Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
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2 damage to BUR
BRY taken with 3 infantry, tank
FEQ
A - infantry, 8 fighters
Rolls: 1@1 8@3; Total Hits: 51@1: (1)8@3: (5, 5, 1, 2, 2, 4, 1, 6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
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FEQ taken with infantry, 8 fighters
Z6
A - submarine, 10 fighters
Rolls: 1@2 10@3; Total Hits: 61@2: (4)10@3: (1, 4, 2, 3, 1, 4, 6, 1, 1, 5)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (4)
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Z6 taken with submarine, 10 fighters
Noncombat
fighter from FRA to Z12
15 transports, ac from Z7 to Z12
2 fighters from FRA to Z9
AA gun from FAR to BRY
infantry from YAK to FAR
transport from Z65 to Z63
cruiser from Z53 to Z48
bomber from BUR to SUM
10 fighters from Z6 to FRA
6 infantry, tank from GBR to ALG
14 infantry, 9 artillery from FRA to ALG
2 infantry, 2 artillery, tank from CNG to RHO
8 fighters from FEQ to RHOMobilize
3 infantry in ECA
4 infantry, 3 tanks in GBR
fighter in Z7Income
36 + 10 NO = 46
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Curse these Allies.
Africa is MINE! Stay out! :-D -
Curse these Allies.
Africa is MINE! Stay out!  :-DAllies are make yet another attempt to liberate Africa. Do they have the foothold they need?
:-)
Cheers
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Italy Round 35
Buy 6 inf, 1 rt
Combat Move
None
Non-Combat Move
2 inf to nor from fin
1 inf to fin from kar
1 arm to ger from eplPlacement
5 inf, 1 rt on Ita
1 inf on KarCollect 21
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America turn 35
Purchase
65 IPC
9 infantry
6 tanks
destroyerCombat Moves
none
Noncombat Moves
5 infantry, 4 tanks from ALA to BRY
3 infantry from WCA to BRY
3 transports from Z65 to Z63
12 infantry from WCA to ALA
7 infantry from WUS to WCA
3 transports from Z20 to Z56
2 battleships from Z10 to Z12
ac from Z9 to Z7
5 infantry, AA gun from CNG to RHO
12 infantry, 4 tanks from FAR to BRY
2 fighters from Z61 to BRY
3 destroyers, ac from Z61 to Z63
2 fighters from Z63 to BRY
3 infantry from Z63 to BRYMobilize
destroyer in Z10
4 infantry, tank in EUS
5 infantry, 5 tanks in WUSIncome
43 + 20 NO = 63
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LL, just giving you a heads up.
I’m going to be really slow with turns until the 20th. I’m not gonna have my normal computer so I probably won’t have Battlemap up and running. I’m not sure about weekend moves either.This is a decent spot for a breather anyway, just after the US turn. Might have to check out the unit numbers in the meantime. We almost have all sides up to 999 in land/air. :-D
By the way, I think you’re up in game 2. Not sure if you wanted to continue that one. The Allies are taking a beating in that one.
Anyway, I should be back to normal turns around the 19th or 20th.
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LL, just giving you a heads up.
I’m going to be really slow with turns until the 20th. I’m not gonna have my normal computer so I probably won’t have Battlemap up and running. I’m not sure about weekend moves either.This is a decent spot for a breather anyway, just after the US turn. Might have to check out the unit numbers in the meantime. We almost have all sides up to 999 in land/air.  :-D
By the way, I think you’re up in game 2. Not sure if you wanted to continue that one. The Allies are taking a beating in that one.
Anyway, I should be back to normal turns around the 19th or 20th.
I definitely want to continue game 2, have just been concentrating on game 1 where the allies are a lot healthier - don’t want to confuse 1 with 2 and make a big mistake (they are similar in some ways). Maybe you would be willing to make a gentleman’s agreement and roll game 2 into game 1 and say the winner of game 1 takes them both…? :-)
Cheers
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It’s a pretty cool game I would say, very much looking forward to continuing. No problem on the slow moves. I remember there were some people that were upset that I would not concede this game before the 2011 league deadline, I’m sure glad I didn’t or we wouldn’t be having all this fun!!
Cheers
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Sounds good.
I’d prefer to say the winner of Game 2 takes them both. :wink:
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Sounds good.
I’d prefer to say the winner of Game 2 takes them both.  :wink:
So you are OK with abandoning game 2 and playing game 1 for 2 wins to the winner?
Cheers
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No, I was okay with Game 2 being worth 2 wins not this one. :-D
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Ha ok we will play them both out. I think I still have a chance in game 2.
Cheers
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It’ll probably be Sun before I get to my turns. We are getting hammered by snow today.
Thanks for your patience. I’m looking forward to get back into action after this break.
I think we can finish game 2 pretty quickly, but this one will obviously carry on for quite some time. :-)
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Germany Round 36
Buy 4 arm, 13 inf
Combat Move
1) Yak - mt vs. 1 inf (eve)
2) Con - mt vs. 1 inf (sud)
3) Feq - 1 inf vs. 2 inf (sud), 1 arm (eaf) -
Feq
2 inf, 1 arm
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 4)1@3: (1)
1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
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Results
yak - taken, walk-in
con - taken, walk-in
feq - taken, wolNon-Combat Move
2 inf, 1 rt to egy from trj
5 inf to ita from blk
5 inf to blk from ger
3 arm to ger from ita
3 arm to epl from ger
18 inf to kar from fin
2 inf to kar from arch
9 inf to kar from bel
3 inf to bel from mos
1 arm to per from mos
6 arm to mos from ura
2 inf, 1 rt to man from kia
1 aa to per from cauc
1 aa to cauc from mosPlacement
2 inf, 4 arm on Mos
6 inf on Ger
2 inf on Cauc
3 inf on NorCollect 52 + 10 (NO) = 62 total
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Soviets pass go on with Japan.
Cheers
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Japan Round 36
Pay 1 damage to bur
Buy 2 arm, 1 rt, 6 inf
Combat Move
None
Non-Combat Move
5 inf to eaf from sud
2 inf to sud from egy
3 inf to egy from trj
2 inf to trj from per
2 inf to per from ind
2 arm to per from bur
5 ftrs to eaf from ita
2 ftrs to ita from nor
4 ftrs to ita from ger
3 boms to egy from fin
2 boms to egy from ura
1 ftr to fic from man
15 inf to man from kia
6 arm to hup from man
2 inf to hup from yun
3 inf to yun from ficPlacement
3 inf on Man
2 arm on Fic
1 inf on Bur
2 inf, 1 rt on IndCollect 21 + 10 (NO) = 31 total