@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseUKcommander vs. aarules–Revised
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Round 1 pending.
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I’m ready once we have national advantages. When I play we roll a die for each nation we play and we use that national advantage. I’ll roll for mine now.
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My national advantages are
Soviet Union-Trans-Siberian Railway
UK-Joint Strike
USA-Island Bases -
Rolling 2d6:
(4, 6) -
Wolf Pack for Germany and Banzai Attacks for Japan. Go ahead and begin with your Soviet move. Please be sure to include your dice rolls within the thread as I didn’t see your rolls for your NA’s. I don’t really care as much with those NA rolls but it’s obviously more important for battles. Thanks and good luck.
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Turn 1 Soviet Builds
8 inf.
Combat Move
1 inf and an art from Caucasus to West Russia
All units from Archangel to West Russia
2 inf 2 tanks and 2 art from Russia to West Russia. Now conduct combat -
For my four inf on one
Rolling 4d6:
(1, 1, 1, 3)
For my 2 art
Rolling 2d6:
(4, 5)
2 inf supported by art
Rolling 2d6:
(3, 4)
3 tanks
Rolling 3d6:
(1, 3, 6) -
5 hits. After your defensive firing choose 5 units to be hit. You have 3 inf, 1 art, and a tank.
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5 hits. After your defensive firing choose 5 units to be hit. You have 3 inf, 1 art, and a tank.
You have to choose all your units!
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3 inf, 1 art
Rolling 4d6:
(2, 2, 3, 3)1 arm
Rolling 1d6:
(5) -
2 hits, Soviet non-combat
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My 2 infantry are hit.
Noncombat move
All men in Kazakh SSR to Caucasus
All men in Novosibirsk to Russia
1 inf from Russia to Archangel
All men from Soviet Far East and Yakut SSR to Buryatia
All men in Evengi National Orkug to Russia
Submarine from sz4 to sea zone 2.
USSR collects 26 IPC’s. Germany’s turn.
I’ll be gone for vacation starting Friday night for 8 days and will have no internet connection so it will be a while before I can get back on. -
Ok that works out well because I’ll be on vacation during the same time. Two things if you could before you go:
1. Place your units that you purchased.
2. Provide a summary of the units you have in each territory.Thanks.
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I place all 8 infantry in Caucasus.
Karelia: 3 inf 1 fighter
Archangel: 1 inf
W. Rus.: 4 inf 2 art 3 arm
Caucasus: 12 inf 1 arm
Buryatia: 6 inf
Russia: 4 inf 1 fighter -
Kindly note that in Revised you may only deploy new units in proportion to how much the territory you are deploying them into is worth IPC wise. This is true irregardless of the fact that you have had the industrial complex from the beginning of the game. Therefore you could only place 4 new infantry in Caucasus. I will therefore assume that you deployed 4 inf in Caucasus and 4 in Moscow. You now have 8 inf in both Caucasus and Moscow. Refer to page 22, “Restrictions on Placement”, in the rulebook for more.
Germany Turn 1
Purchase new units: 8 arm (40 I.P.C.'s)
Combat Phase:
SZ 1
1 sub (SZ 8) to SZ 1SZ 13
1 ftr (W. Eur) to SZ 13
1ftr (Ger) to SZ 13
1 bmb (Ger) to SZ 13Anglo-Egypt/SZ 15
1 trn (SZ 14) with 1 inf, 1 arm (S. Eur) to SZ 15 intended for amphibious assault in Aglo-Egypt, 1 BB (SZ 14) to SZ 15
1 inf, 1 arm from Libya to Anglo-Egypt
1 ftr (Balkans) to SZ 15
1 ftr (Ukr) to Anglo-EgyptKarelia
2 inf, 1 arm, 1 ftr from E. Eur to Karelia
1 inf, 1 ftr from Norway to Karelia
3 inf from Belorussia to Karelia
2 inf from Germany via trn in SZ 5, 2 arm from Germany to Karelia
1 arm from Balkans to Karelia
1 arm from Ukr to Karelia -
SZ 1
1 sub–came from SZ 8, accidently put emoticon there
Rolling 1d6:
(6)SZ 13
2 ftr
Rolling 2d6:
(2, 3)
1 bmb
:dice 1d6SZ 15
1ftr
Rolling 1d6:
(3)
1 BB
Rolling 1d6:
(1)Karelia
8 inf
Rolling 8d6:
(1, 1, 2, 2, 4, 5, 5, 6)
5 arm, 2 ftr
Rolling 7d6:
(2, 2, 3, 4, 4, 5, 5) -
No hit in SZ 1, awaiting return fire from trn.
1 BB hit twice in SZ 13, awaiting return fire.
1 DD hit in SZ 15, awaiting return fire and for the beginning of the amphibious assault into Anglo-Egypt.
5 hits on 3 inf, 1 ftr (all units) in Karelia. Awaiting return fire.
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SZ 1
Rolling 1d6:
(3) -
SZ 13
Rolling 1d6:
(5) -
SZ 15
Rolling 1d6:
(6)