Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs11L '41 DM (Axis) vs. LL (Allies + 6) +NO, No Tech, 14 VC
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Did you want me to do G and J back to back or should I ask for Russia in between?
I’ll be doing them tonight.
If it helps, I won’t be doing much in Europe.
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Yeah go back to back Russia will do nothing.
Did you see my attack on EGY against Gamer this morning? :lol:
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Did you see my attack on EGY against Gamer this morning? :lol:
Hopefully your rolls will turn around in the upcoming tourney. Unless we play :-D
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Germany Round 44
Buy 7 arm, 6 inf
Combat Move
1) Stc - mt vs. 2 inf, 4 arm (bry)
2) Far - mt vs. 1 rt, 2 arm (bry)Results
stc - taken, walk-in
far - taken, walk-inNon-Combat Move
1 aa to far from bry
55 arm to eve from chi
3 arm to eve from novo
38 arm to eve from mos
1 inf to per from cauc
1 inf to bel from kar
1 inf to bel from mos
10 arm to mos from epl
2 ftrs to ita from per
1 ftr to ger from mos
4 ftrs to per from fic
11 arm to epl from ger
1 bom to mos from gerPlacement
6 arm on Mos
6 inf, 1 arm on GerCollect 44 + 10 (NO) = 54 total
J on the way.
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Japan Round 44
Buy 1 bom, 3 arm, 1 inf save 1
Combat Move
None
Non-Combat Move
54 inf, 27 arm, 14 ftrs, 1 bom to far from bry
1 ftr to fic from bry
1 ftr to fic from japan
3 inf to bry from man
2 arm to novo from per
7 arm to ger from itaPlacement
1 bom on Japan
3 arm on Man
1 inf on FicCollect 20 + 10 (NO) + 1 saved = 31 total
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Britain turn 44
Purchase
60 IPC
18 infantry
save 6 IPC
Combat Moves
KAR (infantry) v infantry (NWY), fighter (Z5), 2 fighters (FRA), bomber (FIN), *support shot with battleship
POL (empty) v infantry (GBR)dice
KAR
A - infantry, 3 fighters, bomber, battleship
Rolls: 1@1 3@3 2@4; Total Hits: 41@1: (1)3@3: (4, 6, 1)2@4: (2, 3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
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Noncombat Moves
8 infantry from ALG to LIB
2 infantry from ECA to Z9
7 infantry from GBR to FIN
4 infantry from Z12 to ALG
infantry, AA gun from RHO to Z30
transport from Z33 to Z30
3 transports, destroyer, cruiser, ac from Z46 to Z48
bomber from KAR to TRJ
3 tanks from EGY to TRJ
3 fighters from KAR to Z5
submarine from Z15 to Z35
3 fighters from TRJ to FRA
bomber from KAR to TRJMobilize
3 infantry in ECA
8 infantry in GBR
4 infantry in SUM
3 infantry in NWYIncome
48 + 15 NO + 6 saved = 69
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a couple of changes to noncombat:
fighter from FRA to Z3
destroyer, 2 ac from Z5 to Z3
fighter from FRA to Z5
2 fighters from TRJ to Z33Here’s the map.
Cheers
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Italy Round 44
Buy 5 inf, 1 arm
Combat Move
1) Kar - 1 inf vs. 1 inf (bel), 1 arm (epl)
2) Pol - 1 inf vs. 1 inf (ger), 2 ftrs (ita), 1 bom (ita) -
Kar
1 inf, 1 arm
Rolls: 1@1 1@3; Total Hits: 01@1: (6)1@3: (6)
1 inf
Rolls: 1@2; Total Hits: 11@2: (1)
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arm retreats to bel
Pol
1 inf, 2 ftrs, 1 bom
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (4)2@3: (5, 4)1@4: (1)
1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
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Results
kar - held
pol - cleared, wolNon-Combat Move
1 arm retreats to bel
2 ftrs to ger (pol)
1 bom to ita
2 arm to mos from epl
2 arm to epl from ger
6 inf to blk from itaPlacement
5 inf, 1 arm on Ita
Collect 18
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America turn 44
Purchase
63 IPC
21 infantry
Combat Moves
STC (2 infantry, 4 tanks) v 3 infantry, 7 tanks (YAK)
dice
STC
A - 3 infantry, 7 tanks
Rolls: 3@1 7@3; Total Hits: 73@1: (3, 4, 2)7@3: (3, 3, 3, 3, 1, 2, 3)
D - 2 infantry, 4 tanks
Rolls: 2@2 4@3; Total Hits: 12@2: (3, 6)4@3: (5, 4, 6, 1)
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:-o DM, I cannot believe what I am seeing with my dice right now. What are the chances that I get more than 5 hits in the first round? When I’m hoping for only a few hits I get many and the other way around I guess. :?
STC taken with 2 infantry, 7 tanks
Noncombat Moves
73 infantry, tank from YAK to STC
2 infantry, 11 tanks from EGY to TRJ
2 infantry, 3 tanks from RHO to TRJ
infantry from Z33 to TRJ
3 transports, 2 battleships, 4 ac, destroyer from Z33 to Z34
2 fighters from TRJ to Z34
2 fighters from Z51 to Z34
2 fighters, 3 destroyers from Z51 to Z48
3 ac from Z51 to Z57
6 fighters from YAK to Z57
5 fighters from YAK to ALA
2 fighters from FIN to FRA
transport from Z9 to Z12
transport from Z12 to Z19
16 infantry from LIB to EGY
22 infantry from ALG to LIB
20 infantry from ECA to ALG
10 infantry from HAW to NGU
10 infantry from WUS to SOL
11 infantry from EUS to ECAMobilize
12 infantry in EUS
9 infantry in WUSIncome
43 + 20 NO = 63
Soviets will pass this round so go ahead with Germany and Japan.
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See you get good rolls. :wink:
I hate when strafes go bad.
That actually worked out extremely well for me. The only thing that could have been worse for you is if I got like 4-5 defensive hits in the process. -
That was the best roll i’ve had all game, and of course it came at the one time I didn’t want a great roll :-P
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Germany Round 45
Pay 8 damage to cauc
Buy 6 inf, 2 rt, 4 arm
Combat Move
1) Kar - 1 inf vs. 2 inf (bel), 1 ftr (ger), 1 bom (mos)
2) Yak - 2 inf, 1 rt vs. 1 rt (far), 4 arm (2 far, 2 eve) -
Kar
2 inf, 1 ftr, 1 bom
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (3, 1)1@3: (2)1@4: (1)
1 inf
Rolls: 1@2; Total Hits: 01@2: (5)
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Yak
1 rt, 4 arm
Rolls: 1@2 4@3; Total Hits: 11@2: (4)4@3: (5, 6, 3, 5)
2 inf, 1 arm
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 6)1@3: (6)
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Yak
1 rt, 4 arm
Rolls: 1@2 4@3; Total Hits: 31@2: (5)4@3: (1, 1, 6, 3)
1 inf, 1 arm
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)