Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
-
Italy Round 35
Buy 6 inf, 1 rt
Combat Move
None
Non-Combat Move
2 inf to nor from fin
1 inf to fin from kar
1 arm to ger from eplPlacement
5 inf, 1 rt on Ita
1 inf on KarCollect 21
-
America turn 35
Purchase
65 IPC
9 infantry
6 tanks
destroyerCombat Moves
none
Noncombat Moves
5 infantry, 4 tanks from ALA to BRY
3 infantry from WCA to BRY
3 transports from Z65 to Z63
12 infantry from WCA to ALA
7 infantry from WUS to WCA
3 transports from Z20 to Z56
2 battleships from Z10 to Z12
ac from Z9 to Z7
5 infantry, AA gun from CNG to RHO
12 infantry, 4 tanks from FAR to BRY
2 fighters from Z61 to BRY
3 destroyers, ac from Z61 to Z63
2 fighters from Z63 to BRY
3 infantry from Z63 to BRYMobilize
destroyer in Z10
4 infantry, tank in EUS
5 infantry, 5 tanks in WUSIncome
43 + 20 NO = 63
-
LL, just giving you a heads up.
I’m going to be really slow with turns until the 20th. I’m not gonna have my normal computer so I probably won’t have Battlemap up and running. I’m not sure about weekend moves either.This is a decent spot for a breather anyway, just after the US turn. Might have to check out the unit numbers in the meantime. We almost have all sides up to 999 in land/air. :-D
By the way, I think you’re up in game 2. Not sure if you wanted to continue that one. The Allies are taking a beating in that one.
Anyway, I should be back to normal turns around the 19th or 20th.
-
LL, just giving you a heads up.
I’m going to be really slow with turns until the 20th. I’m not gonna have my normal computer so I probably won’t have Battlemap up and running. I’m not sure about weekend moves either.This is a decent spot for a breather anyway, just after the US turn. Might have to check out the unit numbers in the meantime. We almost have all sides up to 999 in land/air.  :-D
By the way, I think you’re up in game 2. Not sure if you wanted to continue that one. The Allies are taking a beating in that one.
Anyway, I should be back to normal turns around the 19th or 20th.
I definitely want to continue game 2, have just been concentrating on game 1 where the allies are a lot healthier - don’t want to confuse 1 with 2 and make a big mistake (they are similar in some ways). Maybe you would be willing to make a gentleman’s agreement and roll game 2 into game 1 and say the winner of game 1 takes them both…? :-)
Cheers
-
It’s a pretty cool game I would say, very much looking forward to continuing. No problem on the slow moves. I remember there were some people that were upset that I would not concede this game before the 2011 league deadline, I’m sure glad I didn’t or we wouldn’t be having all this fun!!
Cheers
-
Sounds good.
I’d prefer to say the winner of Game 2 takes them both. :wink:
-
Sounds good.
I’d prefer to say the winner of Game 2 takes them both.  :wink:
So you are OK with abandoning game 2 and playing game 1 for 2 wins to the winner?
Cheers
-
No, I was okay with Game 2 being worth 2 wins not this one. :-D
-
Ha ok we will play them both out. I think I still have a chance in game 2.
Cheers
-
It’ll probably be Sun before I get to my turns. We are getting hammered by snow today.
Thanks for your patience. I’m looking forward to get back into action after this break.
I think we can finish game 2 pretty quickly, but this one will obviously carry on for quite some time. :-)
-
Germany Round 36
Buy 4 arm, 13 inf
Combat Move
1) Yak - mt vs. 1 inf (eve)
2) Con - mt vs. 1 inf (sud)
3) Feq - 1 inf vs. 2 inf (sud), 1 arm (eaf) -
Feq
2 inf, 1 arm
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (1)1 inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Results
yak - taken, walk-in
con - taken, walk-in
feq - taken, wolNon-Combat Move
2 inf, 1 rt to egy from trj
5 inf to ita from blk
5 inf to blk from ger
3 arm to ger from ita
3 arm to epl from ger
18 inf to kar from fin
2 inf to kar from arch
9 inf to kar from bel
3 inf to bel from mos
1 arm to per from mos
6 arm to mos from ura
2 inf, 1 rt to man from kia
1 aa to per from cauc
1 aa to cauc from mosPlacement
2 inf, 4 arm on Mos
6 inf on Ger
2 inf on Cauc
3 inf on NorCollect 52 + 10 (NO) = 62 total
-
Soviets pass go on with Japan.
Cheers
-
Japan Round 36
Pay 1 damage to bur
Buy 2 arm, 1 rt, 6 inf
Combat Move
None
Non-Combat Move
5 inf to eaf from sud
2 inf to sud from egy
3 inf to egy from trj
2 inf to trj from per
2 inf to per from ind
2 arm to per from bur
5 ftrs to eaf from ita
2 ftrs to ita from nor
4 ftrs to ita from ger
3 boms to egy from fin
2 boms to egy from ura
1 ftr to fic from man
15 inf to man from kia
6 arm to hup from man
2 inf to hup from yun
3 inf to yun from ficPlacement
3 inf on Man
2 arm on Fic
1 inf on Bur
2 inf, 1 rt on IndCollect 21 + 10 (NO) = 31 total
-
Scheming over here…
-
Britain turn 36
Purchase
46 IPC
8 infantry
2 fighters
save 2 IPCCombat Moves
sbr BUR with bomber (SUM)
CNG (infantry) v infantry, 8 fighter (RHO)dice
BUR bombing
Rolls: 1@6; Total Hits: 11@6: (3)CNG
A - infantry, 8 fighters
Rolls: 1@1 8@3; Total Hits: 01@1: (3)8@3: (5, 6, 5, 5, 4, 5, 6, 6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
DM, I have had some pretty amazing dice results in our games but that one is up there…
4 total damage on BUR
CNG round 2!
A - infantry, 8 fighters
Rolls: 1@1 8@3; Total Hits: 41@1: (2)8@3: (3, 5, 4, 1, 3, 2, 4, 5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4) -
CNG taken with infantry, 8 fighters
Noncombat Moves
20 infantry, 9 artillery, tank from ALG to LIB
8 fighters from CNG to LIB
fighter from Z12 to LIB
3 fighters from Z7 to LIB
infantry, 2 artillery, tank from RHO to SAF
12 transports, ac from Z12 to Z7
3 transports from Z12 to Z9
4 infantry, 3 tanks from GBR to FRA
bomber from BUR to SUM
infantry from FAR to BRY
3 transports from Z63 to Z65Mobilize
8 infantry in GBR
2 fighters in ECAIncome
34 + 10 NO + 2 saved = 46
-
I’m sorry, but I would have laughed so hard if my inf hit in Con. :-D
Yeah, you’ve definitely had some weird/bad rolls against me.Also, you are still up in Game 2. Not to be a pest about it, but I’d like to keep that game moving as well. I’d like to clear it off my slate as soon as possible (esp with the tournies coming up) and I don’t think it will take much longer to finish it.





