Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
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Curse these Allies.
Africa is MINE! Stay out!  :-DAllies are make yet another attempt to liberate Africa. Do they have the foothold they need?
:-)
Cheers
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Italy Round 35
Buy 6 inf, 1 rt
Combat Move
None
Non-Combat Move
2 inf to nor from fin
1 inf to fin from kar
1 arm to ger from eplPlacement
5 inf, 1 rt on Ita
1 inf on KarCollect 21
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America turn 35
Purchase
65 IPC
9 infantry
6 tanks
destroyerCombat Moves
none
Noncombat Moves
5 infantry, 4 tanks from ALA to BRY
3 infantry from WCA to BRY
3 transports from Z65 to Z63
12 infantry from WCA to ALA
7 infantry from WUS to WCA
3 transports from Z20 to Z56
2 battleships from Z10 to Z12
ac from Z9 to Z7
5 infantry, AA gun from CNG to RHO
12 infantry, 4 tanks from FAR to BRY
2 fighters from Z61 to BRY
3 destroyers, ac from Z61 to Z63
2 fighters from Z63 to BRY
3 infantry from Z63 to BRYMobilize
destroyer in Z10
4 infantry, tank in EUS
5 infantry, 5 tanks in WUSIncome
43 + 20 NO = 63
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LL, just giving you a heads up.
I’m going to be really slow with turns until the 20th. I’m not gonna have my normal computer so I probably won’t have Battlemap up and running. I’m not sure about weekend moves either.This is a decent spot for a breather anyway, just after the US turn. Might have to check out the unit numbers in the meantime. We almost have all sides up to 999 in land/air. :-D
By the way, I think you’re up in game 2. Not sure if you wanted to continue that one. The Allies are taking a beating in that one.
Anyway, I should be back to normal turns around the 19th or 20th.
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LL, just giving you a heads up.
I’m going to be really slow with turns until the 20th. I’m not gonna have my normal computer so I probably won’t have Battlemap up and running. I’m not sure about weekend moves either.This is a decent spot for a breather anyway, just after the US turn. Might have to check out the unit numbers in the meantime. We almost have all sides up to 999 in land/air.  :-D
By the way, I think you’re up in game 2. Not sure if you wanted to continue that one. The Allies are taking a beating in that one.
Anyway, I should be back to normal turns around the 19th or 20th.
I definitely want to continue game 2, have just been concentrating on game 1 where the allies are a lot healthier - don’t want to confuse 1 with 2 and make a big mistake (they are similar in some ways). Maybe you would be willing to make a gentleman’s agreement and roll game 2 into game 1 and say the winner of game 1 takes them both…? :-)
Cheers
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It’s a pretty cool game I would say, very much looking forward to continuing. No problem on the slow moves. I remember there were some people that were upset that I would not concede this game before the 2011 league deadline, I’m sure glad I didn’t or we wouldn’t be having all this fun!!
Cheers
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Sounds good.
I’d prefer to say the winner of Game 2 takes them both. :wink:
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Sounds good.
I’d prefer to say the winner of Game 2 takes them both.  :wink:
So you are OK with abandoning game 2 and playing game 1 for 2 wins to the winner?
Cheers
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No, I was okay with Game 2 being worth 2 wins not this one. :-D
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Ha ok we will play them both out. I think I still have a chance in game 2.
Cheers
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It’ll probably be Sun before I get to my turns. We are getting hammered by snow today.
Thanks for your patience. I’m looking forward to get back into action after this break.
I think we can finish game 2 pretty quickly, but this one will obviously carry on for quite some time. :-)
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Germany Round 36
Buy 4 arm, 13 inf
Combat Move
1) Yak - mt vs. 1 inf (eve)
2) Con - mt vs. 1 inf (sud)
3) Feq - 1 inf vs. 2 inf (sud), 1 arm (eaf) -
Feq
2 inf, 1 arm
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (1)1 inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Results
yak - taken, walk-in
con - taken, walk-in
feq - taken, wolNon-Combat Move
2 inf, 1 rt to egy from trj
5 inf to ita from blk
5 inf to blk from ger
3 arm to ger from ita
3 arm to epl from ger
18 inf to kar from fin
2 inf to kar from arch
9 inf to kar from bel
3 inf to bel from mos
1 arm to per from mos
6 arm to mos from ura
2 inf, 1 rt to man from kia
1 aa to per from cauc
1 aa to cauc from mosPlacement
2 inf, 4 arm on Mos
6 inf on Ger
2 inf on Cauc
3 inf on NorCollect 52 + 10 (NO) = 62 total
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Soviets pass go on with Japan.
Cheers
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Japan Round 36
Pay 1 damage to bur
Buy 2 arm, 1 rt, 6 inf
Combat Move
None
Non-Combat Move
5 inf to eaf from sud
2 inf to sud from egy
3 inf to egy from trj
2 inf to trj from per
2 inf to per from ind
2 arm to per from bur
5 ftrs to eaf from ita
2 ftrs to ita from nor
4 ftrs to ita from ger
3 boms to egy from fin
2 boms to egy from ura
1 ftr to fic from man
15 inf to man from kia
6 arm to hup from man
2 inf to hup from yun
3 inf to yun from ficPlacement
3 inf on Man
2 arm on Fic
1 inf on Bur
2 inf, 1 rt on IndCollect 21 + 10 (NO) = 31 total
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Scheming over here…
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Britain turn 36
Purchase
46 IPC
8 infantry
2 fighters
save 2 IPCCombat Moves
sbr BUR with bomber (SUM)
CNG (infantry) v infantry, 8 fighter (RHO)dice
BUR bombing
Rolls: 1@6; Total Hits: 11@6: (3)CNG
A - infantry, 8 fighters
Rolls: 1@1 8@3; Total Hits: 01@1: (3)8@3: (5, 6, 5, 5, 4, 5, 6, 6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
DM, I have had some pretty amazing dice results in our games but that one is up there…
4 total damage on BUR
CNG round 2!
A - infantry, 8 fighters
Rolls: 1@1 8@3; Total Hits: 41@1: (2)8@3: (3, 5, 4, 1, 3, 2, 4, 5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4) -
CNG taken with infantry, 8 fighters
Noncombat Moves
20 infantry, 9 artillery, tank from ALG to LIB
8 fighters from CNG to LIB
fighter from Z12 to LIB
3 fighters from Z7 to LIB
infantry, 2 artillery, tank from RHO to SAF
12 transports, ac from Z12 to Z7
3 transports from Z12 to Z9
4 infantry, 3 tanks from GBR to FRA
bomber from BUR to SUM
infantry from FAR to BRY
3 transports from Z63 to Z65Mobilize
8 infantry in GBR
2 fighters in ECAIncome
34 + 10 NO + 2 saved = 46





