Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
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EGY taken with tank
Noncombat Moves
5 transports, destroyer, 2 ac from Z12 to Z6
2 destroyers, cruiser, 3 ac from Z12 to Z14
destroyer from Z12 to Z14
2 fighters from NWY to Z14
2 infantry from GBR to ALG
infantry, 2 artillery, 2 tanks from GBR to NWY
infantry, 3 tanks from WAF to ALG
3 transports from Z17 to Z12
infantry, 5 tanks from ALG to Z13 US transports - there are now 14 Brit troops on 7 US transportsMobilize
7 transports in Z6
Income
44 + 15 NO + 2 saved = 61
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Curse all your transports!!! :-D
Very tough to deal with all of them.Now I’m really really really glad I was able to pick off that one group of UK ships a few rds ago.
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Yeah, I agree you would really be in trouble had you not gotten those 4 transports, battleship and 2 carriers. However, it didn’t end up being SUCH a big deal in the end because you had to build 3 carriers to make the move and you then built two more Italian carriers, and then they were all destroyed with minimal losses by the Allies.
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One thing is for sure, I have never had 40 transports before!! :lol:
Cheers
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Yeah, I agree you would really be in trouble had you not gotten those 4 transports, battleship and 2 carriers. However, it didn’t end up being SUCH a big deal in the end because you had to build 3 carriers to make the move and you then built two more Italian carriers, and then they were all destroyed with minimal losses by the Allies.
Yeah, overall it probably turned out to be a wash (in ipcs), but the delay was much more valuable to the Axis then the ipc count since the Axis have the long term adv. You had to rebuild transports but I don’t need to rebuild a navy. Just gave me more time to pump out inf and armor and get in better position to try and lock down potential key landing zones.
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Yeah, I kind of regretted the Ita ACs. I think I needed at least 1 (maybe not) to cover from the UK air but at the time I was thinking of maybe branching out since the US fleet was still in the Pac.
For Germany, I was going to buy a blocker DD anyway and then sort of saw I could hit the fleet so it turned into 42 ipc instead of 8. I was really tempted to try only 2 ACs but didn’t like the attack with only 4 ftrs and 1 bom (I think) so I went safe with 3 ac so I could bring all reachable ftrs.Which brings me to a strat question. You can answer this later if you want. I’d love to talk strat after the game.
Did you always intend to bring the US fleet over from the Pac?
To me it seemed like more of a reaction to Fortress Japan and the Axis AC buys and sinking of UK ships.
Or did you hope to secure a spot in Asia but couldn’t find one?To me (and I could be wrong), but I felt the game really turned against you (ended) once you left Asia.
I can’t remember that well (in terms of your options) but I have to admit I was happy to see them essentially conceding Asia. Did you consider making a last stand in Asia?I do have a suggestion for the Pac, but it’ll have to wait till after the game. :wink: So feel free to remind me.
And if you want wait until after the game to respond that is fine too.
One thing is for sure, I have never had 40 transports before!! :lol:
Cheers
Yeah, that’s too many! :-D
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I will be happy to talk strategy after the game, and happy to answer all those questions, they are good ones.
In the meantime, there’s a lot of great action yet to be had in this game!
Cheers
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DM, when you say you think the game ended when I left Asia, what do you mean?
Cheers
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DM, when you say you think the game ended when I left Asia, what do you mean?
Cheers
I thought that might have been your best chance. Either try and stake a claim in Man (or Fic/Bur) and slug it out there. I Thought it was a very neat move to load up the Russian troops and thought you might make an attack on Japan or stack in SE Asia.
Once you left Russia (which I think was the right move) I thought you were going all out for Japan so once you left Asia I think it pretty much guarenteed the Axis an IPC adv and gave Japan a bit of a breather. Seemed like you moved to a Plan B or C, which is why I asked if you always intended to move the US to the Med. Once you left Asia, I don’t think time was on your side. I feel I can just play extremely conservatively (attack in Sz 15 not withstanding) and just make sure I stack Japan/Ger/Ita appropriately and cover Mos. Germany’s army alone equals pretty much all the Allies put together. I just felt you had a better shot at Japan, then at any place in Eu.Italy on the Way.
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Italy Round 22
Buy 4 inf, 2 arm
Combat Move
1) Far - mt vs. 1 inf (yak)
2) Blk - 1 inf vs. 2 inf (cze), 5 ftrs (ita) -
Blk
2 inf, 5 ftrs
Rolls: 2@1 5@3; Total Hits: 42@1: (5, 6)5@3: (1, 4, 3, 1, 3)1 inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Results
far - taken, walk-in
blk - taken, wolNon-Combat Move
5 ftrs to ita
2 arm to ita from cze
2 inf, 1 rt to epl from euk
2 arm to epl from kar
21 inf, 9 arm, aa to kar from finPlacement
4 inf, 2 arm on Ita
Collect 23
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America turn 22
Purchase
60 IPC
10 infantry
6 tanksCombat Moves
sbr GER with bomber (GBR)
sbr GER with bomber (ALG)dice
GER AA gun
Rolls: 2@1; Total Hits: 02@1: (5, 2) -
GER bombing
Rolls: 2@6; Total Hits: 22@6: (6, 5) -
11 damage to GER
Noncombat Moves
27 transports, 2 fighters, 3 ac from Z13 to Z7
fighter from Z13 to Z6
4 transports from Z12 to Z9
8 infantry from ALG to
3 fighters from ALG to Z6
fighter from ALG to Z12
6 infantry, 2 artillery from EUS to ALG
4 transports from Z10 to Z12
7 infantry, AA gun from WCA to ECA
submarine from Z56 to Z51
2 destroyers, 2 ac, transport from Z57 to Z51
transport from Z57 to Z46
transport from Z65 to Z53
3 fighters from WCA to Z12
4 fighters from Z57 to WCA
2 bombers from GER to ALG
infantry from CNG to FEQ
14 infantry, 7 tanks from Z13 to GBRMobilize
10 infantry in EUS
6 tanks in WUSIncome
43 + 15 NO = 58
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Germany Round 23
Pay 11 damage to Ger
Buy 9 rt, 7 inf
Combat Move
1) Egy - 1 arm vs. 4 inf (trj), 2 arm (per)
2) Nwe - 1 inf vs. 3 inf, 1 rt (fra) -
Egy
4 inf, 2 arm
Rolls: 4@1 2@3; Total Hits: 14@1: (4, 5, 4, 6)2@3: (3, 6)1 arm
Rolls: 1@3; Total Hits: 01@3: (5) -
Nwe
3 inf, 1 rt
Rolls: 2@1 2@2; Total Hits: 32@1: (1, 1)2@2: (5, 1)1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Results
egy - taken, wol
nwe - taken, wolNon-Combat Move
5 inf, 5 arm to ita from fra
27 inf, 7 arm to ger from fra
2 inf, 10 arm to ger from pol
1 arm to ger from epl
3 inf, 1 rt to pol from epl
4 inf, 1 rt to epl from euk
3 amr to epl from mos
9 arm to bst from fin
2 inf, 1 aa to bst from kar
28 inf, 1 rt to kar from fin
14 arm to ukr from per
18 inf, 8 rt to cauc from per
2 inf, 1 rt to yun from hup
1 arm to ura from yak
3 arm to hup from man
2 inf, 1 rt to sui from manPlacement
6 inf on Fra
1 inf, 9 rt on GerCollect 53 + 15 (NO) = 68 total
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Soviet turn 23
Combat Moves
NWE (3 infantry, artillery) v 8 infantry, 2 artillery, 6 tanks (Z7)
dice
NWE
A - 8 infantry, 2 artillery, 6 tanks
Rolls: 6@1 4@2 6@3; Total Hits: 56@1: (2, 5, 2, 3, 4, 5)4@2: (2, 4, 4, 1)6@3: (2, 4, 6, 3, 6, 3)
D - 3 infantry, artillery
Rolls: 4@2; Total Hits: 14@2: (5, 2, 5, 4)





