Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11L 41 mojo (axis) v luckylindy (allies +3) NO, no tech
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1 damage in KAR
GER bombing damage
Rolls: 1@6; Total Hits: 11@6: (6) -
LIB
A - infantry, tank
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
LIB taken with infantry, tank
TRJ
A - 5 infantry, artillery, tank, 2 fighters
Rolls: 4@1 2@2 3@3; Total Hits: 64@1: (3, 2, 1, 1)2@2: (4, 1)3@3: (3, 3, 1)
D - 5 infantry, artillery, 2 tanks
after casualties are chosen -
Well, that was a very good attack punch. You will obviously want to keep the tanks here…
TRJ
D - 5 infantry, artillery, 2 tanks
Rolls: 6@2 2@3; Total Hits: 36@2: (4, 3, 2, 5, 1, 2)2@3: (6, 6) -
TRJ round 2
A - 2 infantry, artillery, tank, 2 fighters
Rolls: 1@1 2@2 3@3; Total Hits: 11@1: (5)2@2: (3, 3)3@3: (5, 2, 4)
D - 2 tanks
Rolls: 2@3; Total Hits: 12@3: (6, 1) -
TRJ round 3
A - infantry, artillery, tank, 2 fighters
Rolls: 2@2 3@3; Total Hits: 42@2: (3, 1)3@3: (2, 2, 3)
D - tank
Rolls: 1@3; Total Hits: 01@3: (4) -
TRJ taken with infantry, artillery, tank, 2 fighters
Noncombat Moves
2 fighters from TRJ to PER
artillery, AA gun from IND to PER
transport, destroyer, 2 ac from Z13 to Z7
transport, ac, fighter from Z3 to Z7
bomber from KAR and bomber from GER to GBR
2 infantry from CNG to SUD
destroyer, transport from Z56 to Z46
infantry, tank from WCA on Z56>Z46 transportMobilization
fighter, transport in Z7
4 infantry, tank in GBRIncome
39 -
ITALY RD 3
18 buck, 2 dd, save 2COMBAT
1 inf + 1 rtl ita> lyb
1 fig + 1 cr + 1 bb 14> lybDICEY
1 inf + 1 rtl + 1 fig + 1 cr + 1 bb
Rolls: 2@2 1@3 1@3 1@4 ; Total Hits: 02@2: (3, 4)1@3: (4)1@3: (5)1@4: (6)1 inf + 1 arm
Rolls: 1@2 1@3 ; Total Hits: 01@2: (4)1@3: (4) -
nice
rd 2
Rolls: 2@2 1@3 ; Total Hits: 02@2: (5, 4)1@3: (5)
Rolls: 1@2 1@3 ; Total Hits: 01@2: (3)1@3: (6) -
wow
Rolls: 2@2 1@3 ; Total Hits: 12@2: (6, 2)1@3: (5)
Rolls: 1@2 1@3 ; Total Hits: 11@2: (1)1@3: (6) -
rd 4
Rolls: 1@2 1@3 ; Total Hits: 01@2: (3)1@3: (4)
Rolls: 1@3 ; Total Hits: 11@3: (1) -
damn
lyb held with 1 arm, 1 inf + 1 rtl lostNCM
1 fig> 14MOBILIZE
2 dd sz 14COLLECT
11 + 2 saved = 13map
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America turn 3
Purchase
48 IPCac
fighter
3 destroyersChina - gets 1 infantry
Combat Moves
sbr FRA with bomber from ECA
sbr FIC with bomber from INDdice
-
AA gun in FRA
Rolls: 1@1; Total Hits: 01@1: (4)AA gun in FIC
Rolls: 1@1; Total Hits: 01@1: (5) -
damage in FRA
Rolls: 1@6; Total Hits: 11@6: (3)damage in FIC
Rolls: 1@6; Total Hits: 11@6: (1) -
3 damage FRA
1 damage FIC
China Combat Moves
HUP (infantry) v infantry, fighter (SIK)
dice
-
HUP
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
HUP round 2
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
each side loses infantry
Noncombat Moves
China2 infantry from SIK to CHI
fighter from HUP to CHIUSA
bomber from FIC to AUS
2 submarines, 2 destroyers, 2 ac, 2 fighters from Z56 to Z48
2 fighters from IND to Z48
bomber from FRA to GBR
destroyer, ac from Z12 to Z23
transport from Z12 to Z19
infantry, artillery from ALG to LIB
fighter from Z12 to Z7
fighter from GBR to Z7
fighter from Z12 to Z56Mobilization
Chinainfantry in SIK
USA
3 destroyers, fighter, ac in Z56
Income
38 + 10 NO = 48 -
GERMANY RD 4
47 buck, pay 9 damage (3 fra) + (6germ)= 38, 11 inf + 1 armCOMBAT
2 inf kar> fin
1 fig germ> fin2 inf kar> arch
1 bom pol> arch3 inf pol> bulg
1 fig fra> bulg
1 fig 14> bulg1 arm pol> e ukr MT
DICEY
bulg
3 inf + 2 fig
Rolls: 3@1 2@3 ; Total Hits: 03@1: (5, 6, 5)2@3: (4, 4)2 inf
Rolls: 2@2 ; Total Hits: 22@2: (1, 2)





