Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsGlobal 40 Alpha+2 - Noll vs capitanhook - game01
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Battle of sz111, round#2
Attacker: 1ss 3tac 1bmb
Rolls: 1@2 3@3 1@4; Total Hits: 21@2: (2)3@3: (6, 5, 2)1@4: (5)
Defender: 1dd 1 crippled bb
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (1) -
SZ106 cleared. Go Wolfpack!
Battle of SZ91, round#1
Attacker: 1ss
Rolls: 10@2; Total Hits: 210@2: (6, 4, 1, 3, 2, 6, 3, 5, 3, 6)
Defender: 1ca
Rolls: 10@3; Total Hits: 610@3: (6, 3, 2, 3, 2, 6, 2, 6, 6, 1)I don’t get what you did there… Sorry, I am a novice at online play.
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Oops. In short, why did you roll 10 dice for battle in sz91?
Result for sz111?
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sz111 cleared with loss of 2 ss and 1tac
NCM:
sz111 aircrafts lands in WGR
2 fighters that fought in france lands in Southern Italy
1 tac from france to WGR
1 fig from souther france to WGR
2 inf from NOR activate FIN
2 inf from ROM activate BUL
2 inf from DEN to WGR
3 inf from POL to GER
2 inf from GER to NOR via transport that also moves to sz112Places:
1 cv sz 112
2 trn sz 112Collects: 42 (tt) +10 (nos) + 19 (france) = 71ipcs
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Oops. In short, why did you roll 10 dice for battle in sz91?
Result for sz111?
Oh it was like 10 rounds in a row, since you hit first, you won! :)
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Ok :-D. Russian turn to come soon.
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IPCs: 37
Purchases
6 Artillery
4 infantrySave: 1 IPC
No declaration of war.
NCM
6 inf + 1AA SAK to BURY
6 inf AMU to BURY
1 inf BES to NUKR
3 inf SUKR to NUKR
1 inf EPL to NUKR
2inf Bal to NOV
1 inf ARCH to NOV
1 inf BEL to NOV
2 inf CAU to ROS
1 mech + 1 arm VOL to BRY
1 art+ 1inf RUS to SMO
1 mech + 1arm RUS to BRY
1 tac RUS to SMO
1 fght RUS to NOV
1 inf NOV to KARPlacements:
3 art -> NOV
3 art -> SUKR
4 inf -> RUS -
Here is the file:
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Japan 1
Japan owns 26 ipcs
Buys:
1 minor industrial complex (12)
2 transports (14)Saves: 0
Japan declares war on Russia!!!
Combat Moves:
– AMUR –
MAN -> 6 infantry, 1 artillery, 1 mech infantry, 1aa (non combat)
KOR -> 4 infantry– SIBERIA –
OKI -> 1 infantry via transport sz19 to sz5
JAP -> 1 arm via transport sz19 to sz5– ANHWE –
JEH -> 2inf 1art
SHA -> 3inf 1art
KSU -> 3inf 1art– HUNNAN –
KSI -> 3inf 1art
KWA -> 3inf 1art -
Battle of Hunnan, round#1
Attacker: 6inf 2art
Rolls: 4@1 4@2; Total Hits: 34@1: (4, 6, 2, 1)4@2: (4, 1, 2, 3)
Defender: 2inf
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
Hunnan taken with loss of 1inf.
Non Combat:
everything from sz33 to sz6
1 ca from sz20 to sz6
everything from sz19 to sz6
2 infantry from Japan to Kwa via transport sz6 to sz36
1 infantry 1 artillery from Japan to Korea via transport sz20 to sz6
2 tac 2 fig 2bmb from JAP to MAn
1 fig from KOR to MAN
1 fig 1 tac from KSU to MAN
1 fig from FOR to MAN
1 fig from OKI to MANPlaces: 1 minor in Korea, 2 transports in sz6
Collects: 30 (tt) +10 (no) = 40$
(I also added 12 IPCs to Russia)
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Ok! You sneaky Italian :lol: !
I won’t be able to post a response for a few hours.
Just to speed up process, so I can play all the allies at the same time:
I am going to attempt Taranto, on sea zone 97.
Using 3 fighters (gib, matla and western france), as well as all my ship from sz98. Will you scramble your planes? Or would prefer to see my whole combat moves before deciding to do so?
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Yes I will scramble :)
Have fun hook!
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USA 1
IPCs: 52
Builds:
2 carriers (32IPC)
1 Battleship (52IPC)saves: 0IPC
NCM
1 destroyer, 1 sub z35-> z32
1 fght Phillipines -> guam
1 destroyer z26->z25
1 Battleship, 1 loaded carrier (1 tac, 1 fght), 1 cruiser, 1 destroyer, 1 transport (carrying 1inf, 1 art) z10 -> z26
Transports unload 1 inf, 1 art from W. US to Hawaii.
1 fght Wus -> Hawaii
1 cruiser, 1 tranport (carrying 1 inf, 1 art from E. US) z101 ->z11
1 inf, 2 mech -> c. us -> e. us
1 arm, 1 mech EUS->WUSPlacement:
2 carriers, 1 Battleship z10.Collect 52 IPC
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UK 1
European Economy
28IPC
buys 9 infatry (27IPC)
saves 1 IPCPacific Economy
2 Mechanised infantries (8IPC)
3 infantries (17IPC)
saves 0IPCCombat moves:
Taranto (as expected)
1 fght W.France -> z97
1 fighter Gibraltar -> s97
1 fght Malta -> s97
1 tac, 1 cruiser, 1 carrier, 1 destroyer s98 ->s97Attacker: 3 fght, 1 tac, 1 cruiser, 1 destroyer, 1 carrier
defender: 3fght, 1battleship, 1 cruiserSZ106
1 destroyer sz109->sz106
1fght scotland -> sz1061inf W. France -> Holland
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(don’t forget china! :) )
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Taranto
ATTACK
Rolls: 1@4 4@3 1@2; Total Hits: 11@4: (5)4@3: (3, 6, 5, 4)1@2: (6)DEFENSE
Rolls: 4@4 1@3; Total Hits: 44@4: (2, 5, 1, 4)1@3: (3) -
Oh Yeah, I forgot China. I will play them after UK, if you don’t mind.
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BLOODY DICE!!!
I take my chances and do NOT retreat.
ATTACKER
Rolls: 3@3 1@4; Total Hits: 23@3: (5, 6, 2)1@4: (1)DENFENDER
Rolls: 4@4 1@3; Total Hits: 04@4: (6, 6, 5, 6)1@3: (5) -
Round 3!!
ATTACKER
Rolls: 3@3 1@4; Total Hits: 23@3: (3, 5, 2)1@4: (5)DEFENDER
Rolls: 3@4; Total Hits: 23@4: (1, 6, 3)





