Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
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Germany Round 34
Buy 1 dd, 1 arm, 15 inf
Combat Move
None
Non-Combat Move
4 arm to Ger from ita
1 arm to egy from per
6 inf, 4 arm to ura from mos
2 arm to ura from kaz
4 inf to mos from cauc
2 inf, 1 rt to per from ind
2 inf, 1 rt to fuk from fic
2 inf to bel from karPlacement
1 dd in Sz 6
2 inf on Nor
10 inf on Ger
3 inf, 1 arm on MosCollect 48 + 10 (NO) = 58 total
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sorry to “but” in here, I was curious and now that I looked at the map I am really scratching my head.
How did you two get to this juncture? Russia controls FRANCE?? How the hell did they ever get to france? I have no idea how you guys will finish this one.
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@JWW:
sorry to “but” in here, I was curious and now that I looked at the map I am really scratching my head.
How did you two get to this juncture? Russia controls FRANCE?? How the hell did they ever get to france? I have no idea how you guys will finish this one.
:-D
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Soviet turn 34
PASS
Go ahead with Japan.
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Its been a very unusual game with some extreme tactics. in my opinion the outcome here is in doubt but DM is certain this is an axis win all the way, right DM?
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If DM hadn’t sunk a bunch of undefended transports in one blow (7-10) like you did JWW I would feel much better about this one. and still I didn’t learn the lesson, as you just proved to me JWW… :?
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@JWW:
sorry to “but” in here, I was curious and now that I looked at the map I am really scratching my head.
How did you two get to this juncture? Russia controls FRANCE?? How the hell did they ever get to france? I have no idea how you guys will finish this one.
Yeah, don’t know if this one will get done. Lol! Waaaaaay too many units on the board now.
Russia is in France because I had to chase them down after LL abandoned Moscow. He used a very clever move and loaded them on US trans to get them out of Asia. But As I recall he had to take Fra with Russia to land UK ftrs for defense. At the time I couldn’t prevent a 1-2-3 on France and hold (Japan was extremely weak and had no Eu presence) so I had to pull back to Berlin and Rome. I think the only way he could hold was to actually take with Russia. I was hoping he’d wait for UK where I think I could have been able to counter with a Ger-Ita 1-2, but can’t really remember now. lol!
Its been a very unusual game with some extreme tactics. in my opinion the outcome here is in doubt but DM is certain this is an axis win all the way, right DM?
Definitely an unusual game. I think I have (or had) the advantage, but at this point a “certain win” is too much to say. There are just too many units on the board. I don’t think I can lose, but I’m not sure I can win either. My stance has been based on maintaining my ~500 unit lead in land/air ipc, we’ve been pretty much even on per turn ipcs for who knows how long. So I haven’t lost ground, but I don’t think I can ever push the Allies out of Fra and I don’t think the Allies will ever get Ita or Ger. The risk is just too big to make any attacks (for either side) IMO, especially since we need to rely on 1-2 type attacks. If you get even odds okay, but if your first attack skews down it could really cripple either one of us.
I’ve tried to slow play a couple of ideas, I was really hoping the Indian IC would have allowed a J Navy, but you nipped that in the bud right away and now its just a inf/arm pump. I was also slow playing a plan in Europe, and I did take Nor, but I’m not sure it makes all that much difference. Not sure if I can do what I wanted to.
J on the way…
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Japan Round 34
Buy 5 inf, 4 arm
Combat Move
1) Lib - mt vs. 1 arm (egy, blitz back to egy)
2) Sud - 1 inf vs. 15 inf, 4 rt (egy) -
Sud
15 inf, 4 rt
Rolls: 11@1 8@2; Total Hits: 411@1: (3, 3, 2, 4, 6, 6, 4, 3, 6, 2, 1)8@2: (4, 6, 1, 4, 2, 6, 5, 2)
1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
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Results
lib - taken, blitz
sud - taken, wolNon-Combat Move
2 inf to nor from fin
6 ftrs to ger from nor
1 bom to nor from ger
1 bom to ura from ger
2 ftrs to ita from egy
1 ftr to ita from ger
5 inf to egy from trj
10 inf to trj from per
3 inf to per from ind
3 inf to bry from man
1 arm to man from hup
1 arm to kia from fic
14 inf to fuk from fic
3 inf to fuk from yun
4 inf to yun from burPlacement
1 inf, 2 arm on Man
2 inf on Fic
2 arm on Bur
2 inf on IndCollect 23 + 10 (NO) = 33 total
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Britain turn 34
Purchase
45 IPC
6 infantry
4 tanks
submarine
save 1 IPCCombat Moves
Z6 (destroyer) v 13 fighters (FRA)
YAK (empty) v infantry (FAR)
STC (empty) v infantry (FAR)dice
Z6
A - 13 fighters
Rolls: 13@3; Total Hits: 613@3: (1, 3, 5, 6, 2, 6, 2, 1, 1, 5, 5, 5, 5)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (4)
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Z6 taken with 13 fighters
Noncombat Moves
13 fighters from Z6 to FRA
infantry from WCA, AA gun from Z65 to FAR
2 infantry from WCA to ALA
tank from ECA to ALA
transport from Z65 to Z63
9 infantry from GBR to FRA
2 transports from Z18 to Z7
cruiser from Z48 to Z53
6 fighters from Z7 to CNG
infantry from FEQ to CNG
infantry from EAF to CNG
bomber from CNG to BORMobilize
submarine in Z7
6 infantry, tank in GBR
3 tanks in ECAIncome
36 + 10 NO = 46
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Italy Round 34
Buy 6 inf, 1 rt
Combat Move
None
Non-Combat Move
2 inf to fin from kar
2 arm to ger from epl
1 arm to epl from karPlacement
5 inf, 1 rt on Ita
1 inf on KarCollect 22
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America turn 34
Purchase
63 IPC
7 infantry
2 battleships
save 2 IPCCombat Moves
BRY (3 infantry) v 2 infantry (FAR), 3 fighters (Z63), fighter (Z61)
LIB (empty) v infantry (ALG)dice
BRY
A - 2 infantry, 4 fighters
Rolls: 2@1 4@3; Total Hits: 22@1: (2, 3)4@3: (1, 4, 1, 5)
D - 3 infantry
Rolls: 3@2; Total Hits: 23@2: (1, 4, 1)
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not more hot dice for the axis… :|
2 infantry lost on both sides.
Noncombat Moves
4 fighters from BRY to Z63
5 infantry, tank from ALA to FAR
3 transports from Z63 to Z65
3 infantry from WCA to 2 Brit transports in Z65
3 infantry from WCA to ALA
4 tanks from WUS to ALA
3 infantry from WUS to WCA
12 infantry from ECA to WCA
3 transports from Z18 to Z20
ac from Z10 to Z9
2 fighters from Z10 to Z7
fighter from ECA to Z7
fighter from ALG to Z7
2 fighters from Z37 to Z61
2 destroyers from Z37 to Z61
14 infantry from ALG to FRAMobilize
2 battleships in Z10
7 infantry in WUSIncome
43 + 20 NO + 2 saved = 65
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Germany Round 35
Buy 1 dd, 15 inf, 1 arm
Combat Move
1) Eaf - mt vs. 1 arm (egy)
Results
eaf - taken, blitz
Non-Combat Move
5 inf to sud from egy
2 inf, 1 rt to trj from per
5 inf to blk from ger
4 inf to eve from ura
2 inf to arch from ura
7 inf to bel from mos
1 arm to ura from mos
18 inf to fin from nor
2 inf, 1 rt to kia from fukPlacement
1 dd in Sz 6
2 inf on Nor
10 inf on Ger
3 inf, 1 arm on MosCollect 49 + 10 (NO) = 59 total
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Soviets pass. go ahead with Japan.
Cheers
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Japan Round 35
Buy 6 inf, 3 arm
Combat Move
1) Feq - mt vs. 1 inf (sud)
2) Stc - 1 inf vs. 1 inf (bry), 1 ftr (man), 2 bom (ura)
3) Lib - 1 inf vs. 1 inf (egy), 4 ftrs (ita) -
Stc
1 inf, 1 ftr, 2 bom
Rolls: 1@1 1@3 2@4; Total Hits: 31@1: (4)1@3: (3)2@4: (2, 2)
1 inf
Rolls: 1@2; Total Hits: 11@2: (1)