Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
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Germany Round 35
Buy 1 dd, 15 inf, 1 arm
Combat Move
1) Eaf - mt vs. 1 arm (egy)
Results
eaf - taken, blitz
Non-Combat Move
5 inf to sud from egy
2 inf, 1 rt to trj from per
5 inf to blk from ger
4 inf to eve from ura
2 inf to arch from ura
7 inf to bel from mos
1 arm to ura from mos
18 inf to fin from nor
2 inf, 1 rt to kia from fukPlacement
1 dd in Sz 6
2 inf on Nor
10 inf on Ger
3 inf, 1 arm on MosCollect 49 + 10 (NO) = 59 total
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Soviets pass. go ahead with Japan.
Cheers
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Japan Round 35
Buy 6 inf, 3 arm
Combat Move
1) Feq - mt vs. 1 inf (sud)
2) Stc - 1 inf vs. 1 inf (bry), 1 ftr (man), 2 bom (ura)
3) Lib - 1 inf vs. 1 inf (egy), 4 ftrs (ita) -
Stc
1 inf, 1 ftr, 2 bom
Rolls: 1@1 1@3 2@4; Total Hits: 31@1: (4)1@3: (3)2@4: (2, 2)
1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Lib
1 inf, 4 ftrs
Rolls: 1@1 4@3; Total Hits: 31@1: (1)4@3: (3, 1, 4, 4)
1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Results
feq - taken, walk-in
stc - cleared
lib - clearedNon-Combat Move
2 boms to ura
1 ftr to man
4 ftrs to ita
1 ftr to ita from ger
2 ftrs to ita from nor
12 inf, 4 rt to eaf from sud
1 arm to eaf from egy
4 inf, aa to sud from egy
10 inf to egy from trj
3 inf to trj from per
2 inf to per from ind
1 inf to bry from man
1 arm to man from kia
15 inf to kia from fuk
2 inf to fic from fuk
4 inf to hup from yun
2 arm to hup from bur
2 inf to yun from ficPlacement
2 inf, 1 arm on Man
2 inf on Fic
2 arm on Bur
2 inf on IndCollect 23 + 10 (NO) = 33 total
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Britain turn 35
Purchase
46 IPC
7 infantry
3 tanks
fighterCombat
sbr BUR with bomber (BOR)
BRY (infantry) v infantry (FAR), 2 infantry, tank (ALA)
FEQ (infantry) v infantry, 8 fighters (CNG)
Z6 (destroyer) v submarine (Z7), 10 fighters (FRA)dice
BUR bombing
Rolls: 1@6; Total Hits: 11@6: (2)
BRY
A - 3 infantry, tank
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 4, 6)1@3: (3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
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2 damage to BUR
BRY taken with 3 infantry, tank
FEQ
A - infantry, 8 fighters
Rolls: 1@1 8@3; Total Hits: 51@1: (1)8@3: (5, 5, 1, 2, 2, 4, 1, 6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
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FEQ taken with infantry, 8 fighters
Z6
A - submarine, 10 fighters
Rolls: 1@2 10@3; Total Hits: 61@2: (4)10@3: (1, 4, 2, 3, 1, 4, 6, 1, 1, 5)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (4)
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Z6 taken with submarine, 10 fighters
Noncombat
fighter from FRA to Z12
15 transports, ac from Z7 to Z12
2 fighters from FRA to Z9
AA gun from FAR to BRY
infantry from YAK to FAR
transport from Z65 to Z63
cruiser from Z53 to Z48
bomber from BUR to SUM
10 fighters from Z6 to FRA
6 infantry, tank from GBR to ALG
14 infantry, 9 artillery from FRA to ALG
2 infantry, 2 artillery, tank from CNG to RHO
8 fighters from FEQ to RHOMobilize
3 infantry in ECA
4 infantry, 3 tanks in GBR
fighter in Z7Income
36 + 10 NO = 46
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Curse these Allies.
Africa is MINE! Stay out! :-D -
Curse these Allies.
Africa is MINE! Stay out!  :-DAllies are make yet another attempt to liberate Africa. Do they have the foothold they need?
:-)
Cheers
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Italy Round 35
Buy 6 inf, 1 rt
Combat Move
None
Non-Combat Move
2 inf to nor from fin
1 inf to fin from kar
1 arm to ger from eplPlacement
5 inf, 1 rt on Ita
1 inf on KarCollect 21
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America turn 35
Purchase
65 IPC
9 infantry
6 tanks
destroyerCombat Moves
none
Noncombat Moves
5 infantry, 4 tanks from ALA to BRY
3 infantry from WCA to BRY
3 transports from Z65 to Z63
12 infantry from WCA to ALA
7 infantry from WUS to WCA
3 transports from Z20 to Z56
2 battleships from Z10 to Z12
ac from Z9 to Z7
5 infantry, AA gun from CNG to RHO
12 infantry, 4 tanks from FAR to BRY
2 fighters from Z61 to BRY
3 destroyers, ac from Z61 to Z63
2 fighters from Z63 to BRY
3 infantry from Z63 to BRYMobilize
destroyer in Z10
4 infantry, tank in EUS
5 infantry, 5 tanks in WUSIncome
43 + 20 NO = 63
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LL, just giving you a heads up.
I’m going to be really slow with turns until the 20th. I’m not gonna have my normal computer so I probably won’t have Battlemap up and running. I’m not sure about weekend moves either.This is a decent spot for a breather anyway, just after the US turn. Might have to check out the unit numbers in the meantime. We almost have all sides up to 999 in land/air. :-D
By the way, I think you’re up in game 2. Not sure if you wanted to continue that one. The Allies are taking a beating in that one.
Anyway, I should be back to normal turns around the 19th or 20th.
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LL, just giving you a heads up.
I’m going to be really slow with turns until the 20th. I’m not gonna have my normal computer so I probably won’t have Battlemap up and running. I’m not sure about weekend moves either.This is a decent spot for a breather anyway, just after the US turn. Might have to check out the unit numbers in the meantime. We almost have all sides up to 999 in land/air.  :-D
By the way, I think you’re up in game 2. Not sure if you wanted to continue that one. The Allies are taking a beating in that one.
Anyway, I should be back to normal turns around the 19th or 20th.
I definitely want to continue game 2, have just been concentrating on game 1 where the allies are a lot healthier - don’t want to confuse 1 with 2 and make a big mistake (they are similar in some ways). Maybe you would be willing to make a gentleman’s agreement and roll game 2 into game 1 and say the winner of game 1 takes them both…? :-)
Cheers
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It’s a pretty cool game I would say, very much looking forward to continuing. No problem on the slow moves. I remember there were some people that were upset that I would not concede this game before the 2011 league deadline, I’m sure glad I didn’t or we wouldn’t be having all this fun!!
Cheers
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Sounds good.
I’d prefer to say the winner of Game 2 takes them both. :wink:
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Sounds good.
I’d prefer to say the winner of Game 2 takes them both.  :wink:
So you are OK with abandoning game 2 and playing game 1 for 2 wins to the winner?
Cheers