Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
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Italy Round 34
Buy 6 inf, 1 rt
Combat Move
None
Non-Combat Move
2 inf to fin from kar
2 arm to ger from epl
1 arm to epl from karPlacement
5 inf, 1 rt on Ita
1 inf on KarCollect 22
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America turn 34
Purchase
63 IPC
7 infantry
2 battleships
save 2 IPCCombat Moves
BRY (3 infantry) v 2 infantry (FAR), 3 fighters (Z63), fighter (Z61)
LIB (empty) v infantry (ALG)dice
BRY
A - 2 infantry, 4 fighters
Rolls: 2@1 4@3; Total Hits: 22@1: (2, 3)4@3: (1, 4, 1, 5)
D - 3 infantry
Rolls: 3@2; Total Hits: 23@2: (1, 4, 1)
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not more hot dice for the axis… :|
2 infantry lost on both sides.
Noncombat Moves
4 fighters from BRY to Z63
5 infantry, tank from ALA to FAR
3 transports from Z63 to Z65
3 infantry from WCA to 2 Brit transports in Z65
3 infantry from WCA to ALA
4 tanks from WUS to ALA
3 infantry from WUS to WCA
12 infantry from ECA to WCA
3 transports from Z18 to Z20
ac from Z10 to Z9
2 fighters from Z10 to Z7
fighter from ECA to Z7
fighter from ALG to Z7
2 fighters from Z37 to Z61
2 destroyers from Z37 to Z61
14 infantry from ALG to FRAMobilize
2 battleships in Z10
7 infantry in WUSIncome
43 + 20 NO + 2 saved = 65
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Germany Round 35
Buy 1 dd, 15 inf, 1 arm
Combat Move
1) Eaf - mt vs. 1 arm (egy)
Results
eaf - taken, blitz
Non-Combat Move
5 inf to sud from egy
2 inf, 1 rt to trj from per
5 inf to blk from ger
4 inf to eve from ura
2 inf to arch from ura
7 inf to bel from mos
1 arm to ura from mos
18 inf to fin from nor
2 inf, 1 rt to kia from fukPlacement
1 dd in Sz 6
2 inf on Nor
10 inf on Ger
3 inf, 1 arm on MosCollect 49 + 10 (NO) = 59 total
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Soviets pass. go ahead with Japan.
Cheers
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Japan Round 35
Buy 6 inf, 3 arm
Combat Move
1) Feq - mt vs. 1 inf (sud)
2) Stc - 1 inf vs. 1 inf (bry), 1 ftr (man), 2 bom (ura)
3) Lib - 1 inf vs. 1 inf (egy), 4 ftrs (ita) -
Stc
1 inf, 1 ftr, 2 bom
Rolls: 1@1 1@3 2@4; Total Hits: 31@1: (4)1@3: (3)2@4: (2, 2)
1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Lib
1 inf, 4 ftrs
Rolls: 1@1 4@3; Total Hits: 31@1: (1)4@3: (3, 1, 4, 4)
1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Results
feq - taken, walk-in
stc - cleared
lib - clearedNon-Combat Move
2 boms to ura
1 ftr to man
4 ftrs to ita
1 ftr to ita from ger
2 ftrs to ita from nor
12 inf, 4 rt to eaf from sud
1 arm to eaf from egy
4 inf, aa to sud from egy
10 inf to egy from trj
3 inf to trj from per
2 inf to per from ind
1 inf to bry from man
1 arm to man from kia
15 inf to kia from fuk
2 inf to fic from fuk
4 inf to hup from yun
2 arm to hup from bur
2 inf to yun from ficPlacement
2 inf, 1 arm on Man
2 inf on Fic
2 arm on Bur
2 inf on IndCollect 23 + 10 (NO) = 33 total
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Britain turn 35
Purchase
46 IPC
7 infantry
3 tanks
fighterCombat
sbr BUR with bomber (BOR)
BRY (infantry) v infantry (FAR), 2 infantry, tank (ALA)
FEQ (infantry) v infantry, 8 fighters (CNG)
Z6 (destroyer) v submarine (Z7), 10 fighters (FRA)dice
BUR bombing
Rolls: 1@6; Total Hits: 11@6: (2)
BRY
A - 3 infantry, tank
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 4, 6)1@3: (3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
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2 damage to BUR
BRY taken with 3 infantry, tank
FEQ
A - infantry, 8 fighters
Rolls: 1@1 8@3; Total Hits: 51@1: (1)8@3: (5, 5, 1, 2, 2, 4, 1, 6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
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FEQ taken with infantry, 8 fighters
Z6
A - submarine, 10 fighters
Rolls: 1@2 10@3; Total Hits: 61@2: (4)10@3: (1, 4, 2, 3, 1, 4, 6, 1, 1, 5)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (4)
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Z6 taken with submarine, 10 fighters
Noncombat
fighter from FRA to Z12
15 transports, ac from Z7 to Z12
2 fighters from FRA to Z9
AA gun from FAR to BRY
infantry from YAK to FAR
transport from Z65 to Z63
cruiser from Z53 to Z48
bomber from BUR to SUM
10 fighters from Z6 to FRA
6 infantry, tank from GBR to ALG
14 infantry, 9 artillery from FRA to ALG
2 infantry, 2 artillery, tank from CNG to RHO
8 fighters from FEQ to RHOMobilize
3 infantry in ECA
4 infantry, 3 tanks in GBR
fighter in Z7Income
36 + 10 NO = 46
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Curse these Allies.
Africa is MINE! Stay out! :-D -
Curse these Allies.
Africa is MINE! Stay out!  :-DAllies are make yet another attempt to liberate Africa. Do they have the foothold they need?
:-)
Cheers
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Italy Round 35
Buy 6 inf, 1 rt
Combat Move
None
Non-Combat Move
2 inf to nor from fin
1 inf to fin from kar
1 arm to ger from eplPlacement
5 inf, 1 rt on Ita
1 inf on KarCollect 21
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America turn 35
Purchase
65 IPC
9 infantry
6 tanks
destroyerCombat Moves
none
Noncombat Moves
5 infantry, 4 tanks from ALA to BRY
3 infantry from WCA to BRY
3 transports from Z65 to Z63
12 infantry from WCA to ALA
7 infantry from WUS to WCA
3 transports from Z20 to Z56
2 battleships from Z10 to Z12
ac from Z9 to Z7
5 infantry, AA gun from CNG to RHO
12 infantry, 4 tanks from FAR to BRY
2 fighters from Z61 to BRY
3 destroyers, ac from Z61 to Z63
2 fighters from Z63 to BRY
3 infantry from Z63 to BRYMobilize
destroyer in Z10
4 infantry, tank in EUS
5 infantry, 5 tanks in WUSIncome
43 + 20 NO = 63
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LL, just giving you a heads up.
I’m going to be really slow with turns until the 20th. I’m not gonna have my normal computer so I probably won’t have Battlemap up and running. I’m not sure about weekend moves either.This is a decent spot for a breather anyway, just after the US turn. Might have to check out the unit numbers in the meantime. We almost have all sides up to 999 in land/air. :-D
By the way, I think you’re up in game 2. Not sure if you wanted to continue that one. The Allies are taking a beating in that one.
Anyway, I should be back to normal turns around the 19th or 20th.
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LL, just giving you a heads up.
I’m going to be really slow with turns until the 20th. I’m not gonna have my normal computer so I probably won’t have Battlemap up and running. I’m not sure about weekend moves either.This is a decent spot for a breather anyway, just after the US turn. Might have to check out the unit numbers in the meantime. We almost have all sides up to 999 in land/air.  :-D
By the way, I think you’re up in game 2. Not sure if you wanted to continue that one. The Allies are taking a beating in that one.
Anyway, I should be back to normal turns around the 19th or 20th.
I definitely want to continue game 2, have just been concentrating on game 1 where the allies are a lot healthier - don’t want to confuse 1 with 2 and make a big mistake (they are similar in some ways). Maybe you would be willing to make a gentleman’s agreement and roll game 2 into game 1 and say the winner of game 1 takes them both…? :-)
Cheers