Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
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Japan Round 25
Buy 2 ftrs, 4 inf save 1
Combat Move
1) Sz 9 - 9 trns vs. 1 bom (lib)
2) Feq - mt vs. 1 inf (sud)
3) Con - mt vs. 1 inf (sud)
4) Eaf - mt vs. 1 inf (sud)
5) Alg - 1 inf vs. 2 inf (lib), 4 boms (lib) -
Alg
2 inf, 4 bom
Rolls: 2@1 4@4; Total Hits: 42@1: (6, 2)4@4: (3, 3, 1, 4)
1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Results
sz 9 - cleared - autokill
feq - taken, walk-in
con - taken, walk-in
eaf - taken, walk-in
alg - taken with 1 inf, 4 bomsNon-Combat Move
1 bom to lib (sz 9)
2 boms to ita (alg)
2 boms to ger (alg)
2 ftrs to ger from egy
2 inf to epl from euk
2 arm to bul from cauc
8 inf to euk from cauc
2 arm to ukr from per
5 inf to cauc from per
1 inf to lib from egy
1 inf to egy from sud
1 inf to ind from bur
1 ftr to egy from bur
1 arm to ind from fic
1 arm to hup from fic
2 arm to mos from chi
3 inf to chi from nin
1 inf to hup from nin
1 inf to sui from man
1 inf to bry from man
2 inf to eve from yakPlacement
1 inf, 1 ftr ton Bur
2 inf on Fic
1 inf, 1 ftr on ManCollect 36 + 1 saved = 37 total
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you’re welcome for the 9 transports. ouch.
well, another reminder that I should not make moves when running a high fever. :lol:
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you’re welcome for the 9 transports. ouch.
well, another reminder that I should not make moves when running a high fever. :lol:
Yes, I believe thanks are in order. I was hoping to catch something with my boms.
Oh man, I hate fevers. Hope you feel better soon.
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My fever broke around noon today. Too bad it was a little too late… :|
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All I had to do was put the transports in Z1. Just totally overlooked those LIB bombers.
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Well, let’s hope that doesn’t lose me the game. I have a sneaking suspicion I’m going to miss those transports.
Britain turn 25
Purchase
54 IPC
3 infantry
11 artilleryCombat Moves
FIN (2 infantry) v 2 infantry, 4 fighters (NWY), bomber (FRA)
dice
FIN
A - 2 infantry, 4 fighters, bomber
Rolls: 2@1 4@3 1@4; Total Hits: 42@1: (6, 5)4@3: (3, 2, 1, 5)1@4: (2)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (4, 1)
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FIN taken with infantry, 4 fighters, bomber
Noncombat Moves
5 infantry, 3 tanks from GBR to FRA
infantry from NWY to FRA
2 transports from Z7 to Z1
2 fighters from FIN to FRA
2 fighters from FIN to Z6
destroyer, 2 ac from Z6 to Z7Mobilize
2 infantry, artillery in ECA
3 infantry in NWY
8 artillery in GBRIncome
34 + 10 NO + 1 saved = 45
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If you’re still certain you have the game won, perhaps you would be willing to put those 9 transports back on the board in Z1? :-)
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Well, let’s hope that doesn’t lose me the game. I have a sneaking suspicion I’m going to miss those transports.
I agree, I think that was a pretty big loss given the allies set up in the Atlantic, but you still have a ton of trns left. Which are really annoying by the way.
If you’re still certain you have the game won, perhaps you would be willing to put those 9 transports back on the board in Z1? :-)
I do, but when the dice gods are involved never want to tempt fate so I gotta take all the breaks I can get. Plus I have to admit your play without Russia in the game has been spectacular (minus the UK fleet loss and trn loss here). And you’ve done a really good job of keeping yourself in the game and threatening EU. Much bigger threat then I anticipated. Great job!
However, I’m not sure if you’ll ever be able to overcome the army adv I have. I think prior to Germanys turn, I think I had about a 500 ipc lead. I haven’t done a unit count, but I’m assuming I have a unit count lead as well. So even if I keep it close to parity, I should be okay.
The problem I think the Allies have is, eventually they are going to have to try to take Rome or Berlin and that should cost you all of the UK army (including your ftrs) and most of the US army, meaning even if I had to trade Rome, any armor in Berlin should be there for clean up duty not only for Rome but maybe even for any remnants in France. As long as you’d come negative 50+ in ipc loss (combined UK US attack on Ita) I can absorb the loss of 24 ipc for Ita. In theory I could probably absorb the loss of the 60 ipc for Ger if I had to trade that for a turn assuming I still had 40 or so armor in Ita. Not ideal, but I was working through some of the numbers prior to my Ger turn to work out the defense and at the time I think the first wave of a UK attack would cost you about ~350 ipc, while I’d lose only ~150. Then with reinforcements and US losses it more than makes up for the loss of 24 ipc for Ita. Assuming of course I could retake with Ger/Jap which I should be able to do at this point.And in terms of unit count the UK can add about 14 units (28 hit pts per turn - 7 inf, 7 arm), the US about the same. So I just have to match that, Germany I can get 10 units (30 hp if I go 10 arm per turn Berlin) but I’ve been getting about 14 by placing some in Russia mainly ftrs for added defense, and Ita can get me 6 units (12 hp for all inf) and then Jap can add in another 5-7 defensive units per turn.
So that’s about 24-26 units for me, which is close enough for a rough count.The 11 rt is a nice move but I think you were only able to bring 6 inf, 3 arm to Fra this turn which means I only have to match 15 hp this turn. Again, the loss of the US trns really helps here.
so which I might not be able to quite match next turn, I should come out a bit ahead this turn to prepare.All that said I think you’ve given yourself a much better shot then I thought you initially had once you left Asia. I can look back and see, if I made any misteps the past few turns, you could have easily taken advantage of them. You are really keeping me on my toes and really well played! :-)
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Well, let’s hope that doesn’t lose me the game. I have a sneaking suspicion I’m going to miss those transports.
I agree, I think that was a pretty big loss given the allies set up in the Atlantic, but you still have a ton of trns left. Which are really annoying by the way.
If you’re still certain you have the game won, perhaps you would be willing to put those 9 transports back on the board in Z1? :-)
I do, but when the dice gods are involved never want to tempt fate so I gotta take all the breaks I can get. Plus I have to admit your play without Russia in the game has been spectacular (minus the UK fleet loss and trn loss here). And you’ve done a really good job of keeping yourself in the game and threatening EU. Much bigger threat then I anticipated. Great job!
However, I’m not sure if you’ll ever be able to overcome the army adv I have. I think prior to Germanys turn, I think I had about a 500 ipc lead. I haven’t done a unit count, but I’m assuming I have a unit count lead as well. So even if I keep it close to parity, I should be okay.
The problem I think the Allies have is, eventually they are going to have to try to take Rome or Berlin and that should cost you all of the UK army (including your ftrs) and most of the US army, meaning even if I had to trade Rome, any armor in Berlin should be there for clean up duty not only for Rome but maybe even for any remnants in France. As long as you’d come negative 50+ in ipc loss (combined UK US attack on Ita) I can absorb the loss of 24 ipc for Ita. In theory I could probably absorb the loss of the 60 ipc for Ger if I had to trade that for a turn assuming I still had 40 or so armor in Ita. Not ideal, but I was working through some of the numbers prior to my Ger turn to work out the defense and at the time I think the first wave of a UK attack would cost you about ~350 ipc, while I’d lose only ~150. Then with reinforcements and US losses it more than makes up for the loss of 24 ipc for Ita. Assuming of course I could retake with Ger/Jap which I should be able to do at this point.And in terms of unit count the UK can add about 14 units (28 hit pts per turn - 7 inf, 7 arm), the US about the same. So I just have to match that, Germany I can get 10 units (30 hp if I go 10 arm per turn Berlin) but I’ve been getting about 14 by placing some in Russia mainly ftrs for added defense, and Ita can get me 6 units (12 hp for all inf) and then Jap can add in another 5-7 defensive units per turn.
So that’s about 24-26 units for me, which is close enough for a rough count.The 11 rt is a nice move but I think you were only able to bring 6 inf, 3 arm to Fra this turn which means I only have to match 15 hp this turn. Again, the loss of the US trns really helps here.
so which I might not be able to quite match next turn, I should come out a bit ahead this turn to prepare.All that said I think you’ve given yourself a much better shot then I thought you initially had once you left Asia. I can look back and see, if I made any misteps the past few turns, you could have easily taken advantage of them. You are really keeping me on my toes and really well played! :-)
Thanks. I’m not sure but I think this game was about a dead heat until I lost those 9 transports (a little punitive for such a simple oversight, but those are the breaks).
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I’d go so far as to say I’d give you a real run for the money in this game if I had those 9 US transports. Would be nice if you’d only take a couple for the oversight and leave me the rest in Z1 but I understand if you don’t want to. :wink:
Cheers
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Perhaps its closer to even then I think. I typically don’t play this long after a capital falls, so I guess my judgment post fall of Moscow should be taken with a grain of salt.
I’d go so far as to say I’d give you a real run for the money in this game if I had those 9 US transports. Would be nice if you’d only take a couple for the oversight and leave me the rest in Z1 but I understand if you don’t want to. :wink:
Cheers
Given your play, I have no doubt about that. :-)
But I can’t let the trns live :wink: (perhaps if we weren’t already in Rd 25) but I actually specifically placed my boms in Lib to cover Sz 9 among other spots in the Atlantic as well as cover certain seazones in the Pac. I thought I might have a shot at close to double digit trns or even an AC. -
Just noticed you bought 11 rt, 3 inf but placed 9 rt, 5 inf.
Not sure which is correct.
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oops you are right.
there should be one more transport in Z1 and 3 artillery placed in ECA instead of 2 infantry, artillery.
Cheers
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Sounds good.
Italy Round 25
Buy 3 inf, 3 arm
Combat Move
1) Fin - 1 inf vs. 2 inf (kar), 4 ftrs (ger)
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Fin
2 inf, 4 ftrs
Rolls: 2@1 4@3; Total Hits: 32@1: (2, 4)4@3: (6, 2, 2, 1)
1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Results
fin - taken with 1 inf, 4 ftrs
Non-Combat Move
4 ftrs to ger
3 arm to ita from ger
7 arm to ger from epl
2 inf, 1 rt to pol from epl
1 inf to ura from yak
2 inf, 1 rt to pol from epl
2 arm to pol from karPlacement
3 inf, 3 arm on Ita
Collect 24 + 5 (NO) = 29 total
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America turn 25
Purchase
63 IPC
8 infantry
4 artillery
4 tanks
save 3 IPCCombat Moves
none
Noncombat Moves
infantry from PHI to Z53
transport from Z50 to Z53
2 transports from Z53 to Z55
fighter from WCA to Z50
infantry from NWE to FRA
4 fighters from Z7 to FRA
3 fighters from Z7 to ECA
2 ac, 2 fighters from Z6 to Z7 (in this zone there are now 4 US fighters on 2 Brit ac and the other 2 are on 1 US ac)
11 infantry, artillery from EUS to ECA
7 tanks from WUS to ECA
17 transports from Z7 to Z1
3 infantry from ECA to Z1 (one to each British transport)Mobilize
8 infantry, 4 artillery in EUS
4 tanks in WUSIncome
42 + 20 NO + 3 saved = 65
Russia will do nothing on her turn so you can go ahead with Germany and Japan.
Cheers.