Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
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Did you want me to do G and J back to back or should I ask for Russia in between?
I’ll be doing them tonight.
If it helps, I won’t be doing much in Europe.
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Yeah go back to back Russia will do nothing.
Did you see my attack on EGY against Gamer this morning? :lol:
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Did you see my attack on EGY against Gamer this morning? :lol:
Hopefully your rolls will turn around in the upcoming tourney. Unless we play :-D
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Germany Round 44
Buy 7 arm, 6 inf
Combat Move
1) Stc - mt vs. 2 inf, 4 arm (bry)
2) Far - mt vs. 1 rt, 2 arm (bry)Results
stc - taken, walk-in
far - taken, walk-inNon-Combat Move
1 aa to far from bry
55 arm to eve from chi
3 arm to eve from novo
38 arm to eve from mos
1 inf to per from cauc
1 inf to bel from kar
1 inf to bel from mos
10 arm to mos from epl
2 ftrs to ita from per
1 ftr to ger from mos
4 ftrs to per from fic
11 arm to epl from ger
1 bom to mos from gerPlacement
6 arm on Mos
6 inf, 1 arm on GerCollect 44 + 10 (NO) = 54 total
J on the way.
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Japan Round 44
Buy 1 bom, 3 arm, 1 inf save 1
Combat Move
None
Non-Combat Move
54 inf, 27 arm, 14 ftrs, 1 bom to far from bry
1 ftr to fic from bry
1 ftr to fic from japan
3 inf to bry from man
2 arm to novo from per
7 arm to ger from itaPlacement
1 bom on Japan
3 arm on Man
1 inf on FicCollect 20 + 10 (NO) + 1 saved = 31 total
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Britain turn 44
Purchase
60 IPC
18 infantry
save 6 IPC
Combat Moves
KAR (infantry) v infantry (NWY), fighter (Z5), 2 fighters (FRA), bomber (FIN), *support shot with battleship
POL (empty) v infantry (GBR)dice
KAR
A - infantry, 3 fighters, bomber, battleship
Rolls: 1@1 3@3 2@4; Total Hits: 41@1: (1)3@3: (4, 6, 1)2@4: (2, 3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
Noncombat Moves
8 infantry from ALG to LIB
2 infantry from ECA to Z9
7 infantry from GBR to FIN
4 infantry from Z12 to ALG
infantry, AA gun from RHO to Z30
transport from Z33 to Z30
3 transports, destroyer, cruiser, ac from Z46 to Z48
bomber from KAR to TRJ
3 tanks from EGY to TRJ
3 fighters from KAR to Z5
submarine from Z15 to Z35
3 fighters from TRJ to FRA
bomber from KAR to TRJMobilize
3 infantry in ECA
8 infantry in GBR
4 infantry in SUM
3 infantry in NWYIncome
48 + 15 NO + 6 saved = 69
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a couple of changes to noncombat:
fighter from FRA to Z3
destroyer, 2 ac from Z5 to Z3
fighter from FRA to Z5
2 fighters from TRJ to Z33Here’s the map.
Cheers
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Italy Round 44
Buy 5 inf, 1 arm
Combat Move
1) Kar - 1 inf vs. 1 inf (bel), 1 arm (epl)
2) Pol - 1 inf vs. 1 inf (ger), 2 ftrs (ita), 1 bom (ita) -
Kar
1 inf, 1 arm
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (6)1 inf
Rolls: 1@2; Total Hits: 11@2: (1) -
arm retreats to bel
Pol
1 inf, 2 ftrs, 1 bom
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (4)2@3: (5, 4)1@4: (1)1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Results
kar - held
pol - cleared, wolNon-Combat Move
1 arm retreats to bel
2 ftrs to ger (pol)
1 bom to ita
2 arm to mos from epl
2 arm to epl from ger
6 inf to blk from itaPlacement
5 inf, 1 arm on Ita
Collect 18
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America turn 44
Purchase
63 IPC
21 infantry
Combat Moves
STC (2 infantry, 4 tanks) v 3 infantry, 7 tanks (YAK)
dice
STC
A - 3 infantry, 7 tanks
Rolls: 3@1 7@3; Total Hits: 73@1: (3, 4, 2)7@3: (3, 3, 3, 3, 1, 2, 3)
D - 2 infantry, 4 tanks
Rolls: 2@2 4@3; Total Hits: 12@2: (3, 6)4@3: (5, 4, 6, 1) -
:-o DM, I cannot believe what I am seeing with my dice right now. What are the chances that I get more than 5 hits in the first round? When I’m hoping for only a few hits I get many and the other way around I guess. :?
STC taken with 2 infantry, 7 tanks
Noncombat Moves
73 infantry, tank from YAK to STC
2 infantry, 11 tanks from EGY to TRJ
2 infantry, 3 tanks from RHO to TRJ
infantry from Z33 to TRJ
3 transports, 2 battleships, 4 ac, destroyer from Z33 to Z34
2 fighters from TRJ to Z34
2 fighters from Z51 to Z34
2 fighters, 3 destroyers from Z51 to Z48
3 ac from Z51 to Z57
6 fighters from YAK to Z57
5 fighters from YAK to ALA
2 fighters from FIN to FRA
transport from Z9 to Z12
transport from Z12 to Z19
16 infantry from LIB to EGY
22 infantry from ALG to LIB
20 infantry from ECA to ALG
10 infantry from HAW to NGU
10 infantry from WUS to SOL
11 infantry from EUS to ECAMobilize
12 infantry in EUS
9 infantry in WUSIncome
43 + 20 NO = 63
Soviets will pass this round so go ahead with Germany and Japan.
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See you get good rolls. :wink:
I hate when strafes go bad.
That actually worked out extremely well for me. The only thing that could have been worse for you is if I got like 4-5 defensive hits in the process. -
That was the best roll i’ve had all game, and of course it came at the one time I didn’t want a great roll :-P
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Germany Round 45
Pay 8 damage to cauc
Buy 6 inf, 2 rt, 4 arm
Combat Move
1) Kar - 1 inf vs. 2 inf (bel), 1 ftr (ger), 1 bom (mos)
2) Yak - 2 inf, 1 rt vs. 1 rt (far), 4 arm (2 far, 2 eve) -
Kar
2 inf, 1 ftr, 1 bom
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (3, 1)1@3: (2)1@4: (1)1 inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Yak
1 rt, 4 arm
Rolls: 1@2 4@3; Total Hits: 11@2: (4)4@3: (5, 6, 3, 5)2 inf, 1 arm
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 6)1@3: (6) -
Yak
1 rt, 4 arm
Rolls: 1@2 4@3; Total Hits: 31@2: (5)4@3: (1, 1, 6, 3)1 inf, 1 arm
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)





