Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
BUL taken with 2 infantry
EPL
A - 2 infantry
Rolls: 2@1; Total Hits: 02@1: (6, 2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
EPL
A - 2 infantry
Rolls: 2@1; Total Hits: 02@1: (6, 5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)
EPL first to hit!
A - infantry
Rolls: 10@1; Total Hits: 310@1: (1, 4, 4, 1, 1, 3, 2, 6, 5, 6)
D - infantry
Rolls: 10@2; Total Hits: 410@2: (2, 5, 5, 1, 1, 4, 5, 6, 4, 2)
all units dead in EPL, not taken
Noncombat Moves
AA from EUK to BEL
3 infantry from CAU to UKR
6 infantry from STC to YAK
infantry from URA to ARC
submarine from Z12 to Z23
Mobilization
2 infantry, tank, bomber in CAU
2 tanks in RUS
Income
27 + 5 NO = 32
forgot to post map.
ill post japan then i’m off to workout
Cheers!
JAPAN RD 3
52 buck, pay 4 damage (fic), 1 ic, 7 inf, 1 rtl, 1 dd
COMBAT
1 inf bury> sfe MT
1 inf bury> chert MT
1 inf fuk> hup MT
1 inf burm> yun MT
NCM
fleet 35>36
2 fig fic> 62
1 dd + 2 tran 62> 36, 3 inf + 1 aa (jap)> fic
1 inf + 1 arm manch> sui
1 fig kia> sui
3 inf jap> bury
MOBILIZE
1 inf + 1 rtl fic
1 dd sz 62
6 inf jap
COLLECT 47
map
Britain round 3
Purchase
34 IPC
transport
4 infantry
tank
fighter
Combat Moves
sbr KAR with bomber (GBR)
sbr GER with bomber (GBR)
TRJ (5 infantry, artillery, 2 tanks) v 5 infantry, artillery (PER), tank (IND), 2 fighters (Z13)
BUR (empty) v infantry (IND)
LIB (infantry) v infantry, tank (ALG)
FIN (empty) v infantry (NWY)
dice
GER AA fire
Rolls: 1@1; Total Hits: 01@1: (2)
KAR bombing damage
Rolls: 1@6; Total Hits: 11@6: (1)
1 damage in KAR
GER bombing damage
Rolls: 1@6; Total Hits: 11@6: (6)
LIB
A - infantry, tank
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
LIB taken with infantry, tank
TRJ
A - 5 infantry, artillery, tank, 2 fighters
Rolls: 4@1 2@2 3@3; Total Hits: 64@1: (3, 2, 1, 1)2@2: (4, 1)3@3: (3, 3, 1)
D - 5 infantry, artillery, 2 tanks
after casualties are chosen
Well, that was a very good attack punch. You will obviously want to keep the tanks here…
TRJ
D - 5 infantry, artillery, 2 tanks
Rolls: 6@2 2@3; Total Hits: 36@2: (4, 3, 2, 5, 1, 2)2@3: (6, 6)
TRJ round 2
A - 2 infantry, artillery, tank, 2 fighters
Rolls: 1@1 2@2 3@3; Total Hits: 11@1: (5)2@2: (3, 3)3@3: (5, 2, 4)
D - 2 tanks
Rolls: 2@3; Total Hits: 12@3: (6, 1)
TRJ round 3
A - infantry, artillery, tank, 2 fighters
Rolls: 2@2 3@3; Total Hits: 42@2: (3, 1)3@3: (2, 2, 3)
D - tank
Rolls: 1@3; Total Hits: 01@3: (4)
TRJ taken with infantry, artillery, tank, 2 fighters
Noncombat Moves
2 fighters from TRJ to PER
artillery, AA gun from IND to PER
transport, destroyer, 2 ac from Z13 to Z7
transport, ac, fighter from Z3 to Z7
bomber from KAR and bomber from GER to GBR
2 infantry from CNG to SUD
destroyer, transport from Z56 to Z46
infantry, tank from WCA on Z56>Z46 transport
Mobilization
fighter, transport in Z7
4 infantry, tank in GBR
Income
39
ITALY RD 3
18 buck, 2 dd, save 2
COMBAT
1 inf + 1 rtl ita> lyb
1 fig + 1 cr + 1 bb 14> lyb
DICEY
1 inf + 1 rtl + 1 fig + 1 cr + 1 bb
Rolls: 2@2 1@3 1@3 1@4 ; Total Hits: 02@2: (3, 4)1@3: (4)1@3: (5)1@4: (6)
1 inf + 1 arm
Rolls: 1@2 1@3 ; Total Hits: 01@2: (4)1@3: (4)
nice
rd 2
Rolls: 2@2 1@3 ; Total Hits: 02@2: (5, 4)1@3: (5)
Rolls: 1@2 1@3 ; Total Hits: 01@2: (3)1@3: (6)
wow
Rolls: 2@2 1@3 ; Total Hits: 12@2: (6, 2)1@3: (5)
Rolls: 1@2 1@3 ; Total Hits: 11@2: (1)1@3: (6)