Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUs11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
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Just like clockwork, and with big implications over the rest of this game of course. Isn’t that like two of three of my sbr bombers you’ve hit? :x
Yeah. Picked off one last US turn I think.
Germany Round 24
Buy 1 ftr, 7 inf, 6 arm
Combat Move
None
Non-Combat Move
14 arm to ita from cze
15 arm to ita from ger
1 arm to epl from kar
18 inf, 8 rt to epl from euk
2 arm to epl from mos
2 ftrs to ger from mos
2 arm to ukr from per
3 arm to mos from chi
2 inf, 1 rt to chi from nin
1 inf to bel from mos
3 inf to bel from kar
3 inf to lib from egyPlacement
7 inf, 3 arm on Ger
3 arm, 1 ftr on MosCollect 45 + 10 (NO) = 55 total
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Russia does nothing. Go ahead with Japan.
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Japan Round 25
Buy 2 ftrs, 4 inf save 1
Combat Move
1) Sz 9 - 9 trns vs. 1 bom (lib)
2) Feq - mt vs. 1 inf (sud)
3) Con - mt vs. 1 inf (sud)
4) Eaf - mt vs. 1 inf (sud)
5) Alg - 1 inf vs. 2 inf (lib), 4 boms (lib) -
Alg
2 inf, 4 bom
Rolls: 2@1 4@4; Total Hits: 42@1: (6, 2)4@4: (3, 3, 1, 4)
1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Results
sz 9 - cleared - autokill
feq - taken, walk-in
con - taken, walk-in
eaf - taken, walk-in
alg - taken with 1 inf, 4 bomsNon-Combat Move
1 bom to lib (sz 9)
2 boms to ita (alg)
2 boms to ger (alg)
2 ftrs to ger from egy
2 inf to epl from euk
2 arm to bul from cauc
8 inf to euk from cauc
2 arm to ukr from per
5 inf to cauc from per
1 inf to lib from egy
1 inf to egy from sud
1 inf to ind from bur
1 ftr to egy from bur
1 arm to ind from fic
1 arm to hup from fic
2 arm to mos from chi
3 inf to chi from nin
1 inf to hup from nin
1 inf to sui from man
1 inf to bry from man
2 inf to eve from yakPlacement
1 inf, 1 ftr ton Bur
2 inf on Fic
1 inf, 1 ftr on ManCollect 36 + 1 saved = 37 total
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you’re welcome for the 9 transports. ouch.
well, another reminder that I should not make moves when running a high fever. :lol:
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you’re welcome for the 9 transports. ouch.
well, another reminder that I should not make moves when running a high fever. :lol:
Yes, I believe thanks are in order. I was hoping to catch something with my boms.
Oh man, I hate fevers. Hope you feel better soon.
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My fever broke around noon today. Too bad it was a little too late… :|
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All I had to do was put the transports in Z1. Just totally overlooked those LIB bombers.
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Well, let’s hope that doesn’t lose me the game. I have a sneaking suspicion I’m going to miss those transports.
Britain turn 25
Purchase
54 IPC
3 infantry
11 artilleryCombat Moves
FIN (2 infantry) v 2 infantry, 4 fighters (NWY), bomber (FRA)
dice
FIN
A - 2 infantry, 4 fighters, bomber
Rolls: 2@1 4@3 1@4; Total Hits: 42@1: (6, 5)4@3: (3, 2, 1, 5)1@4: (2)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (4, 1)
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FIN taken with infantry, 4 fighters, bomber
Noncombat Moves
5 infantry, 3 tanks from GBR to FRA
infantry from NWY to FRA
2 transports from Z7 to Z1
2 fighters from FIN to FRA
2 fighters from FIN to Z6
destroyer, 2 ac from Z6 to Z7Mobilize
2 infantry, artillery in ECA
3 infantry in NWY
8 artillery in GBRIncome
34 + 10 NO + 1 saved = 45
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If you’re still certain you have the game won, perhaps you would be willing to put those 9 transports back on the board in Z1? :-)
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Well, let’s hope that doesn’t lose me the game. I have a sneaking suspicion I’m going to miss those transports.
I agree, I think that was a pretty big loss given the allies set up in the Atlantic, but you still have a ton of trns left. Which are really annoying by the way.
If you’re still certain you have the game won, perhaps you would be willing to put those 9 transports back on the board in Z1? :-)
I do, but when the dice gods are involved never want to tempt fate so I gotta take all the breaks I can get. Plus I have to admit your play without Russia in the game has been spectacular (minus the UK fleet loss and trn loss here). And you’ve done a really good job of keeping yourself in the game and threatening EU. Much bigger threat then I anticipated. Great job!
However, I’m not sure if you’ll ever be able to overcome the army adv I have. I think prior to Germanys turn, I think I had about a 500 ipc lead. I haven’t done a unit count, but I’m assuming I have a unit count lead as well. So even if I keep it close to parity, I should be okay.
The problem I think the Allies have is, eventually they are going to have to try to take Rome or Berlin and that should cost you all of the UK army (including your ftrs) and most of the US army, meaning even if I had to trade Rome, any armor in Berlin should be there for clean up duty not only for Rome but maybe even for any remnants in France. As long as you’d come negative 50+ in ipc loss (combined UK US attack on Ita) I can absorb the loss of 24 ipc for Ita. In theory I could probably absorb the loss of the 60 ipc for Ger if I had to trade that for a turn assuming I still had 40 or so armor in Ita. Not ideal, but I was working through some of the numbers prior to my Ger turn to work out the defense and at the time I think the first wave of a UK attack would cost you about ~350 ipc, while I’d lose only ~150. Then with reinforcements and US losses it more than makes up for the loss of 24 ipc for Ita. Assuming of course I could retake with Ger/Jap which I should be able to do at this point.And in terms of unit count the UK can add about 14 units (28 hit pts per turn - 7 inf, 7 arm), the US about the same. So I just have to match that, Germany I can get 10 units (30 hp if I go 10 arm per turn Berlin) but I’ve been getting about 14 by placing some in Russia mainly ftrs for added defense, and Ita can get me 6 units (12 hp for all inf) and then Jap can add in another 5-7 defensive units per turn.
So that’s about 24-26 units for me, which is close enough for a rough count.The 11 rt is a nice move but I think you were only able to bring 6 inf, 3 arm to Fra this turn which means I only have to match 15 hp this turn. Again, the loss of the US trns really helps here.
so which I might not be able to quite match next turn, I should come out a bit ahead this turn to prepare.All that said I think you’ve given yourself a much better shot then I thought you initially had once you left Asia. I can look back and see, if I made any misteps the past few turns, you could have easily taken advantage of them. You are really keeping me on my toes and really well played! :-)
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Well, let’s hope that doesn’t lose me the game. I have a sneaking suspicion I’m going to miss those transports.
I agree, I think that was a pretty big loss given the allies set up in the Atlantic, but you still have a ton of trns left. Which are really annoying by the way.
If you’re still certain you have the game won, perhaps you would be willing to put those 9 transports back on the board in Z1? :-)
I do, but when the dice gods are involved never want to tempt fate so I gotta take all the breaks I can get. Plus I have to admit your play without Russia in the game has been spectacular (minus the UK fleet loss and trn loss here). And you’ve done a really good job of keeping yourself in the game and threatening EU. Much bigger threat then I anticipated. Great job!
However, I’m not sure if you’ll ever be able to overcome the army adv I have. I think prior to Germanys turn, I think I had about a 500 ipc lead. I haven’t done a unit count, but I’m assuming I have a unit count lead as well. So even if I keep it close to parity, I should be okay.
The problem I think the Allies have is, eventually they are going to have to try to take Rome or Berlin and that should cost you all of the UK army (including your ftrs) and most of the US army, meaning even if I had to trade Rome, any armor in Berlin should be there for clean up duty not only for Rome but maybe even for any remnants in France. As long as you’d come negative 50+ in ipc loss (combined UK US attack on Ita) I can absorb the loss of 24 ipc for Ita. In theory I could probably absorb the loss of the 60 ipc for Ger if I had to trade that for a turn assuming I still had 40 or so armor in Ita. Not ideal, but I was working through some of the numbers prior to my Ger turn to work out the defense and at the time I think the first wave of a UK attack would cost you about ~350 ipc, while I’d lose only ~150. Then with reinforcements and US losses it more than makes up for the loss of 24 ipc for Ita. Assuming of course I could retake with Ger/Jap which I should be able to do at this point.And in terms of unit count the UK can add about 14 units (28 hit pts per turn - 7 inf, 7 arm), the US about the same. So I just have to match that, Germany I can get 10 units (30 hp if I go 10 arm per turn Berlin) but I’ve been getting about 14 by placing some in Russia mainly ftrs for added defense, and Ita can get me 6 units (12 hp for all inf) and then Jap can add in another 5-7 defensive units per turn.
So that’s about 24-26 units for me, which is close enough for a rough count.The 11 rt is a nice move but I think you were only able to bring 6 inf, 3 arm to Fra this turn which means I only have to match 15 hp this turn. Again, the loss of the US trns really helps here.
so which I might not be able to quite match next turn, I should come out a bit ahead this turn to prepare.All that said I think you’ve given yourself a much better shot then I thought you initially had once you left Asia. I can look back and see, if I made any misteps the past few turns, you could have easily taken advantage of them. You are really keeping me on my toes and really well played! :-)
Thanks. I’m not sure but I think this game was about a dead heat until I lost those 9 transports (a little punitive for such a simple oversight, but those are the breaks).
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I’d go so far as to say I’d give you a real run for the money in this game if I had those 9 US transports. Would be nice if you’d only take a couple for the oversight and leave me the rest in Z1 but I understand if you don’t want to. :wink:
Cheers
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Perhaps its closer to even then I think. I typically don’t play this long after a capital falls, so I guess my judgment post fall of Moscow should be taken with a grain of salt.
I’d go so far as to say I’d give you a real run for the money in this game if I had those 9 US transports. Would be nice if you’d only take a couple for the oversight and leave me the rest in Z1 but I understand if you don’t want to. :wink:
Cheers
Given your play, I have no doubt about that. :-)
But I can’t let the trns live :wink: (perhaps if we weren’t already in Rd 25) but I actually specifically placed my boms in Lib to cover Sz 9 among other spots in the Atlantic as well as cover certain seazones in the Pac. I thought I might have a shot at close to double digit trns or even an AC. -
Just noticed you bought 11 rt, 3 inf but placed 9 rt, 5 inf.
Not sure which is correct.
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oops you are right.
there should be one more transport in Z1 and 3 artillery placed in ECA instead of 2 infantry, artillery.
Cheers
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Sounds good.
Italy Round 25
Buy 3 inf, 3 arm
Combat Move
1) Fin - 1 inf vs. 2 inf (kar), 4 ftrs (ger)
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Fin
2 inf, 4 ftrs
Rolls: 2@1 4@3; Total Hits: 32@1: (2, 4)4@3: (6, 2, 2, 1)
1 inf
Rolls: 1@2; Total Hits: 11@2: (1)