Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUs11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
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Please review the rolling to make sure it was done properly, I was thinking I would have about 6 fighters and 2 bombers left after that one. Only once did losing the ac later result in a lost hit for me. So I’m not sure I actually rolled it right… I guess it’s possible that after my good first round, the second round must have really killed me, I guess it was about 5 hits short or something, while you had good rounds from round 2 on.
Cheers.
Yeah, you probably should have cleared with 5-7 units left.
You rolled up by ~2 hits in rd 1 (with 20), I was about avg. But rd 2 killed you. Not only were you down about 3 hits, but I rolled up 2 hits, with was a big 5 hit swing giving me an overall up 3. You probably picked up a hit in rd 3, but again got killed in rd 4. Not only didn’t you finish me off, but of course my ftr/bb got a 5th rd of battle to sneak in one more hit.
I hate naval battles, they can really swing a lot since you are typically rolling lots of 3’s and 4’s. I thought I was toast after rd 1. Never been so glad to have all those 1’s for fodder.
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Please review the rolling to make sure it was done properly, I was thinking I would have about 6 fighters and 2 bombers left after that one. Only once did losing the ac later result in a lost hit for me. So I’m not sure I actually rolled it right… I guess it’s possible that after my good first round, the second round must have really killed me, I guess it was about 5 hits short or something, while you had good rounds from round 2 on.
Cheers.
Yeah, you probably should have cleared with 5-7 units left.
You rolled up by ~2 hits in rd 1 (with 20), I was about avg. But rd 2 killed you. Not only were you down about 3 hits, but I rolled up 2 hits, with was a big 5 hit swing giving me an overall up 3. You probably picked up a hit in rd 3, but again got killed in rd 4. Not only didn’t you finish me off, but of course my ftr/bb got a 5th rd of battle to sneak in one more hit.
I hate naval battles, they can really swing a lot since you are typically rolling lots of 3’s and 4’s. I thought I was toast after rd 1. Never been so glad to have all those 1’s for fodder.
I’m up in game 2 and you are up in this one.
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I’m up in game 2 and you are up in this one.
Lol! Didn’t realize it was my turn in this one. I saw I had the last post and was thinking I just made a turn. I forgot it was a comment I made. lol!
I’ll make this my first move for games and get a turn up tonight or tomorrow. Tonights move will depend on how good the football game is. A good game tonight means I might take the night off of A&A. :-D
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Germany Round 11
Buy 4 rt, 11 inf
Combat Move
1) SBR on Mos, bom from Ger
2) Bel - 1 inf vs. 15 inf, 2 arm, 2 ftrs (bst) -
SBR
AA-fire
Rolls: 1@1; Total Hits: 01@1: (6)
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Damage
Rolls: 1@6; Total Hits: 11@6: (5)
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Bel
15 inf, 2 arm, 2 ftrs
Rolls: 15@1 4@3; Total Hits: 215@1: (3, 2, 6, 2, 6, 6, 6, 3, 2, 6, 6, 3, 5, 5, 3)4@3: (2, 2, 5, 4)
1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Results
sbr does 5 damage (6 total)
bel - taken with 14 inf, 2 arm, 2 ftrsNon-Combat Move
1 bom to cauc
2 ftrs to cauc
1 ftr to cauc from ger
1 inf to bel from euk
1 inf to euk from cauc
4 inf to cauc from ukr
1 aa to bel from bst
7 arm to bel from cauc
9 inf, 1 rt to epl from pol
10 inf, 1 rt to pol from ger
3 inf to ger from fraPlacement
4 rt on Cauc
8 inf on Ger
3 inf on FraCollect 34 + 15 (NO) = 49 total
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Soviet turn 11
Purchase
17 IPC4 repair
3 infantry
artilleryCombat Moves
URA (empty) v tank (RUS) blitz back to RUS
YAK (empty) v tank (NOV) blitz EVE
EUK (empty) v infantry, 2 fighters (RUS)dice
EUK
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 21@1: (1)2@3: (5, 3)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1)
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EUK taken with 2 fighters, not controlled
Noncombat Moves
infantry from NOV, 2 infantry from KAZ, 2 tanks from CHI to RUS
2 fighters from EUK to RUS
AA gun from NOV to RUSMobilize
3 infantry, artillery in RUSIncome
15the German-Soviet front continues to hurt, as it has all game. and it looks like that coupled with the great defense of Z62 is going to put this game in the win column for you… :|
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Yeah, I’ve gotten the better of the battle in Europe for sure. Defintely not gonna complain about Sz 62 either. :-D
Japan Round 11
Buy 2 ftrs, 11 inf, 1 rt, 1 arm
Combat Move
1) Sz 38 - trn vs. 1 bom (fic)
Results
sz 38 cleared, auto kill
Non-Combat Move
bom lands in fic
1 inf to ind from bur
2 inf to sik from hup
1 inf to nin from sui
1 arm to hup from ficPlacement
1 inf, 1 rt on Bur
2 ftrs on Fic
2 inf, 1 arm on Man
8 inf on JapanCollect 39 + 15 (NO) = 54 total
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Britain turn 11
Purchase
42 IPC6 infantry
artillery
2 fightersCombat Moves
Z7 (submarine) v destroyer, battleship (Z6)
EUK (empty) v tank (RUS) blitz back to RUSdice
Z7
A - destroyer, battleship
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (1)
D - submarine
Rolls: 1@1; Total Hits: 01@1: (5)
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Z7 taken with destroyer, battleship
Noncombat Moves
4 infantry from NWY to FIN
2 infantry from ARC to RUS
4 fighters from Z6 to RUS
3 submarines from Z60 to Z36
bomber from HAW to IWOMobilize
2 fighters in Z6
4 infantry in GBR
2 infantry, artillery in NWYIncome
37 + 10 NO = 47 -
Italy Round 11
Buy 4 inf
Combat Move
1) Arch - mt vs. 1 inf (kar)
2) Euk - mt vs. 1 arm (cauc, blitz back to cauc)Results
arch - taken, walk-in
euk - taken, blitzNon-Combat Move
2 inf, 1 aa to bel from kar
3 inf to bel from bst
1 inf to bst from pol
1 inf to epl from pol
4 inf to pol from ger
2 inf to ger from fra
2 arm to bul from ita
1 ftr to bel from gerPlacement
1 inf on Kar
3 inf on ItaCollect 15
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America turn 11
Purchase
63 IPC3 fighters
3 infantry
2 tanks
2 transportsCombat Moves
PHI (2 infantry) v 2 infantry, bomber (CAR), fighter (Z51)dice
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PHI
A - 2 infantry, fighter, bomber
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 5)1@3: (3)1@4: (5)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (5, 6)
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PHI round 2
A - 2 infantry, fighter, bomber
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (3, 2)1@3: (4)1@4: (1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
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PHI taken with 2 infantry, fighter, bomber
Noncombat Moves
fighter from PHI to Z51
bomber from PHI to CAR
3 infantry, 3 tanks from WUS to CAR
artillery from PER to KAZ
3 fighters from CHI to RUSMobilize
3 fighters, 3 infantry, 2 tanks in WUS
2 transports in Z56Income
42 + 15 NO = 57 -
Germany Round 12
Buy 4 rt, 6 inf, 3 arm
Combat Move
1) Per - mt vs. 1 arm (cauc, blitz back to cauc)
2) SBR on Mos, bom from (cauc)
3) Kaz - rt vs. 1 inf (cauc), 3 ftrs (cauc) -
SBR
AA-fire
Rolls: 1@1; Total Hits: 01@1: (3)