I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
-
Soviet turn 23
Combat Moves
NWE (3 infantry, artillery) v 8 infantry, 2 artillery, 6 tanks (Z7)
dice
NWE
A - 8 infantry, 2 artillery, 6 tanks
Rolls: 6@1 4@2 6@3; Total Hits: 56@1: (2, 5, 2, 3, 4, 5)4@2: (2, 4, 4, 1)6@3: (2, 4, 6, 3, 6, 3)
D - 3 infantry, artillery
Rolls: 4@2; Total Hits: 14@2: (5, 2, 5, 4) -
-
Japan Round 23
Buy 1 bom, 1 ftr, 2 arm
Combat Move
None
Non-Combat Move
2 inf to cauc from per
8 inf to per from trj
15 inf, 3 rt, 1 aa to egy from try
4 inf to ind from bur
2 arm to ind from bur
3 inf to stc from bry
4 inf to sui from man
2 arm to hup from man
5 ftrs to kaz from man
1 bom to ger from fra
2 boms to ger from ita
1 bom to ita from burPlacement
2 arm on Bur
1 ftr,1 bom on FicCollect 22 + 10 (NO) = 32 total
Take your time with UK if you want. I’ll probably be out the rest of tonight, and I might not do turns tomorrow with football on and all. :-)
-
Britain turn 23
Purchase
61 IPC
11 tanks
save 6 IPCCombat Moves
sbr GER with bomber (NWY)
FRA (6 infantry, AA gun) v 3 infnatry, artillery (Z7) from 2 US transports, 2 infantry, 2 tanks (ALG) using Z14 and 1 Z12 transport, *support shot with cruiser
POL (3 infantry, artillery) v 2 infantry (NWY) using one Z6 transport, 13 fighters (NWY)
FIN (infantry) v 2 infantry, 2 fighters (NWY)dice
-
GER AA gun
Rolls: 1@1; Total Hits: 01@1: (5) -
GER bombing
Rolls: 1@6; Total Hits: 11@6: (2) -
2 damage in GER
POL
A - 2 infantry, 13 fighters
Rolls: 2@1 13@3; Total Hits: 32@1: (3, 4)13@3: (3, 5, 6, 5, 4, 6, 4, 3, 6, 2, 5, 5, 6)
D - 3 infantry, artillery
Rolls: 4@2; Total Hits: 24@2: (3, 2, 5, 2) -
That is absolutely amazing.
POL holds with artillery, Brits lose 2 infantry
FIN
A - 2 infantry, 2 fighters
Rolls: 2@1 2@3; Total Hits: 12@1: (2, 5)2@3: (3, 5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
FIN taken with infantry, 2 fighters
FRA
A - 5 infantry, artillery, 2 tanks, cruiser
Rolls: 4@1 2@2 3@3; Total Hits: 34@1: (2, 2, 3, 1)2@2: (2, 3)3@3: (1, 6, 4)
D - 6 infantry
Rolls: 6@2; Total Hits: 46@2: (2, 1, 2, 4, 1, 4) -
dude. this whole round is just wrong.
FRA round 2
A - infantry, artillery, 2 tanks
Rolls: 2@2 2@3; Total Hits: 32@2: (2, 1)2@3: (1, 4)
D - 3 infantry
Rolls: 3@2; Total Hits: 13@2: (4, 1, 5) -
FRA taken with artillery, 2 tanks
Noncombat Moves
5 infantry, 5 tanks from Z7 to NWE
17 infantry, 8 artillery, 5 tanks from NWY to NWE
3 transports from Z12 to Z6
13 fighters from POL to NWE
fighter from FIN to NWE
fighter from FIN to Z7
2 fighters, ac, 3 destroyers, cruiser from Z14 to Z13
bomber from GER to NWE
2 ac from Z12 to Z6
2 ac from Z6 to Z5Mobilize
8 tanks in GBR
3 tanks in NWYIncome
45 + 10 NO + 6 saved = 61
-
-
-
You’ve really gotten no rolls against me in either of our games.
However, since these trns are really a pain in the butt to account for I think its even. Lol! :wink: :-DItaly Round 23
Buy 2 rt, 5 inf
Combat Move
1) Fra - 1 rt, 2 arm vs. 4 inf, 2 arm (ita)
-
Fra
4 inf, 2 arm
Rolls: 4@1 2@3; Total Hits: 24@1: (4, 4, 6, 3)2@3: (1, 2)1 rt, 2 arm
Rolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (6, 3) -
Fra
3 inf, 2 arm
Rolls: 3@1 2@3; Total Hits: 13@1: (5, 5, 4)2@3: (3, 6)1 arm
Rolls: 1@2; Total Hits: 01@2: (5) -
Oops, that actually should have been a 3 for your arm, but luckily (for me), it looked like he missed anyway.
-
Results
fra - taken with 3 inf, 2 arm
Non-Combat Move
4 arm, 5 ftrs to ger from ita
2 arm to ger from epl
2 inf to ger from blk
1 inf to yak from farPlacement
1 inf on Kar
4 inf, 2 rt on ItaCollect 23 + 5 (NO) = 28 total
-
These dice are killing me!!
-
America turn 23
Purchase
58 IPC
10 infantry
2 artillery
4 tanksCombat Moves
sbr GER with 2 bombers (ALG)
FRA (3 infantry, 2 tanks) v 6 infantry, 2 artillery (ALG) unload in Z7 using 4 Z12 transports
POL (artillery) v infantry (GBR) 4 fighters (Z6), 4 fighters (Z5), 2 fighters (Z7)dice
GER AA gun
Rolls: 2@1; Total Hits: 12@1: (3, 1)





