dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
JMite(Allies) v Jen(Axis) Game 8 No Tech
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Collect
UKL 32tt + 5 no + 1 left over = 38
UKI 21tt + 5 no = 27ANZ 1
Buy 10
1 trans (7)
1 inf (3)Collect 10tt + 5 + 5 = 20
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Italy:
Buy(10)
- Fighter
Combat Moves:
Submarine, 2 Destroyer, Cruiser, Fighter, Tactical to SZ 97
2 Infantry, 2 Artillery, Armor to S. France
4 Infantry, Armor to Greece
3 Infantry, Artillery, MI, ARmor to AlexCombat:
SZ 97:
Attacker:
Rolls: 3@2 2@3 1@4; Total Hits: 53@2: (2, 3, 1)2@3: (3, 3)1@4: (3)
Defender:
Rolls: 1@2 2@4; Total Hits: 11@2: (4)2@4: (5, 3) -
Greece:
Attacker:
Rolls: 4@1 2@3; Total Hits: 34@1: (1, 6, 1, 4)2@3: (2, 6)
Defender:
Rolls: 4@2; Total Hits: 14@2: (3, 4, 1, 4) -
Attacker:
Rolls: 3@1 2@3; Total Hits: 23@1: (2, 2, 2)2@3: (2, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
S. France:
Attacker:
Rolls: 4@2 1@3; Total Hits: 24@2: (2, 3, 6, 6)1@3: (2)
Defender:
Rolls: 2@2; Total Hits: 22@2: (1, 1) -
Alex:
Attacker:
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (4, 4, 2)2@2: (6, 1)1@3: (5)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
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France 1
Combat
1 inf 1 arm SFRA 2 art 1 armSFRA 1
A
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)
D
Rolls: 2@2 1@3; Total Hits: 22@2: (6, 1)1@3: (3) -
our dice rolling needs to even out if the poor allies will have a chance this game!
francophone moves are on the map
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Germany:
Buy(68)
- 3 Submarines
- 2 Fighters
- 4 Transports
Combat Moves:
Artillery from France to W. France
Artillery, 5 Armor from France to Holland
Infantry from W. Germany to Holland
Strategic, Fighter, Tactical from W. Germany to SZ 98
3 Fighters, 3 Tacticals from W. Germany to SZ 96
2 Infantry from W. Germany to GibraltarAssuming no scramble in SZ 96:
Attacker:
Rolls: 3@3 3@4; Total Hits: 33@3: (6, 1, 3)3@4: (6, 5, 4)
Defender:
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (5) -
Looks like I assumed right for the Maltese fighter!
SZ 98:
Attacker:
Rolls: 1@3 2@4; Total Hits: 31@3: (2)2@4: (4, 4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
Holland:
Attacker:
Rolls: 2@2 5@3; Total Hits: 12@2: (1, 4)5@3: (6, 4, 5, 6, 4)
Defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
Conservation of Ammunition?
NCM:
AC, Tac, CA, DD, BB to SZ 91
3 SS to SZ 109
Tac to Alex
3 Fig, 3 Tac, Strat to S. Italy
5 Inf to Rom
2 Inf to Pol
5 Inf, 2 Art, 3 Arm to Hun
Inf to SZ 97
4 Infantry to NorwayBuild: 3 Submarines, 4 Transports, 2 Fighters in SZ 112/W. Germany
Collect: 5 Russia + 5 Sweeden + 41 TT = 51 IPC
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Russia 2
Buy 38
3 art (12)
8 inf (24)
2 left overCollect 37tt + 2 left over = 39
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Did you move a British infantry into China, or is it supposed to be in FIC. Because moving units into China allows me to attack England and Australia without intervention from America.
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Uk and Anz had a Dow on jap 1 ST turn
and uk troop in china is right
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Japan:
Buy(44)
- 6 Transports, Save 2
COmbat Moves:
Fighter, Tactical from KSI to SZ 45
2 Strategics from Japan to SZ 45
9 Infantry, 2 Artillery, Armor from Japan/Korea to Hong Kong
7 Infantry, Artillery, 5 Fighters, 2 Tactical BOmb ers to HOPCombat:
SZ 45:
Attacker:
Rolls: 1@3 3@4; Total Hits: 11@3: (5)3@4: (4, 5, 5)
Defender:
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1) -
Attacker:
Rolls: 2@4; Total Hits: 22@4: (3, 1)
Defender:
Rolls: 1@3; Total Hits: 11@3: (3) -
Hong Kong:L
Attacker:
Rolls: 7@1 4@2 1@3; Total Hits: 47@1: (1, 5, 4, 2, 4, 5, 6)4@2: (6, 5, 2, 2)1@3: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6) -
HOP:
Attacker:
Rolls: 6@1 2@2 5@3 2@4; Total Hits: 56@1: (5, 5, 2, 5, 5, 1)2@2: (6, 5)5@3: (1, 4, 5, 1, 2)2@4: (6, 1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)





