Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
-
not more hot dice for the axis… :|
2 infantry lost on both sides.
Noncombat Moves
4 fighters from BRY to Z63
5 infantry, tank from ALA to FAR
3 transports from Z63 to Z65
3 infantry from WCA to 2 Brit transports in Z65
3 infantry from WCA to ALA
4 tanks from WUS to ALA
3 infantry from WUS to WCA
12 infantry from ECA to WCA
3 transports from Z18 to Z20
ac from Z10 to Z9
2 fighters from Z10 to Z7
fighter from ECA to Z7
fighter from ALG to Z7
2 fighters from Z37 to Z61
2 destroyers from Z37 to Z61
14 infantry from ALG to FRAMobilize
2 battleships in Z10
7 infantry in WUSIncome
43 + 20 NO + 2 saved = 65
-
-
Germany Round 35
Buy 1 dd, 15 inf, 1 arm
Combat Move
1) Eaf - mt vs. 1 arm (egy)
Results
eaf - taken, blitz
Non-Combat Move
5 inf to sud from egy
2 inf, 1 rt to trj from per
5 inf to blk from ger
4 inf to eve from ura
2 inf to arch from ura
7 inf to bel from mos
1 arm to ura from mos
18 inf to fin from nor
2 inf, 1 rt to kia from fukPlacement
1 dd in Sz 6
2 inf on Nor
10 inf on Ger
3 inf, 1 arm on MosCollect 49 + 10 (NO) = 59 total
-
Soviets pass. go ahead with Japan.
Cheers
-
Japan Round 35
Buy 6 inf, 3 arm
Combat Move
1) Feq - mt vs. 1 inf (sud)
2) Stc - 1 inf vs. 1 inf (bry), 1 ftr (man), 2 bom (ura)
3) Lib - 1 inf vs. 1 inf (egy), 4 ftrs (ita) -
Stc
1 inf, 1 ftr, 2 bom
Rolls: 1@1 1@3 2@4; Total Hits: 31@1: (4)1@3: (3)2@4: (2, 2)1 inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Lib
1 inf, 4 ftrs
Rolls: 1@1 4@3; Total Hits: 31@1: (1)4@3: (3, 1, 4, 4)1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Results
feq - taken, walk-in
stc - cleared
lib - clearedNon-Combat Move
2 boms to ura
1 ftr to man
4 ftrs to ita
1 ftr to ita from ger
2 ftrs to ita from nor
12 inf, 4 rt to eaf from sud
1 arm to eaf from egy
4 inf, aa to sud from egy
10 inf to egy from trj
3 inf to trj from per
2 inf to per from ind
1 inf to bry from man
1 arm to man from kia
15 inf to kia from fuk
2 inf to fic from fuk
4 inf to hup from yun
2 arm to hup from bur
2 inf to yun from ficPlacement
2 inf, 1 arm on Man
2 inf on Fic
2 arm on Bur
2 inf on IndCollect 23 + 10 (NO) = 33 total
-
Britain turn 35
Purchase
46 IPC
7 infantry
3 tanks
fighterCombat
sbr BUR with bomber (BOR)
BRY (infantry) v infantry (FAR), 2 infantry, tank (ALA)
FEQ (infantry) v infantry, 8 fighters (CNG)
Z6 (destroyer) v submarine (Z7), 10 fighters (FRA)dice
BUR bombing
Rolls: 1@6; Total Hits: 11@6: (2)BRY
A - 3 infantry, tank
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 4, 6)1@3: (3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
2 damage to BUR
BRY taken with 3 infantry, tank
FEQ
A - infantry, 8 fighters
Rolls: 1@1 8@3; Total Hits: 51@1: (1)8@3: (5, 5, 1, 2, 2, 4, 1, 6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
FEQ taken with infantry, 8 fighters
Z6
A - submarine, 10 fighters
Rolls: 1@2 10@3; Total Hits: 61@2: (4)10@3: (1, 4, 2, 3, 1, 4, 6, 1, 1, 5)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (4) -
Z6 taken with submarine, 10 fighters
Noncombat
fighter from FRA to Z12
15 transports, ac from Z7 to Z12
2 fighters from FRA to Z9
AA gun from FAR to BRY
infantry from YAK to FAR
transport from Z65 to Z63
cruiser from Z53 to Z48
bomber from BUR to SUM
10 fighters from Z6 to FRA
6 infantry, tank from GBR to ALG
14 infantry, 9 artillery from FRA to ALG
2 infantry, 2 artillery, tank from CNG to RHO
8 fighters from FEQ to RHOMobilize
3 infantry in ECA
4 infantry, 3 tanks in GBR
fighter in Z7Income
36 + 10 NO = 46
-
Curse these Allies.
Africa is MINE! Stay out! :-D -
Curse these Allies.
Africa is MINE! Stay out!  :-DAllies are make yet another attempt to liberate Africa. Do they have the foothold they need?
:-)
Cheers
-
Italy Round 35
Buy 6 inf, 1 rt
Combat Move
None
Non-Combat Move
2 inf to nor from fin
1 inf to fin from kar
1 arm to ger from eplPlacement
5 inf, 1 rt on Ita
1 inf on KarCollect 21
-
America turn 35
Purchase
65 IPC
9 infantry
6 tanks
destroyerCombat Moves
none
Noncombat Moves
5 infantry, 4 tanks from ALA to BRY
3 infantry from WCA to BRY
3 transports from Z65 to Z63
12 infantry from WCA to ALA
7 infantry from WUS to WCA
3 transports from Z20 to Z56
2 battleships from Z10 to Z12
ac from Z9 to Z7
5 infantry, AA gun from CNG to RHO
12 infantry, 4 tanks from FAR to BRY
2 fighters from Z61 to BRY
3 destroyers, ac from Z61 to Z63
2 fighters from Z63 to BRY
3 infantry from Z63 to BRYMobilize
destroyer in Z10
4 infantry, tank in EUS
5 infantry, 5 tanks in WUSIncome
43 + 20 NO = 63
-
LL, just giving you a heads up.
I’m going to be really slow with turns until the 20th. I’m not gonna have my normal computer so I probably won’t have Battlemap up and running. I’m not sure about weekend moves either.This is a decent spot for a breather anyway, just after the US turn. Might have to check out the unit numbers in the meantime. We almost have all sides up to 999 in land/air. :-D
By the way, I think you’re up in game 2. Not sure if you wanted to continue that one. The Allies are taking a beating in that one.
Anyway, I should be back to normal turns around the 19th or 20th.
-
LL, just giving you a heads up.
I’m going to be really slow with turns until the 20th. I’m not gonna have my normal computer so I probably won’t have Battlemap up and running. I’m not sure about weekend moves either.This is a decent spot for a breather anyway, just after the US turn. Might have to check out the unit numbers in the meantime. We almost have all sides up to 999 in land/air.  :-D
By the way, I think you’re up in game 2. Not sure if you wanted to continue that one. The Allies are taking a beating in that one.
Anyway, I should be back to normal turns around the 19th or 20th.
I definitely want to continue game 2, have just been concentrating on game 1 where the allies are a lot healthier - don’t want to confuse 1 with 2 and make a big mistake (they are similar in some ways). Maybe you would be willing to make a gentleman’s agreement and roll game 2 into game 1 and say the winner of game 1 takes them both…? :-)
Cheers
-
It’s a pretty cool game I would say, very much looking forward to continuing. No problem on the slow moves. I remember there were some people that were upset that I would not concede this game before the 2011 league deadline, I’m sure glad I didn’t or we wouldn’t be having all this fun!!
Cheers
-
Sounds good.
I’d prefer to say the winner of Game 2 takes them both. :wink:





