@nikola1975 tempting but no thanks
11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
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America turn 21
Purchase
60 IPC
4 transports
6 infantry
2 artillery
submarineCombat Moves
BRY (infantry, tank) v 2 infantry (FAR), 4 fighters (Z63)
Z14 (ac) v 3 fighters (Z15), fighter, bomber (EGY), 3 fighters (SUD)dice
BRY
A - 2 infantry, 4 fighters
Rolls: 2@1 4@3; Total Hits: 22@1: (1, 2)4@3: (5, 1, 5, 4)
D - infantry, tank
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
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BRY taken with 2 infantry, 4 fighters
Z14
A - 7 fighters, bomber
Rolls: 7@3 1@4; Total Hits: 67@3: (4, 5, 2, 2, 3, 2, 3)1@4: (2)
D - ac
Rolls: 1@2; Total Hits: 01@2: (4)
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Z14 taken with 7 fighters, bomber
Noncombat Moves
2 infantry from FAR to WCA
5 infantry, AA from ALA to WCA
2 transports, 2 destroyers, 2 ac from Z63 to Z57
transport from Z63 to Z65
4 fighters from BRY to Z57
2 infantry from WCA to ECA
8 infantry from ECA to ALG
14 infantry, 7 tanks from EGY to Z13
3 ac, 27 transports from Z15 to Z13
3 fighters from Z14 to Z13
4 fighters from Z14 to ALG
bomber from Z14 to GBR
bomber from SUM to ALG
infantry from RHO to CNG
3 fighters from WUS to WCAMobilize
4 transports in Z10
submarine in Z56
6 infantry, 2 artillery in EUSIncome
45 + 15 NO = 60
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Germany Round 22
Pay 2 damage to Ger
Buy 7 inf, 1 rt, 8 arm
Combat Move
1) Egy - mt vs. 1 inf (trj)
Results
egy - taken, walk-in
Non-Combat Move
16 arm to per from trj
17 inf, 8 rt to per from ind
2 inf, 1 rt to man from sui
1 aa to fic from yun
2 inf, 1 rt to hup from yun
1 arm to yak from eve
3 arm to mos from eve
3 inf, 8 arm to fin from kar
1 arm to fin from bel
6 arm to pol from bel
4 arm to pol from euk
5 arm to ger from epl
1 arm to epl from mos
3 inf, 1 rt to epl from euk
4 inf, 1 rt to euk from mos
8 inf to ger from pol
9 inf to fra from ita
10 inf, 1 rt, 4 arm to fra from ger
2 arm to fra from pol
1 inf to per from caucPlacement
6 arm on Fra
7 inf, 1 rt, 2 arm on GerCollect 53 + 15 (NO) = 68 total
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Soviet turn 22
pass
Proceed with Japan
Cheers
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Japan Round 22
Pay 4 damage to Fic
Buy 4 inf, 3 arm
Combat Move
1) Bry - 2 inf vs. 3 inf (man), 5 ftrs (4 man, 1 jap), 1 bom (jap)
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Bry
3 inf, 5 ftrs, 1 bom
Rolls: 3@1 5@3 1@4; Total Hits: 23@1: (3, 3, 1)5@3: (4, 6, 6, 4, 2)1@4: (6)
2 inf
Rolls: 2@2; Total Hits: 02@2: (4, 3)
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Results
bry - taken, wol
Non-Combat Move
1 bom to fic
5 ftrs to man
25 inf, 3 rt, 1 aa to trj from per
2 inf to per from ind
2 inf to bur from fic
1 bom to fra from ger
2 bom to ita from ficPlacement
2 inf on Bur
2 arm on Fic
2 inf, 1 arm on ManCollect 22 + 10 (NO) = 32 total
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I just noticed there are 4 American fighters still in Z14 on the map that were landed in ALG on America turn 21. Will put them there on this map.
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Britain turn 22
Purchase
49 IPC
7 transports
save 2 IPCCombat Moves
EGY (infantry) v 2 tanks (ALG)
NWE (empty) v infantry (GBR) unloading from Z6 using Z2 transport
BLK (empty) v infantry (ALG)dice
EGY
A - 2 tanks
Rolls: 2@3; Total Hits: 02@3: (4, 5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
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Come on guys take care of business!
EGY round 2
A - 2 tanks
Rolls: 2@3; Total Hits: 12@3: (1, 6)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1)
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EGY taken with tank
Noncombat Moves
5 transports, destroyer, 2 ac from Z12 to Z6
2 destroyers, cruiser, 3 ac from Z12 to Z14
destroyer from Z12 to Z14
2 fighters from NWY to Z14
2 infantry from GBR to ALG
infantry, 2 artillery, 2 tanks from GBR to NWY
infantry, 3 tanks from WAF to ALG
3 transports from Z17 to Z12
infantry, 5 tanks from ALG to Z13 US transports - there are now 14 Brit troops on 7 US transportsMobilize
7 transports in Z6
Income
44 + 15 NO + 2 saved = 61
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Curse all your transports!!! :-D
Very tough to deal with all of them.Now I’m really really really glad I was able to pick off that one group of UK ships a few rds ago.
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Yeah, I agree you would really be in trouble had you not gotten those 4 transports, battleship and 2 carriers. However, it didn’t end up being SUCH a big deal in the end because you had to build 3 carriers to make the move and you then built two more Italian carriers, and then they were all destroyed with minimal losses by the Allies.
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One thing is for sure, I have never had 40 transports before!! :lol:
Cheers
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Yeah, I agree you would really be in trouble had you not gotten those 4 transports, battleship and 2 carriers. However, it didn’t end up being SUCH a big deal in the end because you had to build 3 carriers to make the move and you then built two more Italian carriers, and then they were all destroyed with minimal losses by the Allies.
Yeah, overall it probably turned out to be a wash (in ipcs), but the delay was much more valuable to the Axis then the ipc count since the Axis have the long term adv. You had to rebuild transports but I don’t need to rebuild a navy. Just gave me more time to pump out inf and armor and get in better position to try and lock down potential key landing zones.
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Yeah, I kind of regretted the Ita ACs. I think I needed at least 1 (maybe not) to cover from the UK air but at the time I was thinking of maybe branching out since the US fleet was still in the Pac.
For Germany, I was going to buy a blocker DD anyway and then sort of saw I could hit the fleet so it turned into 42 ipc instead of 8. I was really tempted to try only 2 ACs but didn’t like the attack with only 4 ftrs and 1 bom (I think) so I went safe with 3 ac so I could bring all reachable ftrs.Which brings me to a strat question. You can answer this later if you want. I’d love to talk strat after the game.
Did you always intend to bring the US fleet over from the Pac?
To me it seemed like more of a reaction to Fortress Japan and the Axis AC buys and sinking of UK ships.
Or did you hope to secure a spot in Asia but couldn’t find one?To me (and I could be wrong), but I felt the game really turned against you (ended) once you left Asia.
I can’t remember that well (in terms of your options) but I have to admit I was happy to see them essentially conceding Asia. Did you consider making a last stand in Asia?I do have a suggestion for the Pac, but it’ll have to wait till after the game. :wink: So feel free to remind me.
And if you want wait until after the game to respond that is fine too.
One thing is for sure, I have never had 40 transports before!! :lol:
Cheers
Yeah, that’s too many! :-D
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I will be happy to talk strategy after the game, and happy to answer all those questions, they are good ones.
In the meantime, there’s a lot of great action yet to be had in this game!
Cheers
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DM, when you say you think the game ended when I left Asia, what do you mean?
Cheers
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DM, when you say you think the game ended when I left Asia, what do you mean?
Cheers
I thought that might have been your best chance. Either try and stake a claim in Man (or Fic/Bur) and slug it out there. I Thought it was a very neat move to load up the Russian troops and thought you might make an attack on Japan or stack in SE Asia.
Once you left Russia (which I think was the right move) I thought you were going all out for Japan so once you left Asia I think it pretty much guarenteed the Axis an IPC adv and gave Japan a bit of a breather. Seemed like you moved to a Plan B or C, which is why I asked if you always intended to move the US to the Med. Once you left Asia, I don’t think time was on your side. I feel I can just play extremely conservatively (attack in Sz 15 not withstanding) and just make sure I stack Japan/Ger/Ita appropriately and cover Mos. Germany’s army alone equals pretty much all the Allies put together. I just felt you had a better shot at Japan, then at any place in Eu.Italy on the Way.