Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUs11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
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Results
bry - taken, wol
Non-Combat Move
1 bom to fic
5 ftrs to man
25 inf, 3 rt, 1 aa to trj from per
2 inf to per from ind
2 inf to bur from fic
1 bom to fra from ger
2 bom to ita from ficPlacement
2 inf on Bur
2 arm on Fic
2 inf, 1 arm on ManCollect 22 + 10 (NO) = 32 total
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I just noticed there are 4 American fighters still in Z14 on the map that were landed in ALG on America turn 21. Will put them there on this map.
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Britain turn 22
Purchase
49 IPC
7 transports
save 2 IPCCombat Moves
EGY (infantry) v 2 tanks (ALG)
NWE (empty) v infantry (GBR) unloading from Z6 using Z2 transport
BLK (empty) v infantry (ALG)dice
EGY
A - 2 tanks
Rolls: 2@3; Total Hits: 02@3: (4, 5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
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Come on guys take care of business!
EGY round 2
A - 2 tanks
Rolls: 2@3; Total Hits: 12@3: (1, 6)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1)
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EGY taken with tank
Noncombat Moves
5 transports, destroyer, 2 ac from Z12 to Z6
2 destroyers, cruiser, 3 ac from Z12 to Z14
destroyer from Z12 to Z14
2 fighters from NWY to Z14
2 infantry from GBR to ALG
infantry, 2 artillery, 2 tanks from GBR to NWY
infantry, 3 tanks from WAF to ALG
3 transports from Z17 to Z12
infantry, 5 tanks from ALG to Z13 US transports - there are now 14 Brit troops on 7 US transportsMobilize
7 transports in Z6
Income
44 + 15 NO + 2 saved = 61
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Curse all your transports!!! :-D
Very tough to deal with all of them.Now I’m really really really glad I was able to pick off that one group of UK ships a few rds ago.
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Yeah, I agree you would really be in trouble had you not gotten those 4 transports, battleship and 2 carriers. However, it didn’t end up being SUCH a big deal in the end because you had to build 3 carriers to make the move and you then built two more Italian carriers, and then they were all destroyed with minimal losses by the Allies.
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One thing is for sure, I have never had 40 transports before!! :lol:
Cheers
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Yeah, I agree you would really be in trouble had you not gotten those 4 transports, battleship and 2 carriers. However, it didn’t end up being SUCH a big deal in the end because you had to build 3 carriers to make the move and you then built two more Italian carriers, and then they were all destroyed with minimal losses by the Allies.
Yeah, overall it probably turned out to be a wash (in ipcs), but the delay was much more valuable to the Axis then the ipc count since the Axis have the long term adv. You had to rebuild transports but I don’t need to rebuild a navy. Just gave me more time to pump out inf and armor and get in better position to try and lock down potential key landing zones.
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Yeah, I kind of regretted the Ita ACs. I think I needed at least 1 (maybe not) to cover from the UK air but at the time I was thinking of maybe branching out since the US fleet was still in the Pac.
For Germany, I was going to buy a blocker DD anyway and then sort of saw I could hit the fleet so it turned into 42 ipc instead of 8. I was really tempted to try only 2 ACs but didn’t like the attack with only 4 ftrs and 1 bom (I think) so I went safe with 3 ac so I could bring all reachable ftrs.Which brings me to a strat question. You can answer this later if you want. I’d love to talk strat after the game.
Did you always intend to bring the US fleet over from the Pac?
To me it seemed like more of a reaction to Fortress Japan and the Axis AC buys and sinking of UK ships.
Or did you hope to secure a spot in Asia but couldn’t find one?To me (and I could be wrong), but I felt the game really turned against you (ended) once you left Asia.
I can’t remember that well (in terms of your options) but I have to admit I was happy to see them essentially conceding Asia. Did you consider making a last stand in Asia?I do have a suggestion for the Pac, but it’ll have to wait till after the game. :wink: So feel free to remind me.
And if you want wait until after the game to respond that is fine too.
One thing is for sure, I have never had 40 transports before!! :lol:
Cheers
Yeah, that’s too many! :-D
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I will be happy to talk strategy after the game, and happy to answer all those questions, they are good ones.
In the meantime, there’s a lot of great action yet to be had in this game!
Cheers
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DM, when you say you think the game ended when I left Asia, what do you mean?
Cheers
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DM, when you say you think the game ended when I left Asia, what do you mean?
Cheers
I thought that might have been your best chance. Either try and stake a claim in Man (or Fic/Bur) and slug it out there. I Thought it was a very neat move to load up the Russian troops and thought you might make an attack on Japan or stack in SE Asia.
Once you left Russia (which I think was the right move) I thought you were going all out for Japan so once you left Asia I think it pretty much guarenteed the Axis an IPC adv and gave Japan a bit of a breather. Seemed like you moved to a Plan B or C, which is why I asked if you always intended to move the US to the Med. Once you left Asia, I don’t think time was on your side. I feel I can just play extremely conservatively (attack in Sz 15 not withstanding) and just make sure I stack Japan/Ger/Ita appropriately and cover Mos. Germany’s army alone equals pretty much all the Allies put together. I just felt you had a better shot at Japan, then at any place in Eu.Italy on the Way.
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Italy Round 22
Buy 4 inf, 2 arm
Combat Move
1) Far - mt vs. 1 inf (yak)
2) Blk - 1 inf vs. 2 inf (cze), 5 ftrs (ita) -
Blk
2 inf, 5 ftrs
Rolls: 2@1 5@3; Total Hits: 42@1: (5, 6)5@3: (1, 4, 3, 1, 3)
1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Results
far - taken, walk-in
blk - taken, wolNon-Combat Move
5 ftrs to ita
2 arm to ita from cze
2 inf, 1 rt to epl from euk
2 arm to epl from kar
21 inf, 9 arm, aa to kar from finPlacement
4 inf, 2 arm on Ita
Collect 23
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America turn 22
Purchase
60 IPC
10 infantry
6 tanksCombat Moves
sbr GER with bomber (GBR)
sbr GER with bomber (ALG)dice
GER AA gun
Rolls: 2@1; Total Hits: 02@1: (5, 2)
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GER bombing
Rolls: 2@6; Total Hits: 22@6: (6, 5)
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11 damage to GER
Noncombat Moves
27 transports, 2 fighters, 3 ac from Z13 to Z7
fighter from Z13 to Z6
4 transports from Z12 to Z9
8 infantry from ALG to
3 fighters from ALG to Z6
fighter from ALG to Z12
6 infantry, 2 artillery from EUS to ALG
4 transports from Z10 to Z12
7 infantry, AA gun from WCA to ECA
submarine from Z56 to Z51
2 destroyers, 2 ac, transport from Z57 to Z51
transport from Z57 to Z46
transport from Z65 to Z53
3 fighters from WCA to Z12
4 fighters from Z57 to WCA
2 bombers from GER to ALG
infantry from CNG to FEQ
14 infantry, 7 tanks from Z13 to GBRMobilize
10 infantry in EUS
6 tanks in WUSIncome
43 + 15 NO = 58
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Germany Round 23
Pay 11 damage to Ger
Buy 9 rt, 7 inf
Combat Move
1) Egy - 1 arm vs. 4 inf (trj), 2 arm (per)
2) Nwe - 1 inf vs. 3 inf, 1 rt (fra)