Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
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GER AA gun
Rolls: 1@1; Total Hits: 01@1: (5) -
GER bombing
Rolls: 1@6; Total Hits: 11@6: (2) -
2 damage in GER
POL
A - 2 infantry, 13 fighters
Rolls: 2@1 13@3; Total Hits: 32@1: (3, 4)13@3: (3, 5, 6, 5, 4, 6, 4, 3, 6, 2, 5, 5, 6)
D - 3 infantry, artillery
Rolls: 4@2; Total Hits: 24@2: (3, 2, 5, 2) -
That is absolutely amazing.
POL holds with artillery, Brits lose 2 infantry
FIN
A - 2 infantry, 2 fighters
Rolls: 2@1 2@3; Total Hits: 12@1: (2, 5)2@3: (3, 5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
FIN taken with infantry, 2 fighters
FRA
A - 5 infantry, artillery, 2 tanks, cruiser
Rolls: 4@1 2@2 3@3; Total Hits: 34@1: (2, 2, 3, 1)2@2: (2, 3)3@3: (1, 6, 4)
D - 6 infantry
Rolls: 6@2; Total Hits: 46@2: (2, 1, 2, 4, 1, 4) -
dude. this whole round is just wrong.
FRA round 2
A - infantry, artillery, 2 tanks
Rolls: 2@2 2@3; Total Hits: 32@2: (2, 1)2@3: (1, 4)
D - 3 infantry
Rolls: 3@2; Total Hits: 13@2: (4, 1, 5) -
FRA taken with artillery, 2 tanks
Noncombat Moves
5 infantry, 5 tanks from Z7 to NWE
17 infantry, 8 artillery, 5 tanks from NWY to NWE
3 transports from Z12 to Z6
13 fighters from POL to NWE
fighter from FIN to NWE
fighter from FIN to Z7
2 fighters, ac, 3 destroyers, cruiser from Z14 to Z13
bomber from GER to NWE
2 ac from Z12 to Z6
2 ac from Z6 to Z5Mobilize
8 tanks in GBR
3 tanks in NWYIncome
45 + 10 NO + 6 saved = 61
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You’ve really gotten no rolls against me in either of our games.
However, since these trns are really a pain in the butt to account for I think its even. Lol! :wink: :-DItaly Round 23
Buy 2 rt, 5 inf
Combat Move
1) Fra - 1 rt, 2 arm vs. 4 inf, 2 arm (ita)
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Fra
4 inf, 2 arm
Rolls: 4@1 2@3; Total Hits: 24@1: (4, 4, 6, 3)2@3: (1, 2)1 rt, 2 arm
Rolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (6, 3) -
Fra
3 inf, 2 arm
Rolls: 3@1 2@3; Total Hits: 13@1: (5, 5, 4)2@3: (3, 6)1 arm
Rolls: 1@2; Total Hits: 01@2: (5) -
Oops, that actually should have been a 3 for your arm, but luckily (for me), it looked like he missed anyway.
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Results
fra - taken with 3 inf, 2 arm
Non-Combat Move
4 arm, 5 ftrs to ger from ita
2 arm to ger from epl
2 inf to ger from blk
1 inf to yak from farPlacement
1 inf on Kar
4 inf, 2 rt on ItaCollect 23 + 5 (NO) = 28 total
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These dice are killing me!!
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America turn 23
Purchase
58 IPC
10 infantry
2 artillery
4 tanksCombat Moves
sbr GER with 2 bombers (ALG)
FRA (3 infantry, 2 tanks) v 6 infantry, 2 artillery (ALG) unload in Z7 using 4 Z12 transports
POL (artillery) v infantry (GBR) 4 fighters (Z6), 4 fighters (Z5), 2 fighters (Z7)dice
GER AA gun
Rolls: 2@1; Total Hits: 12@1: (3, 1) -
bomber down.
GER damage
Rolls: 1@6; Total Hits: 11@6: (3) -
5 damage total in GER
POL
A - infantry, 10 fighters
Rolls: 1@1 10@3; Total Hits: 71@1: (3)10@3: (1, 5, 5, 2, 1, 6, 3, 1, 3, 2)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (4) -
POL taken with infantry, 10 fighters
FRA
A - 6 infantry, 2 artillery
Rolls: 4@1 4@2; Total Hits: 34@1: (5, 3, 5, 3)4@2: (5, 1, 2, 2)
D - 3 infantry, 2 tanks
Rolls: 3@2 2@3; Total Hits: 33@2: (5, 2, 2)2@3: (3, 4) -
FRA round 2
A - 3 infantry, 2 artillery
Rolls: 1@1 4@2; Total Hits: 21@1: (4)4@2: (6, 2, 3, 2)
D - 2 tanks
Rolls: 2@3; Total Hits: 12@3: (2, 6)





