sent a chat so we don’t clutter up this thread
S03 Yoshi (allies+9) vs Gi_Joe (Axis)
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Looks better ^^
Karelia liberated, 1inf lost.
Finland rd1
A: 1inf, 1art, 2fgt, 1BB
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (5, 6)2@3: (1, 3)1@4: (3)
D: 1tnk
Rolls: 1@3; Total Hits: 01@3: (5)
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Finland taken, no losses.
Poland rd1
A: 2inf, 1fgt, 1CA
Rolls: 2@1 2@3; Total Hits: 02@1: (3, 6)2@3: (6, 6)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Poland rd2
A: 2inf, 1fgt
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 3)1@3: (1)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2)
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Results
Norway taken (mt).
Finland taken, no losses.
Karelia liberated, 1inf lost.
Poland taken, 1inf lost.
Burma liberated (mt).NCM
5inf, 1art, 1tnk India -> Burma
2tnk Persia -> Burma
3inf, 1art Trj -> Persia
1inf Persia -> India
2inf Algeria -> Libya
2fgt Karelia -> sz5
1fgt Poland -> sz5
2fgt Finland -> sz5
3CV sz7 -> sz5Place units
5inf, 1art, 1tnk, 1fgt UK
3tnk IndiaCollect $46+10+6=62
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2 ftr land in Iwo (if not, feel free to change)
The only other choice is to let them sink in the Pacific ocean, not sure I prefer that :-D
(not even sure it is possible to let them die if they have a legal place to stand)
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Italy round 7
10 IPC
Buy:
2 armcm:
UKR: 4 inf bul, 2 arm bul, 1 arm blk vs 1 inf -
UKR
A
Rolls: 4@1 3@3; Total Hits: 24@1: (2, 1, 6, 6)3@3: (5, 5, 1)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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cm:
UKR: 4 inf bul, 2 arm bul, 1 arm blk vs 1 inf ==> TKW 1 inf lossnc:
4 inf ita – blkplace:
2 arm ita12 IPC
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US 8:
Purchase
3CV (42)
1DD (8)
1tp (7)Combat Moves:
Sz53 (1tp)
1fgt W. US.Results:
Sz53 cleared, no losses (tp)
NCM:
3fgt India -> Burma
2bmb Australia -> Solomon Islands
2fgt Iwo Jima -> sz56
3fgt W. US. -> sz56
1fgt sz53 -> sz56
1DD sz7 -> sz5
2inf, 1AA W. US. -> W. CanadaPlace Units:
1tp, 1DD, 3CV sz56
Collect $38+10=48
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bump
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Finally caught up on my games, so re-played yours today.
When you blitz an empty territory and want to move your tank back to friendly territory, you are supposed to do it all during the combat move. (GI Joe illegally moved into Norway from Finland with a tank during combat move, and then waited to move the tank back to Finland during noncombat. The proper move is to blitz Norway and move back during the combat move, before rolling any dice)
Minor in this case, but you guys need to know this rule, because it could possibly be major!!
You sure bought yourself a lot of time with that rout in Z51, Joe! You’d better keep making things happen, because Yoshi appears to be “in the driver’s seat”!
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Allways nice if someone watches over you :-D
Yanks Gamerman01 for the heads up.
I checked in tha rulez and see that is it should be in the cm.Next time i’ll mention it in the right part of the game 8-)
And yes the attack in z51 was a succes. -
Germany round 9
51 IPC
Buy:
4 inf
1 rtl
3 arm
2 ftrcm:
KAR: 12 arm arc vs 1 rtl
EPL: 2 inf bul, 2 ftr bul, 3 ftr ger vs 1 inf
POL: 7 inf ger, 2 rtl ger, 2 ftr fra , 3 ftr ger, 1 arm ger vs 1 inf -
KAR
A
Rolls: 12@3; Total Hits: 512@3: (5, 1, 3, 2, 6, 6, 1, 6, 6, 1, 5, 6)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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KAR TKW 1 arm loss, nice defense roll :cry:
EPL
A
Rolls: 2@1 5@3; Total Hits: 22@1: (4, 2)5@3: (2, 4, 5, 3, 4)
D
Rolls: 1@2; Total Hits: 11@2: (2)
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EPL TKW 1 inf loss, and another nice defense :cry:
POL
A
Rolls: 5@1 4@2 6@3; Total Hits: 45@1: (4, 1, 4, 2, 5)4@2: (6, 5, 5, 4)6@3: (4, 2, 3, 5, 4, 2)
D
Rolls: 1@2; Total Hits: 11@2: (1)
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cm:
KAR: 12 arm arc vs 1 rtl ==> TKW 1 arm loss
EPL: 2 inf bul, 2 ftr bul, 3 ftr ger vs 1 inf ==> TKW 1 inf loss
POL: 7 inf ger, 2 rtl ger, 2 ftr fra , 3 ftr ger, 1 arm ger vs 1 inf ==> TKW 1 inf lossnc:
1 aa arc - kar
4 arm bul – ukr
1 inf bul – ukr
4 ftr epl – ukr
2 ftr pol – fra
4 ftr pol - ger
1 inf nwe - gerplace:
2 ftr ger
3 arm ger
1 rtl ger
4 inf ger45 ipc
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Russia 9:
Purchase
6inf (18)
1art (4)Combat Moves:
Karelia (11tnk, 1AA)
5inf, 1art Bel
12tnk RussiaBST ()
1inf BelEpl (1inf)
2inf Bel
1bmb EveArchangel (1inf)
3inf, 1tnk, 1fgt RussiaDice…
Archangel rd1
A: 3inf, 1tnk, 1fgt
Rolls: 3@1 2@3; Total Hits: 13@1: (4, 3, 4)2@3: (3, 6)
D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6)
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Archangel liberated, no losses.
Epl rd1
A: 2inf, 1bmb
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 4)1@4: (2)
D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2)
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