Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsGlobal 40 Alpha+2 - Noll vs capitanhook - game01
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Battle of Britain: I will assume you won’t scramble, if you really want to, I’ll re-roll everything.
AA:
2fig and 2tac
Rolls: 2@1 2@1; Total Hits: 02@1: (4, 2)2@1: (2, 3) -
Battle of britain, round#1
Attacker: 16inf 6art 4arm 2fig 2tac - 1ca 1bb
Rolls: 10@1 12@2 7@3 3@4; Total Hits: 1210@1: (6, 1, 2, 5, 5, 6, 6, 4, 3, 2)12@2: (1, 1, 5, 3, 2, 1, 3, 6, 5, 1, 4, 4)7@3: (6, 6, 6, 1, 4, 1, 2)3@4: (2, 2, 1)Defender: 19inf 3fig
Rolls: 19@2 3@4; Total Hits: 719@2: (2, 4, 5, 6, 4, 5, 4, 1, 6, 4, 1, 5, 1, 3, 6, 4, 2, 4, 4)3@4: (6, 2, 4) -
Battle of britain, round#2
Attacker: 9inf 6art 4arm 2fig 2tac
Rolls: 3@1 12@2 6@3 2@4; Total Hits: 103@1: (6, 5, 5)12@2: (1, 2, 4, 2, 2, 2, 4, 2, 2, 3, 4, 4)6@3: (5, 2, 2, 6, 6, 3)2@4: (6, 5)Defender: 7inf 3fig
Rolls: 7@2 3@4; Total Hits: 47@2: (3, 6, 3, 6, 2, 4, 3)3@4: (2, 4, 1) -
UK conquered with 11 inf loss.
Industrial complex downgraded to minor
Strategic bomb raid of GIB
AA
Rolls: 1@1; Total Hits: 01@1: (3) -
GIB naval base damages (1d6+2)
Rolls: 1@6; Total Hits: 11@6: (6) -
6 damages on GIB naval base
NCM:
bomber lands in ALG
all the aicraft in London lands in the carriers in sz110, but 1 tac that lands in WFR3arm from WGR to POL
6inf from WGR to GER
1inf from HOL to WFR
4mech 1arm from HOL to GER
1inf from NITA to sz95 transport -
Germany plunders 31 IPCs from London.
Places:
10 infantry GER
3 submarines sz110
1 dd sz112Collects: 52 (tt) + 15 (NOs) +31 (Plunder) = 98 IPCs
(damn abattlemap crashed I need to re-do all the moves >>)
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Waaaw! What a severe turn for me :-P
RUSSIA 3.
33IPC available
buys
2 armor (12)
5 Mechanised (20)saves 1
Combat moves.
18 Infantry YAK -> Bury
2fgt YEN -> Bury
1 tac TIM -> bury -
Battle of Buryatia
USSR: 18 inf, 1 tac, 2 fgt, Japan: 10 inf, 1 art, 1 mech, 1 tank, 1 AA.
AA fire
Rolls: 1@1 2@1; Total Hits: 01@1: (4)2@1: (2, 4) -
The tactical bomber is destroyed :x.
round 1
ATTACKER
Rolls: 18@1 2@3; Total Hits: 418@1: (6, 6, 3, 4, 4, 5, 1, 2, 1, 6, 2, 1, 2, 2, 2, 4, 4, 2)2@3: (5, 2)DEFENDER
Rolls: 12@2 1@3; Total Hits: 212@2: (3, 2, 4, 4, 3, 2, 3, 4, 5, 6, 6, 4)1@3: (5) -
Round 2
ATTACKER
Rolls: 16@1 2@3; Total Hits: 216@1: (2, 6, 4, 6, 3, 2, 6, 6, 5, 3, 3, 4, 1, 5, 3, 6)2@3: (4, 1)DEFENDER
Rolls: 8@2 1@3; Total Hits: 18@2: (5, 6, 6, 3, 1, 6, 4, 6)1@3: (6) -
round 3
ATTACKER
Rolls: 15@1 2@3; Total Hits: 215@1: (2, 4, 1, 4, 2, 3, 6, 6, 2, 5, 2, 3, 2, 3, 5)2@3: (6, 2)DEFENDER
Rolls: 6@2 1@3; Total Hits: 26@2: (5, 4, 2, 1, 3, 3)1@3: (4) -
Round 4
ATTACKER
Rolls: 13@1 2@3; Total Hits: 013@1: (2, 2, 4, 6, 4, 6, 6, 6, 2, 4, 5, 6, 6)2@3: (5, 4)DEFENDER
Rolls: 4@2 1@3; Total Hits: 34@2: (4, 1, 6, 1)1@3: (1) -
:x again
Round 5
ATTACKER
Rolls: 10@1 2@3; Total Hits: 310@1: (5, 3, 2, 5, 3, 5, 1, 4, 2, 4)2@3: (3, 2)DEFENDER
Rolls: 4@2 1@3; Total Hits: 34@2: (3, 5, 1, 2)1@3: (2) -
Round 6
ATTACKER
Rolls: 7@1 2@2; Total Hits: 17@1: (5, 3, 2, 4, 2, 5, 1)2@2: (6, 5)DEFENDER
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2) -
It is bugging.
Trying one at a time.
A
Rolls: 6@1 2@3; Total Hits: 16@1: (2, 4, 2, 3, 3, 5)2@3: (4, 1) -
D
Rolls: 1@3; Total Hits: 01@3: (4) -
Buryatia is liberated, 12 brave russian infantries and a tactical bomber are lost in the process.
NCM
2 mech SAM -> Tim
1 AA YAK -> BURY
2arm SAM -> BRY
2 mech RUS -> NUKR
2inf, 3 art SUKR -> NUKR
4 inf SMO -> BEL
3 art NOV -> BEL
1 arm RUS -> BEL
2 arm RUS -> NUKRplacements
1 arm, 2 mech NOV
1 arm, 2 mech SUKR
1 mech RUS -
FRANCE 2
Combat moves
1 dd z76-> z98 (1ca, 1dd).
A
Rolls: 1@2; Total Hits: 01@2: (6)D
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5)





