Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
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Novo
2 inf
Rolls: 2@1; Total Hits: 02@1: (6, 4)
1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Results
nov - held - 1 inf retreats to mos
Non-Combat Move
20 inf to kaz from mos
1 inf to per from cauc
1 arm to mos from kar
7 arm to mos from eplPlacement
4 inf, 2 arm on Ita
Collect 20
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I only need that about 500 more times and you’re in trouble! :lol:
Cheers
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It’s funny, I spent like 10 minutes trying to decide if I wanted Ita or Ger to take it. I finally deciding it really didn’t matter, so just take it with Ita. Should have just stuck to my first plan and left it for Ger.
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I think I am going to give up on game 2 but I want to think wait until I have a chance to really think it through.
America turn 41
Purchase
63 IPC
21 infantry
Combat Moves
FEQ (infantry) v 2 infantry (WAF), 3 fighters (TRJ)
dice
FEQ
A - 2 infantry, 3 fighters
Rolls: 2@1 3@3; Total Hits: 12@1: (4, 2)3@3: (6, 1, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
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FEQ taken with 2 infantry, 3 fighters
Noncombat Moves
2 transports, destroyer, 4 ac, 2 battleships from Z13 to Z17
12 transports from Z13 to Z9
3 transports from Z9 to 17
3 infantry, 3 tanks from ECA to WAF
9 infantry from LIB to EGY
12 tanks from ALG to EGY
6 fighters from FRA to Z7 (to 3 Brit ac)
5 fighter from FRA to ECA
11 infantry from EUS to ECA
10 infantry from ALA to BRY
10 infantry from WUS to WCA
3 destroyers, 3 ac, fighter from Z61 to Z63
3 fighters from BRY to Z63
3 fighters from FEQ to SUDMobilize
12 infantry in EUS
9 infantry in WUSIncome
43 + 20 NO = 63
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Soviets will do nothing (again) so go ahead with Germany and Japan.
Cheers
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Germany Round 42
Buy 8 arm, 5 inf
Combat Move
1) Eve - mt vs. 1 inf (ura)
2) Novo - 1 inf vs. 2 inf (mos), 2 arm (mos), 1 ftr (per) -
Novo
2 inf, 2 arm, 1 ftr
Rolls: 2@1 3@3; Total Hits: 22@1: (1, 5)3@3: (5, 1, 5)
1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Results
eve - taken, walk-in
novo - taken, wolNon-Combat Move
1 ftr to per (novo)
10 ftrs to fic from per
3 inf to per from kaz
1 arm to eve from mos
1 inf to cauc from mos
61 arm to sui from chi
25 arm to mos from epl
7 inf, 1 aa to epl from pol
10 arm to epl from ger
8 arm to ger from ita
2 ftrs to ger from itaPlacement
1 inf, 5 arm on Mos
4 inf, 3 arm on GerCollect 57
J on the way.
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Japan Round 42
Buy 2 ftrs, 3 arm
Combat Move
None
Non-Combat Move
2 inf, 4 rt, aa to rho from con
1 inf to eaf from con
3 inf to per from ind
12 arm to sui from chi
14 ftrs to man from fic
5 ftrs to fic from per
4 inf to cauc from mos
1 aa to cauc from kazPlacement
2 ftrs on Japan
3 arm on ManCollect 24 + 10 (NO) = 34 total
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Britain turn 42
Purchase
68 IPC
14 infantry
acsave 12 IPC
Combat Moves
NWY (infantry) v 2 infantry (GBR) unload in Z5, fighter (Z7)
FIN (16 infantry, AA gun) v 6 infantry (GBR), 10 infantry, 10 artillery (FRA), *support shots with 2 battleships
EAF (infantry) v 2 tanks (SUD), 27 fighters (TRJ)
CNG (infantry) v tank (SUD), tank (WAF), bomber (TRJ)
SAF (empty) v infantry (WAF)dice
NWY
A - 2 infantry, fighter
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 6)1@3: (4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)
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NWY taken with infantry, fighter
FIN
A - 16 infantry, 10 artillery, 2 battleships
Rolls: 6@1 20@2 2@4; Total Hits: 76@1: (4, 3, 5, 6, 6, 1)20@2: (6, 4, 3, 5, 5, 2, 6, 4, 4, 2, 6, 6, 1, 4, 4, 1, 3, 4, 6, 1)2@4: (6, 2)
D - 16 infantry
Rolls: 16@2; Total Hits: 616@2: (4, 4, 3, 1, 1, 1, 1, 1, 2, 6, 4, 4, 5, 3, 6, 5)
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:-o another great roll huh
FIN round 2
A - 9 infantry, 10 artillery
Rolls: 19@2; Total Hits: 419@2: (4, 4, 4, 3, 3, 6, 3, 3, 1, 3, 5, 5, 3, 6, 5, 1, 1, 2, 6)
D - 9 infantry
Rolls: 9@2; Total Hits: 59@2: (1, 5, 2, 1, 6, 2, 4, 3, 2)
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and ANOTHER great roll :lol: (you should look at my game with Yoshi, I’m really getting beaten up by dices)
FIN round 3
A - 4 infantry, 10 artillery
Rolls: 14@2; Total Hits: 714@2: (1, 4, 2, 6, 5, 2, 2, 2, 4, 2, 3, 4, 2, 6)
D - 5 infantry
Rolls: 5@2; Total Hits: 15@2: (6, 5, 6, 1, 4)
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of course extra hits now :lol:
FIN taken with 4 infantry, 10 artillery (I took one too many casualties in Round 1)
EAF
A - 2 tanks, 27 fighters
Rolls: 29@3; Total Hits: 1929@3: (2, 2, 6, 5, 1, 2, 2, 3, 2, 3, 3, 3, 4, 1, 1, 2, 4, 2, 3, 6, 1, 4, 6, 1, 6, 5, 4, 3, 2)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1)
If I miss here I will just quit this game!
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:lol:
EAF taken with tank
CNG
A - 2 tanks, bomber
Rolls: 2@3 1@4; Total Hits: 22@3: (4, 2)1@4: (4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
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CNG taken with 2 tanks, bomber
Noncombat Moves
tank from BRY to FAR
3 transports, destroyer, cruiser, ac from Z52 to Z46
27 fighters from EAF to TRJ
bomber from CNG to TRJ
27 tanks from SUD to TRJ
2 ac (one with empty spot), 2 destroyers from Z7 to Z5
fighter from NWY to Z5
2 fighters from Z17 to Z7
8 infantry from ECA to Z9
submarine from Z7 to Z13Mobilize
7 infantry in GBR
3 infantry in ECA
4 infantry in SUM
ac in Z7Income
45 + 15 NO + 12 saved = 72
Lost 4 or 5 more infantry than I had hoped in FIN/NWY but what can I do, the dice gods have it out for me right now! You should see my game 2 with Yoshi! :-P
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Lost 4 or 5 more infantry than I had hoped in FIN/NWY but what can I do, the dice gods have it out for me right now! You should see my game 2 with Yoshi!  :-P
I saw those games. Brutal dice.
Italy Round 42
Buy 4 arm
Combat Move
None
Non-Combat Move
20 inf to per from kaz
8 arm to per from kaz
1 inf to bel from mos
10 arm to epl from ger
10 arm to ger from itaPlacement
4 arm on Ita
Collect 20
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America turn 42
Purchase
63 IPC
21 infantry
Combat Moves
none
Noncombat Moves
2 fighters from Z5 to Z7 to 1 Brit ac
16 infantry from ECA to FRA
3 infantry, 3 tanks from WAF to SAF
3 transports, destroyer, 4 ac, 2 battleships from Z17 to Z27
3 fighters from SUD to EAF
8 tanks from EGY to EAF
2 infantry from FEQ to SUD
2 tanks from WAF to CNG
4 tanks from EGY to CNG
2 transports from Z17 to Z9
12 transports from Z9 to Z7
16 infantry from ECA to FRA
12 infantry from EUS to ECA
5 fighters from ECA to Z57
76 infantry, 9 tanks from BRY to FAR
4 fighters from Z63 to FAR
2 fighters from BRY to FAR
3 destroyers, 3 ac from Z63 to Z57
5 transports from Z63 to Z65
10 infantry from WCA to ECA
5 transports from Z65 to Z55
9 infantry from WUS to WCA
4 fighters from Z7 to WCA
5 tanks from TRJ to SUDMobilize
12 infantry in EUS
9 infantry in WUSIncome
43 + 20 NO = 63