
-
No problem, I wish every gets ok for you.
Whenever you want to play another game, I’ll more than happy to play with you again.This game is cancelled, no winners.