@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsUKcommander vs. aarules–Revised
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Round 1 pending.
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I’m ready once we have national advantages. When I play we roll a die for each nation we play and we use that national advantage. I’ll roll for mine now.
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My national advantages are
Soviet Union-Trans-Siberian Railway
UK-Joint Strike
USA-Island Bases -
Rolling 2d6:
(4, 6) -
Wolf Pack for Germany and Banzai Attacks for Japan. Go ahead and begin with your Soviet move. Please be sure to include your dice rolls within the thread as I didn’t see your rolls for your NA’s. I don’t really care as much with those NA rolls but it’s obviously more important for battles. Thanks and good luck.
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Turn 1 Soviet Builds
8 inf.
Combat Move
1 inf and an art from Caucasus to West Russia
All units from Archangel to West Russia
2 inf 2 tanks and 2 art from Russia to West Russia. Now conduct combat -
For my four inf on one
Rolling 4d6:
(1, 1, 1, 3)
For my 2 art
Rolling 2d6:
(4, 5)
2 inf supported by art
Rolling 2d6:
(3, 4)
3 tanks
Rolling 3d6:
(1, 3, 6) -
5 hits. After your defensive firing choose 5 units to be hit. You have 3 inf, 1 art, and a tank.
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5 hits. After your defensive firing choose 5 units to be hit. You have 3 inf, 1 art, and a tank.
You have to choose all your units!
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3 inf, 1 art
Rolling 4d6:
(2, 2, 3, 3)1 arm
Rolling 1d6:
(5) -
2 hits, Soviet non-combat
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My 2 infantry are hit.
Noncombat move
All men in Kazakh SSR to Caucasus
All men in Novosibirsk to Russia
1 inf from Russia to Archangel
All men from Soviet Far East and Yakut SSR to Buryatia
All men in Evengi National Orkug to Russia
Submarine from sz4 to sea zone 2.
USSR collects 26 IPC’s. Germany’s turn.
I’ll be gone for vacation starting Friday night for 8 days and will have no internet connection so it will be a while before I can get back on. -
Ok that works out well because I’ll be on vacation during the same time. Two things if you could before you go:
1. Place your units that you purchased.
2. Provide a summary of the units you have in each territory.Thanks.
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I place all 8 infantry in Caucasus.
Karelia: 3 inf 1 fighter
Archangel: 1 inf
W. Rus.: 4 inf 2 art 3 arm
Caucasus: 12 inf 1 arm
Buryatia: 6 inf
Russia: 4 inf 1 fighter -
Kindly note that in Revised you may only deploy new units in proportion to how much the territory you are deploying them into is worth IPC wise. This is true irregardless of the fact that you have had the industrial complex from the beginning of the game. Therefore you could only place 4 new infantry in Caucasus. I will therefore assume that you deployed 4 inf in Caucasus and 4 in Moscow. You now have 8 inf in both Caucasus and Moscow. Refer to page 22, “Restrictions on Placement”, in the rulebook for more.
Germany Turn 1
Purchase new units: 8 arm (40 I.P.C.'s)
Combat Phase:
SZ 1
1 sub (SZ 8) to SZ 1SZ 13
1 ftr (W. Eur) to SZ 13
1ftr (Ger) to SZ 13
1 bmb (Ger) to SZ 13Anglo-Egypt/SZ 15
1 trn (SZ 14) with 1 inf, 1 arm (S. Eur) to SZ 15 intended for amphibious assault in Aglo-Egypt, 1 BB (SZ 14) to SZ 15
1 inf, 1 arm from Libya to Anglo-Egypt
1 ftr (Balkans) to SZ 15
1 ftr (Ukr) to Anglo-EgyptKarelia
2 inf, 1 arm, 1 ftr from E. Eur to Karelia
1 inf, 1 ftr from Norway to Karelia
3 inf from Belorussia to Karelia
2 inf from Germany via trn in SZ 5, 2 arm from Germany to Karelia
1 arm from Balkans to Karelia
1 arm from Ukr to Karelia -
SZ 1
1 sub–came from SZ 8, accidently put emoticon there
Rolling 1d6:
(6)SZ 13
2 ftr
Rolling 2d6:
(2, 3)
1 bmb
:dice 1d6SZ 15
1ftr
Rolling 1d6:
(3)
1 BB
Rolling 1d6:
(1)Karelia
8 inf
Rolling 8d6:
(1, 1, 2, 2, 4, 5, 5, 6)
5 arm, 2 ftr
Rolling 7d6:
(2, 2, 3, 4, 4, 5, 5) -
No hit in SZ 1, awaiting return fire from trn.
1 BB hit twice in SZ 13, awaiting return fire.
1 DD hit in SZ 15, awaiting return fire and for the beginning of the amphibious assault into Anglo-Egypt.
5 hits on 3 inf, 1 ftr (all units) in Karelia. Awaiting return fire.
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SZ 1
Rolling 1d6:
(3) -
SZ 13
Rolling 1d6:
(5) -
SZ 15
Rolling 1d6:
(6)





