Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
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Germany Round 47
Buy 2 inf, 10 arm
Combat Move
1) Kar - 2 inf vs. 3 inf (bel), 7 ftrs (ger), 1 bom (ger)
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Kar
3 inf, 7 ftrs, 1 bom
Rolls: 3@1 7@3 1@4; Total Hits: 43@1: (4, 4, 2)7@3: (1, 1, 1, 6, 5, 3, 6)1@4: (6)
2 inf
Rolls: 2@2; Total Hits: 02@2: (5, 6)
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Results
kar - taken, wol
Non-Combat Move
7 ftrs, 1 bom to ger
6 ftrs to ger from ita
2 arm to ger from epl
138 arm to pol from euk
6 inf to per from cauc
2 inf to cauc from mos
3 arm to bel from ura
1 aa to ura from eve
2 aa to nin from hupPlacement
10 arm on Ger
2 inf on CaucCollect 45 + 10 (NO) = 55 total
J on the way.
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Japan Round 47
Buy 1 bom, 3 inf save 4
Combat Move
1) Yun - 1 inf vs. 2 inf (hup), 1 ftr (sui), 2 bom (sui, jap)
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Yun
2 inf, 1 ftr, 2 bom
Rolls: 2@1 1@3 2@4; Total Hits: 22@1: (2, 1)1@3: (2)2@4: (5, 5)
1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Results
yun - taken with 1 inf, 1 ftr, 2 bom
Non-Combat Move
1 bom to per
1 bom to hup
1 ftr to hup
1 ftr to hup from jap
3 inf to hup from sui
3 inf to sui from man
24 arm to hup from man
1 arm to ger from ita
22 ftrs to ita from perPlacement
3 inf on Man
1 bom on JapCollect 17 + 5 (NO) + 4 saved = 26 total
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Britain turn 47
Purchase
66 IPC
8 infantry
2 battleshipssave 2 IPC
Combat Moves
KAR (3 infantry) v 2 infantry, 16 fighters (FIN)
TRJ (empty) v tank (EGY) blitz and go back to EGYdice
KAR
A - 2 infantry, 16 fighters
Rolls: 2@1 16@3; Total Hits: 62@1: (3, 3)16@3: (1, 3, 4, 1, 4, 6, 3, 2, 5, 4, 6, 2, 4, 5, 6, 5)
D - 3 infantry
Rolls: 3@2; Total Hits: 23@2: (2, 5, 1)
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KAR held, all infantry from both sides killed
Noncombat Moves
3 infantry from ECA to WCA
16 fighters from KAR to FRA
4 fighters from Z7 to FRA
2 fighters from Z12 to FRA
4 fighters from EGY to FRA
bomber from EGY to FRA
10 infantry, 10 artillery from NWY to FRA
4 infantry, 4 tanks from ALG to FRA
14 infantry from LIB to ALG
4 tanks from EGY to ALG
3 infantry from LIB to EGY
7 infantry from BUR to Z61
infantry from KWA to Z61
3 infantry, AA gun from BUR to Z37 (to 2 US transports)
AA gun from FIC to Z37 (to US transport)
4 transports, destroyer, cruiser, ac from Z37 to Z61
2 destroyers, 2 ac, 2 cruisers, 2 fighters from Z12 to Z7Mobilize
2 battleships in Z7
2 infantry in NWY
6 infantry in GBRIncome
47 + 15 NO + 2 saved = 64
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Italy Round 47
Buy 5 inf, 1 rt
Combat Move
1) Trj - mt vs. 1 arm (per, blitz back to per)
Results
trj - taken, blitz
Non-Combat Move
1 inf to ger from pol
1 inf to pol from epl
3 arm to ger from epl
24 arm to pol from eukPlacement
5 inf, 1 rt on Italy
Collect 19
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America turn 47
Purchase
66 IPC
2 infantry
6 fightersCombat Moves
none
Noncombat Moves
12 infantry, 14 tanks from ALG to FRA
2 infantry from ECA to FRA
2 transports from Z9 to Z7
6 fighters from ECA to FRA
6 fighters from EGY to FRA
14 infantry from LIB to ALG
14 tanks from EGY to ALG
6 fighters from EUS to Z7
2 fighters from Z7 to FRA
13 transports, 4 destroyers, 4 ac, 2 battleships from Z37 to Z61
20 infantry from BUR to FOR
3 ac from Z48 to Z42
34 infantry from ECA to WCAMobilize
2 infantry in WUS
6 fighters in EUSIncome
43 + 20 NO = 63
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LL can you do me a favor, I can’t check the map at work, but what is the total Allied unit count in Fra?
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327 infantry
19 artillery
32 tanks
44 fighters
bomber
2 AA guns -
Thanks. Kinda what I thought.
Should have G up tonight.
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Are you going to take a shot at FRA? :-o
Cheers
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Yeah, I’m about 97% sure.
Time to try and end this game one way or another. I’ve been trying to plan a way to get Fra back since I’ll need it if I actually wanted to win. I caught a huge break when US accidently took STC and I didn’t need to strafe with Ger (to weaken for J) so I still had all my armor. It put Fra in play instead my plan of Siberia then Africa. I started doing the numbers then. I was really hoping you’d miss a turn of max defense when I went to Euk with my armor. If you did, or didn’t put all available from UK and US there that turn, Fra would have been a cake walk. Good play on your part.Now its a lot tougher, I figure minimally I’d like to kill all your inf with Ger. I’d like to take out the Rt too to be safe but I might need some good rolls for that. It gets dicey if I leave maybe 25 inf. Never had an impending battle so big and this can go either really good or really bad. Who knows maybe it come out even steven.
Really wish this was a Low Luck battle it would make things a lot easier. lol!
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Should be very exciting, looking forward to it. Let me know when you think the battle will happen and I will try to be online :-D
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Yeah, I’ll do it tonight. Don’t really want to think about that long. lol!
If you’ll be around I’ll do this game first tonight. I’ll need OOL anyway. I’ll ask for each round. I’ll probably do it around 7pm central time.
I guess there is no point in having armies worth 2000 ipc if they aren’t going to be involved in a battle. :-D
Here’s hoping lots of 1,2,3’s for me and 5,6’s for you. :-D
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Yes, it must go round by round. Fire your attack and wait for my casualties. I will be checking in. This will really clear the board of a lot of troops, which will be nice. :wink:
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Maybe this battle will be where the one where the dice make up for all their past wrongs for the last month or two. :-)
Or probably it wont. :-(