11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC

  • Moderator

    Darn.  Thought I might finally have a shot at Nor.  Stupid ftrs.  :-P

    Italy Round 21

    Buy 4 inf, 2 arm

    Combat Move

    None

    Non-Combat Move

    2 inf, 9 arm to fin from kar
    2 inf to cze from blk
    2 arm to cze from ita
    2 inf, 1 rt to euk from cauc
    1 inf to yak from stc

    Placement

    2 arm on Kar
    4 inf on Ita

    Collect 22

    11L_DM_v_LL_21eIta.AAM


  • America turn 21

    Purchase

    60 IPC

    4 transports
    6 infantry
    2 artillery
    submarine

    Combat Moves

    BRY (infantry, tank) v 2 infantry (FAR), 4 fighters (Z63)
    Z14 (ac) v 3 fighters (Z15), fighter, bomber (EGY), 3 fighters (SUD)

    dice

    BRY
    A - 2 infantry, 4 fighters
    DiceRolls: 2@1 4@3; Total Hits: 22@1: (1, 2)4@3: (5, 1, 5, 4)
    D - infantry, tank
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)


  • BRY taken with 2 infantry, 4 fighters

    Z14
    A - 7 fighters, bomber
    DiceRolls: 7@3 1@4; Total Hits: 67@3: (4, 5, 2, 2, 3, 2, 3)1@4: (2)
    D - ac
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Z14 taken with 7 fighters, bomber

    Noncombat Moves

    2 infantry from FAR to WCA
    5 infantry, AA from ALA to WCA
    2 transports, 2 destroyers, 2 ac from Z63 to Z57
    transport from Z63 to Z65
    4 fighters from BRY to Z57
    2 infantry from WCA to ECA
    8 infantry from ECA to ALG
    14 infantry, 7 tanks from EGY to Z13
    3 ac, 27 transports from Z15 to Z13
    3 fighters from Z14 to Z13
    4 fighters from Z14 to ALG
    bomber from Z14 to GBR
    bomber from SUM to ALG
    infantry from RHO to CNG
    3 fighters from WUS to WCA

    Mobilize

    4 transports in Z10
    submarine in Z56
    6 infantry, 2 artillery in EUS

    Income

    45 + 15 NO = 60

    11L_DM_v_LL_21fUSA.AAM

  • Moderator

    Germany Round 22

    Pay 2 damage to Ger

    Buy 7 inf, 1 rt, 8 arm

    Combat Move

    1)  Egy - mt vs. 1 inf (trj)

    Results

    egy - taken, walk-in

    Non-Combat Move

    16 arm to per from trj
    17 inf, 8 rt to per from ind
    2 inf, 1 rt to man from sui
    1 aa to fic from yun
    2 inf, 1 rt to hup from yun
    1 arm to yak from eve
    3 arm to mos from eve
    3 inf, 8 arm to fin from kar
    1 arm to fin from bel
    6 arm to pol from bel
    4 arm to pol from euk
    5 arm to ger from epl
    1 arm to epl from mos
    3 inf, 1 rt to epl from euk
    4 inf, 1 rt to euk from mos
    8 inf to ger from pol
    9 inf to fra from ita
    10 inf, 1 rt, 4 arm to fra from ger
    2 arm to fra from pol
    1 inf to per from cauc

    Placement

    6 arm on Fra
    7 inf, 1 rt, 2 arm on Ger

    Collect 53 + 15 (NO) = 68 total

    11L_DM_v_LL_22aG.AAM


  • Soviet turn 22

    pass

    Proceed with Japan

    Cheers

  • Moderator

    Japan Round 22

    Pay 4 damage to Fic

    Buy 4 inf, 3 arm

    Combat Move

    1)  Bry - 2 inf vs. 3 inf (man), 5 ftrs (4 man, 1 jap), 1 bom (jap)

  • Moderator

    Bry

    3 inf, 5 ftrs, 1 bom

    DiceRolls: 3@1 5@3 1@4; Total Hits: 23@1: (3, 3, 1)5@3: (4, 6, 6, 4, 2)1@4: (6)

    2 inf

    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)

  • Moderator

    Results

    bry - taken, wol

    Non-Combat Move

    1 bom to fic
    5 ftrs to man
    25 inf, 3 rt, 1 aa to trj from per
    2 inf to per from ind
    2 inf to bur from fic
    1 bom to fra from ger
    2 bom to ita from fic

    Placement

    2 inf on Bur
    2 arm on Fic
    2 inf, 1 arm on Man

    Collect 22 + 10 (NO) = 32 total

    11L_DM_v_LL_22cJap.AAM


  • I just noticed there are 4 American fighters still in Z14 on the map that were landed in ALG on America turn 21.  Will put them there on this map.


  • Britain turn 22

    Purchase

    49 IPC

    7 transports
    save 2 IPC

    Combat Moves

    EGY (infantry) v 2 tanks (ALG)
    NWE (empty) v infantry (GBR) unloading from Z6 using Z2 transport
    BLK (empty) v infantry (ALG)

    dice

    EGY
    A - 2 tanks
    DiceRolls: 2@3; Total Hits: 02@3: (4, 5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Come on guys take care of business!

    EGY round 2
    A - 2 tanks
    DiceRolls: 2@3; Total Hits: 12@3: (1, 6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • EGY taken with tank

    Noncombat Moves

    5 transports, destroyer, 2 ac from Z12 to Z6
    2 destroyers, cruiser, 3 ac from Z12 to Z14
    destroyer from Z12 to Z14
    2 fighters from NWY to Z14
    2 infantry from GBR to ALG
    infantry, 2 artillery, 2 tanks from GBR to NWY
    infantry, 3 tanks from WAF to ALG
    3 transports from Z17 to Z12
    infantry, 5 tanks from ALG to Z13 US transports - there are now 14 Brit troops on 7 US transports

    Mobilize

    7 transports in Z6

    Income

    44 + 15 NO + 2 saved = 61

    11L_DM_v_LL_22dB.AAM

  • Moderator

    Curse all your transports!!!  :-D
    Very tough to deal with all of them.

    Now I’m really really really glad I was able to pick off that one group of UK ships a few rds ago.


  • Yeah, I agree you would really be in trouble had you not gotten those 4 transports, battleship and 2 carriers.  However, it didn’t end up being SUCH a big deal in the end because you had to build 3 carriers to make the move and you then built two more Italian carriers, and then they were all destroyed with minimal losses by the Allies.


  • One thing is for sure, I have never had 40 transports before!!  :lol:

    Cheers

  • Moderator

    @LuckyLindy:

    Yeah, I agree you would really be in trouble had you not gotten those 4 transports, battleship and 2 carriers.  However, it didn’t end up being SUCH a big deal in the end because you had to build 3 carriers to make the move and you then built two more Italian carriers, and then they were all destroyed with minimal losses by the Allies.

    Yeah, overall it probably turned out to be a wash (in ipcs), but the delay was much more valuable to the Axis then the ipc count since the Axis have the long term adv.  You had to rebuild transports but I don’t need to rebuild a navy.  Just gave me more time to pump out inf and armor and get in better position to try and lock down potential key landing zones.

    –--------

    Yeah, I kind of regretted the Ita ACs.  I think I needed at least 1 (maybe not) to cover from the UK air but at the time I was thinking of maybe branching out since the US fleet was still in the Pac.
    For Germany, I was going to buy a blocker DD anyway and then sort of saw I could hit the fleet so it turned into 42 ipc instead of 8.  I was really tempted to try only 2 ACs but didn’t like the attack with only 4 ftrs and 1 bom (I think) so I went safe with 3 ac so I could bring all reachable ftrs.

    Which brings me to a strat question.  You can answer this later if you want.  I’d love to talk strat after the game.
    Did you always intend to bring the US fleet over from the Pac?
    To me it seemed like more of a reaction to Fortress Japan and the Axis AC buys and sinking of UK ships.
    Or did you hope to secure a spot in Asia but couldn’t find one?

    To me (and I could be wrong), but I felt the game really turned against you (ended) once you left Asia.
    I can’t remember that well (in terms of your options) but I have to admit I was happy to see them essentially conceding Asia.  Did you consider making a last stand in Asia?

    I do have a suggestion for the Pac, but it’ll have to wait till after the game.  :wink:  So feel free to remind me.

    And if you want wait until after the game to respond that is fine too.

    @LuckyLindy:

    One thing is for sure, I have never had 40 transports before!!  :lol:

    Cheers

    Yeah, that’s too many!  :-D


  • I will be happy to talk strategy after the game, and happy to answer all those questions, they are good ones.

    In the meantime, there’s a lot of great action yet to be had in this game!

    Cheers


  • forgot one noncombat move:

    3 submarines from Z38 to Z50

    11L_DM_v_LL_22dB.AAM


  • DM, when you say you think the game ended when I left Asia, what do you mean?

    Cheers

Suggested Topics

  • 28
  • 111
  • 20
  • 76
  • 18
  • 74
  • 68
  • 42
Axis & Allies Boardgaming Custom Painted Miniatures

136

Online

17.7k

Users

40.3k

Topics

1.7m

Posts