Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs11L 41 mojo (axis) v luckylindy (allies +3) NO, no tech
-
FIN cleared with 2 bombers
Noncombat Moves
2 bombers from FIN to GBR
artillery, AA gun from PER to IND
fighter from PER to Z13
destroyer, 3 transports, 2 fighters, 3 ac from Z7 to Z13
fighter from PER to LIB
tank from TRJ to IND
infantry, artillery from TRJ to PER
4 infantry, artillery, tank from GBR to ALG
destroyer from Z46 to Z48Mobilize
3 infantry, bomber in GBR
3 submarines in Z7Income
41 + 5 NO = 46 -
ITALY RD 4
13 buck, 3 inf + 1 rtlCOMBAT
2 inf ita> balk, 1 tran sz 14
1 fig + 1 cr + 1 bb 14> balk
1 rtl ita> balkDICEY
2 inf + 1 rtl + 1 fig + 1 cr + 1 bb
Rolls: 1@1 2@2 1@3 1@3 1@4 ; Total Hits: 01@1: (5)2@2: (6, 6)1@3: (6)1@3: (6)1@4: (6)2 inf
Rolls: 2@2 ; Total Hits: 12@2: (6, 1) -
wow the wops really suck this game
rd 2
Rolls: 2@2 1@3 ; Total Hits: 12@2: (3, 3)1@3: (3)
Rolls: 2@2 ; Total Hits: 02@2: (4, 5) -
rd 3
Rolls: 2@2 1@3 ; Total Hits: 02@2: (6, 5)1@3: (6)
Rolls: 1@2 ; Total Hits: 01@2: (4) -
rd 4
Rolls: 2@2 1@3 ; Total Hits: 22@2: (2, 4)1@3: (1)
Rolls: 1@2 ; Total Hits: 11@2: (2) -
balk taken 2 inf lost
NCM
1 fig> sz 14MOBILIZE
3 inf + 1 rtl itaCOLLECT 9
map
-
America turn 4
Purchase
48 IPC6 destroyers
Combat Moves
America
sbr GER with bomber (GBR)dice
-
GER aa gun
Rolls: 1@1; Total Hits: 01@1: (2) -
GER bombing
Rolls: 1@6; Total Hits: 11@6: (5) -
5 damage in GER
China Combat Moves
SIK (tank) v 2 infantry, fighter (CHI)
dice
-
SIK
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 1)1@3: (6)
D - tank
Rolls: 1@3; Total Hits: 01@3: (6) -
SIK taken with 2 infantry, fighter
Noncombat Moves
Chinafighter from SIK to CHI
infantry from CHI to SIKUSA
bomber from GER to LIB
destroyer, ac from Z23 to Z28
bomber from AUS to IND
4 fighters from Z46 to IND
destroyer from Z46 to Z53
2 submarines, 2 ac from Z46 to Z56
transport from Z19 to Z20Mobilize
6 destroyers in Z56Income
38 + 10 NO = 48 -
see i don’t think we need a bid at all. you definitly have the advantage here. my other 41 game i have the allies and he is thinking about surrender 4 rds in. i have to admit the dice have killed japan in that game. i’m not ready to surrender yet :evil:
GERMANY RD 5
47 buck, pay 5 damage (germ), 42 left, 4 inf + 6 armCOMBAT
1 bom pol> russ SBR1 arm pol blitz> bul> ukr MT
2 inf + 1 fig pol> bst
1 fig germ> bstDICEY
sbr russ
Rolls: 1@6 ; Total Hits: 11@6: (6)bst
2 inf + 2 fig
Rolls: 2@1 2@3 ; Total Hits: 12@1: (2, 4)2@3: (2, 4)1 inf
Rolls: 1@2 ; Total Hits: 01@2: (6) -
awesome
russ 6 damage
bst taken 0 lossNCM
2 fig bst>pol
1 bom> pol
1 inf czech> bulg
1 inf czech> pol
14 inf + 1 arm germ> pol
4 inf fra> itaMOBILIZE
4 inf fra
6 arm germCOLLECT 35
map
-
Soviet turn 5
Purchase
47 IPC1 repair to KAR
5 repair to RUS
7 infantry
4 tanksCombat Moves
BUL (infantry) v 2 infantry (EPL), fighter (CAU)
BST (2 infantry) v 3 infantry (EPL), bomber (CAU)
UKR (tank) v 14 infantry, 4 artillery, 4 tanks (EPL), tank (EUK), 2 tanks (RUS), infantry, artillery, tank (CAU)
FIN (empty) v infantry (KAR)dice
-
Revise that: all repair to RUS none to KAR
Soviet turn 5
Purchase
47 IPC6 repair to RUS
7 infantry
4 tanksCombat Moves
BUL (infantry) v 2 infantry (EPL), fighter (CAU)
BST (2 infantry) v 3 infantry (EPL), bomber (CAU)
UKR (tank) v 14 infantry, 4 artillery, 4 tanks (EPL), tank (EUK), 2 tanks (RUS), infantry, artillery, tank (CAU)
FIN (empty) v infantry (KAR)dice
-
UKR
A - 15 infantry, 5 artillery, 8 tanks
Rolls: 10@1 10@2 8@3; Total Hits: 810@1: (5, 1, 5, 2, 4, 6, 1, 6, 3, 3)10@2: (4, 3, 6, 6, 6, 6, 2, 1, 3, 1)8@3: (6, 5, 1, 3, 6, 5, 6, 3)
D - tank
Rolls: 1@3; Total Hits: 11@3: (2) -
UKR taken with 14 infantry, 5 artillery, 8 tanks
BUL
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 5)1@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
BUL round 2
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 2)1@3: (6)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
BUL round 3
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)





