Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
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HUP taken with 5 infantry
after 3 tries, MAN finally has 6 damage :-o
Noncombat Moves
bomber from MAN, 4 fighters from KIA to PHI
6 infantry, 6 tanks from KIA to FOR
6 transports from Z51 to Z61
8 transports from Z56 to Z51
6 infantry, tank from WCA, 2 infantry from WUS to Z51Mobilize
infantry in FUK
transport in Z56
9 infantry in WUS
8 infantry in EUSIncome
43 + 15 NO = 58
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Time to send some of those Allied ships to the bottom of the Atlantic.
Germany Round 18
Buy 3 ac, 2 ftrs
Combat Move
1) Sz 12 - 4 trns, 1 dd, 2 ac, 1 bb vs. 5 ftrs (ger), 2 bom (ger, cauc)
2) Sud - 1 arm vs. 1 inf (egy), 2 arm (egy, trj)
3) Kia - 3 inf vs. 4 inf (sui), 2 arm (sui)
4) Hup - 5 inf vs. 21 inf (20 sui, 1 nin), 10 rt (sui), 18 arm (14 sui, 4 chi) -
Sz 12
5 ftrs, 2 bom
Rolls: 5@3 2@4; Total Hits: 25@3: (6, 6, 6, 5, 4)2@4: (1, 2)
4 trns, 1 dd, 2 ac, 1 bb
Rolls: 3@2 1@4; Total Hits: 23@2: (1, 4, 4)1@4: (2)
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Worthless ftrs.
Sz 12
3 ftrs, 2 bom
Rolls: 3@3 2@4; Total Hits: 23@3: (4, 2, 2)2@4: (6, 6)
2 ac, 1 bb (wounded)
Rolls: 2@2 1@4; Total Hits: 12@2: (3, 4)1@4: (1)
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Worthless bombers.
2 ftrs, 2 boms
Rolls: 2@3 2@4; Total Hits: 32@3: (4, 3)2@4: (2, 2)
1 bb (wounded)
Rolls: 1@4; Total Hits: 11@4: (3)
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lose 1 bom.
Sud
1 inf, 2 arm
Rolls: 1@1 2@3; Total Hits: 11@1: (3)2@3: (4, 3)
1 arm
Rolls: 1@3; Total Hits: 01@3: (4)
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Kia
4 inf, 2 arm
Rolls: 4@1 2@3; Total Hits: 24@1: (3, 3, 6, 2)2@3: (3, 1)
3 inf
Rolls: 3@2; Total Hits: 23@2: (4, 2, 1)
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Kia
2 inf, 2 arm
Rolls: 2@1 2@3; Total Hits: 02@1: (6, 6)2@3: (6, 5)
1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Kia
2 inf, 2 arm
Rolls: 2@1 2@3; Total Hits: 02@1: (6, 6)2@3: (5, 5)
1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
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Kia
1 inf, 2 arm
Rolls: 1@1 2@3; Total Hits: 21@1: (4)2@3: (3, 1)
1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Hup
21 inf, 10 rt, 18 arm
Rolls: 11@1 20@2 18@3; Total Hits: 1811@1: (2, 3, 2, 1, 1, 3, 1, 4, 4, 6, 2)20@2: (4, 2, 2, 2, 3, 6, 5, 3, 3, 6, 2, 3, 1, 4, 4, 2, 4, 2, 6, 5)18@3: (4, 2, 1, 4, 3, 4, 5, 1, 1, 4, 2, 4, 5, 4, 5, 2, 3, 4)
5 inf
Rolls: 5@2; Total Hits: 15@2: (4, 5, 4, 6, 1)
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Results
sz 12 - cleared with 2 ftrs, 1 bom
sud - taken, wol
kia - taken with 1 inf, 2 arm
hup - taken with 20 inf, 10 rt, 18 armNon-Combat Move
1 bom to ger
2 ftrs to sz 13 (wait for acs)
1 ftr to sz 13 from pol
16 inf, 1 rt to kar from bst
6 arm to ger from bst
1 aa to pol from bst
5 inf to ger from fra
1 inf to sik from chi
1 inf to kaz from mos
5 arm to kar from mos
1 inf to per from cauc
1 inf to egy from trj
1 arm to trj from caucPlacement
3 ac, 2 ftrs in Sz 13
Collect 49 + 15 (NO) = 64 total
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Oops that would have been easy to stop, nice move though.
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Soviets do nothing. Go ahead with Japan.
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Oops that would have been easy to stop, nice move though.
Thanks. Didn’t see it until I was doing Italy’s turn.
Japan Round 18
Buy 9 inf
Combat Move
1) Fuk - mt vs. 1 inf (fic)
Results
fuk - taken, walk-in
Non-Combat Move
1 bom to chi from jap
2 inf to fic from burPlacement
1 inf on Bur
2 inf on Fic
6 inf on JapanCollect 23 + 5 (NO) = 28 total
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that was all set up by your unit hitting me in LIB last turn :|
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Looking at your game, I noticed :
Collect 23 + 5 (NO) = 28 total
don’t you have 2 NO’s (one for India and one for FIC+Man+Kaingsu) ?
Yoshi
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Oops. I think your right, Ger retook Kia for J.
LL you can add in the flag for next turn (or I can do it when I do Ita) but you can keep J cash at 28 since I didn’t actually catch the mistake.
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Need a little time to think on this one. Don’t know what I should do after the drastic loss of the Z12 fleet. Really messed up my plans bad. OOPS.
I will adjust Japans money to 33 since nothing has happened since Japans turn anyway.
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Britain turn 18
Purchase
47 IPC
3 infantry
2 destroyers
2 fighterssave 2 IPC
Combat Moves
NWE (empty) v infantry (GBR) unload Z7
LIB (infantry) v infantry, 2 fighters, bomber (ALG)dice
LIB
A - infantry, 2 fighters, bomber
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (2, 1)1@4: (6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)