We will let you have the extra 1 IPC. :)
11L 41 mojo (axis) v luckylindy (allies +3) NO, no tech
-
1 damage in KAR
GER bombing damage
Rolls: 1@6; Total Hits: 11@6: (6)
-
LIB
A - infantry, tank
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
-
LIB taken with infantry, tank
TRJ
A - 5 infantry, artillery, tank, 2 fighters
Rolls: 4@1 2@2 3@3; Total Hits: 64@1: (3, 2, 1, 1)2@2: (4, 1)3@3: (3, 3, 1)
D - 5 infantry, artillery, 2 tanks
after casualties are chosen -
Well, that was a very good attack punch. You will obviously want to keep the tanks here…
TRJ
D - 5 infantry, artillery, 2 tanks
Rolls: 6@2 2@3; Total Hits: 36@2: (4, 3, 2, 5, 1, 2)2@3: (6, 6)
-
TRJ round 2
A - 2 infantry, artillery, tank, 2 fighters
Rolls: 1@1 2@2 3@3; Total Hits: 11@1: (5)2@2: (3, 3)3@3: (5, 2, 4)
D - 2 tanks
Rolls: 2@3; Total Hits: 12@3: (6, 1)
-
TRJ round 3
A - infantry, artillery, tank, 2 fighters
Rolls: 2@2 3@3; Total Hits: 42@2: (3, 1)3@3: (2, 2, 3)
D - tank
Rolls: 1@3; Total Hits: 01@3: (4)
-
TRJ taken with infantry, artillery, tank, 2 fighters
Noncombat Moves
2 fighters from TRJ to PER
artillery, AA gun from IND to PER
transport, destroyer, 2 ac from Z13 to Z7
transport, ac, fighter from Z3 to Z7
bomber from KAR and bomber from GER to GBR
2 infantry from CNG to SUD
destroyer, transport from Z56 to Z46
infantry, tank from WCA on Z56>Z46 transportMobilization
fighter, transport in Z7
4 infantry, tank in GBRIncome
39 -
ITALY RD 3
18 buck, 2 dd, save 2COMBAT
1 inf + 1 rtl ita> lyb
1 fig + 1 cr + 1 bb 14> lybDICEY
1 inf + 1 rtl + 1 fig + 1 cr + 1 bb
Rolls: 2@2 1@3 1@3 1@4 ; Total Hits: 02@2: (3, 4)1@3: (4)1@3: (5)1@4: (6)
1 inf + 1 arm
Rolls: 1@2 1@3 ; Total Hits: 01@2: (4)1@3: (4)
-
nice
rd 2
Rolls: 2@2 1@3 ; Total Hits: 02@2: (5, 4)1@3: (5)
Rolls: 1@2 1@3 ; Total Hits: 01@2: (3)1@3: (6)
-
wow
Rolls: 2@2 1@3 ; Total Hits: 12@2: (6, 2)1@3: (5)
Rolls: 1@2 1@3 ; Total Hits: 11@2: (1)1@3: (6)
-
rd 4
Rolls: 1@2 1@3 ; Total Hits: 01@2: (3)1@3: (4)
Rolls: 1@3 ; Total Hits: 11@3: (1)
-
damn
lyb held with 1 arm, 1 inf + 1 rtl lostNCM
1 fig> 14MOBILIZE
2 dd sz 14COLLECT
11 + 2 saved = 13map
-
America turn 3
Purchase
48 IPCac
fighter
3 destroyersChina - gets 1 infantry
Combat Moves
sbr FRA with bomber from ECA
sbr FIC with bomber from INDdice
-
AA gun in FRA
Rolls: 1@1; Total Hits: 01@1: (4)
AA gun in FIC
Rolls: 1@1; Total Hits: 01@1: (5)
-
damage in FRA
Rolls: 1@6; Total Hits: 11@6: (3)
damage in FIC
Rolls: 1@6; Total Hits: 11@6: (1)
-
3 damage FRA
1 damage FIC
China Combat Moves
HUP (infantry) v infantry, fighter (SIK)
dice
-
HUP
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
-
HUP round 2
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1)
-
each side loses infantry
Noncombat Moves
China2 infantry from SIK to CHI
fighter from HUP to CHIUSA
bomber from FIC to AUS
2 submarines, 2 destroyers, 2 ac, 2 fighters from Z56 to Z48
2 fighters from IND to Z48
bomber from FRA to GBR
destroyer, ac from Z12 to Z23
transport from Z12 to Z19
infantry, artillery from ALG to LIB
fighter from Z12 to Z7
fighter from GBR to Z7
fighter from Z12 to Z56Mobilization
Chinainfantry in SIK
USA
3 destroyers, fighter, ac in Z56
Income
38 + 10 NO = 48 -
GERMANY RD 4
47 buck, pay 9 damage (3 fra) + (6germ)= 38, 11 inf + 1 armCOMBAT
2 inf kar> fin
1 fig germ> fin2 inf kar> arch
1 bom pol> arch3 inf pol> bulg
1 fig fra> bulg
1 fig 14> bulg1 arm pol> e ukr MT
DICEY
bulg
3 inf + 2 fig
Rolls: 3@1 2@3 ; Total Hits: 03@1: (5, 6, 5)2@3: (4, 4)
2 inf
Rolls: 2@2 ; Total Hits: 22@2: (1, 2)