11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC

  • Mod

    Time to send some of those Allied ships to the bottom of the Atlantic.

    Germany Round 18

    Buy 3 ac, 2 ftrs

    Combat Move

    1)  Sz 12 - 4 trns, 1 dd, 2 ac, 1 bb vs. 5 ftrs (ger), 2 bom (ger, cauc)
    2)  Sud - 1 arm vs. 1 inf (egy), 2 arm (egy, trj)
    3)  Kia - 3 inf vs. 4 inf (sui), 2 arm (sui)
    4)  Hup - 5 inf vs. 21 inf (20 sui, 1 nin), 10 rt (sui), 18 arm (14 sui, 4 chi)

  • Mod

    Sz 12

    5 ftrs, 2 bom

    DiceRolls: 5@3 2@4; Total Hits: 25@3: (6, 6, 6, 5, 4)2@4: (1, 2)

    4 trns, 1 dd, 2 ac, 1 bb

    DiceRolls: 3@2 1@4; Total Hits: 23@2: (1, 4, 4)1@4: (2)

  • Mod

    Worthless ftrs.

    Sz 12

    3 ftrs, 2 bom

    DiceRolls: 3@3 2@4; Total Hits: 23@3: (4, 2, 2)2@4: (6, 6)

    2 ac, 1 bb (wounded)

    DiceRolls: 2@2 1@4; Total Hits: 12@2: (3, 4)1@4: (1)

  • Mod

    Worthless bombers.

    2 ftrs, 2 boms

    DiceRolls: 2@3 2@4; Total Hits: 32@3: (4, 3)2@4: (2, 2)

    1 bb (wounded)

    DiceRolls: 1@4; Total Hits: 11@4: (3)

  • Mod

    lose 1 bom.

    Sud

    1 inf, 2 arm

    DiceRolls: 1@1 2@3; Total Hits: 11@1: (3)2@3: (4, 3)

    1 arm

    DiceRolls: 1@3; Total Hits: 01@3: (4)

  • Mod

    Kia

    4 inf, 2 arm

    DiceRolls: 4@1 2@3; Total Hits: 24@1: (3, 3, 6, 2)2@3: (3, 1)

    3 inf

    DiceRolls: 3@2; Total Hits: 23@2: (4, 2, 1)

  • Mod

    Kia

    2 inf, 2 arm

    DiceRolls: 2@1 2@3; Total Hits: 02@1: (6, 6)2@3: (6, 5)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • Mod

    Kia

    2 inf, 2 arm

    DiceRolls: 2@1 2@3; Total Hits: 02@1: (6, 6)2@3: (5, 5)

    1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • Mod

    Kia

    1 inf, 2 arm

    DiceRolls: 1@1 2@3; Total Hits: 21@1: (4)2@3: (3, 1)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • Mod

    Hup

    21 inf, 10 rt, 18 arm

    DiceRolls: 11@1 20@2 18@3; Total Hits: 1811@1: (2, 3, 2, 1, 1, 3, 1, 4, 4, 6, 2)20@2: (4, 2, 2, 2, 3, 6, 5, 3, 3, 6, 2, 3, 1, 4, 4, 2, 4, 2, 6, 5)18@3: (4, 2, 1, 4, 3, 4, 5, 1, 1, 4, 2, 4, 5, 4, 5, 2, 3, 4)

    5 inf

    DiceRolls: 5@2; Total Hits: 15@2: (4, 5, 4, 6, 1)

  • Mod

    Results

    sz 12 - cleared with 2 ftrs, 1 bom
    sud - taken, wol
    kia - taken with 1 inf, 2 arm
    hup - taken with 20 inf, 10 rt, 18 arm

    Non-Combat Move

    1 bom to ger
    2 ftrs to sz 13 (wait for acs)
    1 ftr to sz 13 from pol
    16 inf, 1 rt to kar from bst
    6 arm to ger from bst
    1 aa to pol from bst
    5 inf to ger from fra
    1 inf to sik from chi
    1 inf to kaz from mos
    5 arm to kar from mos
    1 inf to per from cauc
    1 inf to egy from trj
    1 arm to trj from cauc

    Placement

    3 ac, 2 ftrs in Sz 13

    Collect 49 + 15 (NO) = 64 total

    11L_DM_v_LL_18aG.AAM


  • Oops that would have been easy to stop, nice move though.


  • Soviets do nothing.  Go ahead with Japan.

  • Mod

    @LuckyLindy:

    Oops that would have been easy to stop, nice move though.

    Thanks.  Didn’t see it until I was doing Italy’s turn.

    Japan Round 18

    Buy 9 inf

    Combat Move

    1)  Fuk - mt vs. 1 inf (fic)

    Results

    fuk - taken, walk-in

    Non-Combat Move

    1 bom to chi from jap
    2 inf to fic from bur

    Placement

    1 inf on Bur
    2 inf on Fic
    6 inf on Japan

    Collect 23 + 5 (NO) = 28 total

    11L_DM_v_LL_18cJap.AAM


  • that was all set up by your unit hitting me in LIB last turn  :|


  • Looking at your game, I noticed :

    @DarthMaximus:

    Collect 23 + 5 (NO) = 28 total

    don’t you have 2 NO’s (one for India and one for FIC+Man+Kaingsu) ?

    Yoshi

  • Mod

    Oops.  I think your right, Ger retook Kia for J.

    LL you can add in the flag for next turn (or I can do it when I do Ita) but you can keep J cash at 28 since I didn’t actually catch the mistake.


  • Need a little time to think on this one.  Don’t know what I should do after the drastic loss of the Z12 fleet.  Really messed up my plans bad.  OOPS.

    I will adjust Japans money to 33 since nothing has happened since Japans turn anyway.


  • Britain turn 18

    Purchase

    47 IPC

    3 infantry
    2 destroyers
    2 fighters

    save 2 IPC

    Combat Moves

    NWE (empty) v infantry (GBR) unload Z7
    LIB (infantry) v infantry, 2 fighters, bomber (ALG)

    dice

    LIB
    A - infantry, 2 fighters, bomber
    DiceRolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (2, 1)1@4: (6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • LIB taken with infantry, 2 fighters, bomber

    Noncombat Moves

    3 ac, cruiser, 5 transports, 2 fighters from Z5 to Z7
    2 fighters from LIB to Z7
    4 fighters from Z5 to FIN
    2 infantry from NWY to FIN
    bomber from LIB to GBR

    Mobilize

    2 destroyers, 2 fighters in Z7
    3 infantry in NWY

    Income

    40 + 5 NO + 2 saved = 47

    11L_DM_v_LL_18dB.AAM

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