Test summary from TripleA, engine version: 2.7.14861, time: 21:29:40
Savegame
Gsh34 (Axis) vs. Axisplaya (Allies) G40 Alpha +.2 (no tech)
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hehe, don’t worry, you were right on this one !
Ahhh, Axisplaya, I think this will be an enjoyable game with you indeed!
Yup and whatever the issue of this game, i will ask for a rematch ! (if you have time of course).
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Italy round 1,
NCM:
inf, art Eth > Sud
art Lib > Tob
2 fig, tac z93 > SitaPlacement:
DD in sz 95Collect Income:
17 territories - 1 French DD convoy raid +2 ipc saved = 18 ipcIt is bedtime for me now. I will await your French turn and hopefully proceed with the Germans tomorrow. Good night.
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France 1
NCM
inf Syr » Trj
inf Fwa » Fca
inf Mor » tr sz92
dd sz72 » sz58 -
Germany round 2 (70 ipc)
Purchase:
10 TTCombat Movement:
3 tac, 2 fig, sbr Wgr > z92That is it. Here is the combat movement map for your enjoyment.
Do you scramble? -
On the map there is 7 planes and you just declared 6 of them…but it doesn’t matter since i will not scramble.
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i didn’t mention it, but you can, of course, roll for 7 planes.
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Battle for z92
attacker: 2 fig, 3 tac, 1 sbr
Rolls: 3@3 3@4; Total Hits: 43@3: (6, 3, 5)3@4: (2, 2, 2)defender: CA
Rolls: 1@3; Total Hits: 11@3: (1) -
I meant to only bring 6 planes, so that is all I brought. Also, my BB repaired. I had forgot to mention that and correct it on the map.
z 92 cwlo 1fig
NCM
Planes z 92 > Alg
5 inf Fin > Nor
2 tank Wfr > Wgr
3 tank, art Fra > Wgr
3 tank Yugo > Wgr
art Wfr > Fra
TT z113 > z112
SS z111 > z109
SS z112 > z109
3 inf, 3 art Wgr > Gre
8 inf Yugo > Hun
5 inf Bul > Yugo
1 inf Fin > TT z112 > WgrPlacement:
10 TT z 112Collect Income:
41 territories + 10 NOs = 51 IPCI await the sleeping Bear’s turn….
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won’t be long !
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Russia 2
Buy:
4tnk (24)
3inf (9)
1art (4)NCM per map
Place units:
3tnk Sukr
2inf, 1art Nov
1inf, 1tnk RusCollect : 37 IPC
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Japan, round 2 (44 ipc)
Purchase:
6 TT (42) + save 2 = 44Combat Movement
2 inf Cha > Sui (walk in)Noncombat Movement:
all stuff in z 27 > z 64
all stuff in z 9 > z 11
5 inf, art, tank Jap > TTs z 6
3 art Kor > TTs z 6
all stuff in z 6 > z 9 (troops in TTs have to remain on it)
fig, tac Ksu > Jap
5 inf, art Hun > Anh
art Man > Kor
2 inf Kor > ManI think that was everything. The map should match my typed out orders. I await the Allied response….
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Oops, I forgot to place my transports and do the collect income…
Placement:
6 TT in z 6Collect Income:
30 territories + 10 NO + 2 saved = 42 -
ok, i was about to post a corrected map ! :-D
I dunno if i’ll do US tonight. Have to think and calculate .
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Axisplaya,
If it is alright with you, may I redo one NCM and not move all of my ships from z 9 > z11? I would like to keep all of them in z 9 except for the TT. The TT that started in z 9 I do want to move to z 11. If you say no, that is alright too. I know I’ve already posted and you’ve spent time thinking about your turn. No hard feelings if that change offends you and you don’t want to allow me to do it.
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Ok, i’ll stick with the plan…
US 2
Buy:
2inf (6)
6tnk (36)
1fgt (10)NCM
3inf, 2art Cus » Wus
3mec Eus » Wus
Fleet sz101 with 1fgt, 1tac » sz89
2fgt sz10 » Wus
1AC, 1tr sz101 » sz89
1dd sz35 » sz54
1ss sz35 » sz23Place units:
2tnk, 1fgt Wus
3tnk Cus
2inf, 1tnk EusCollect : 52 IPC
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Axisplaya,
If it is alright with you, may I redo one NCM and not move all of my ships from z 9 > z11? I would like to keep all of them in z 9 except for the TT. The TT that started in z 9 I do want to move to z 11. If you say no, that is alright too. I know I’ve already posted and you’ve spent time thinking about your turn. No hard feelings if that change offends you and you don’t want to allow me to do it.
I have already done my moves…. BUT ( :-D )…I have no problem with you changing some of your NCM.
Just put your ships where you want using my map, and then i will see if it changes anything for my moves and purchases.
I’m asking you this because i don’t feel like redoing the typing and the map. So just make your changes from my map, and i’ll go on from there. -
Ok, since i want to finish my turn: i have put all your ships in sz9 excepted for 1tr loaded in sz11.
Since you said nothing about your units in sz64, i left them there. If you want them in sz9 also, i got no problem with that. If you want them to do anything else, than going into sz64 of sz9, then it really may affect Anzac turn…
China 2
Buy : 3art (12), 1inf (3)
CM
Kwa
1inf Yun walk inHun
1inf Yun walk inSui (2inf)
2inf She
1fgt YunSui
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 3)1@3: (2)
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
Sui rd2
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (5) -
Sui rd3
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 4)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Sui rd 4
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 3)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (2)





