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Gsh34 (Axis) vs. Axisplaya (Allies) G40 Alpha +.2 (no tech)

  • 10

    Uk 1

    Buy:
    Uk = 9 inf (27) save 1

    Ind = 3inf (9), 2mec (8 )

    DOW JAPAN

    CM

    sz106 (1ss)
    1dd sz109

    sz106 (1st hit win)

    DiceRolls: 10@2; Total Hits: 410@2: (4, 2, 1, 1, 3, 5, 4, 5, 1, 3)

    DiceRolls: 10@1; Total Hits: 310@1: (1, 6, 6, 6, 6, 1, 4, 4, 5, 1)

  • 10

    Arg…

    NCM

    Inf, art Ont » Cus
    tnk Que » Cus
    tr sz109 » sz92
    fleet sz98 with 1art Alx » sz 96 pick up 1art Mal » sz92
    tac sz98 » Gib
    fgt Mal » Gib
    2inf, 1tnk Alx » Egy
    1inf Sud » Egy
    2inf Saf » rho
    1dd sz71 » sz83
    Ca sz91 » sz92
    inf, fgt Sco » Uk
    2inf, 1fgt Bur » Yun
    6inf, 1AAgun Ind » Bur
    tr sz39 with art Ind » sz79 pick up 1inf Wind » sz80 Cpr Activate
    fgt, tac Ind » Yun
    3inf Mal » Shn
    BB sz37 » sz39
    Ca sz39 » sz80

    Place units:
    9inf Uk
    3inf, 2mec Ind

    Collect :
    Uk = 33 + 1 saved = 34 IPC
    Ind = 22 IPC

    gsh34_vs_Axisplay_1fUk.AAM

  • 10

    Anzac 1

    Buy:
    1tr (7)
    1inf (3)

    NCM

    2inf Nsw » tr sz62 » sz 42 Jav walk in
    rest of NCM per map

    Place units:
    1tr sz62
    1inf Nsw

    Collect : 19 IPC

    gsh34_vs_Axisplay_1gAnz.AAM


  • Since the US is neutral, the UK can not move the its Canadian troops into Cus.  Please place them where you would like to in Canada.  I will get to our game later tonight hopefully.

  • 10

    Oops that’s right. I often forget this…

    Just put my Uk units where they were before you play Italy please.

    Sorry.


  • Italy round 1 (10 ipc)
    Purchase: 1 DD (8) + save 2 = 10

    Combat movement:
    BB, CA, z97 > z92
    CA, 2 DD, SS z95 > z92
    fig, tac Nita > z93 (2 move remain)
    fig Sita > z93 (3 move remain)
    2 inf, 2 art Nita > Sfr
    1 inf Sita > TT z95, 1 tank Nita > TT z95, loaded TT z95 > z94 > Tun
    4 inf Sita > 2 TT z97 > z 94 > Alg
    3 inf, art, mech, tank Tob > Alx
    1 inf Lib > Tun
    1 inf Eth > Sud
    1 inf Iso > Ken

    Map with combat movement is included for your viewing.
    scramble orders for sz 92?

    gsh34_vs_Axisplay_1hItaly_combat_movment.AAM


  • For the UK,  I think you missed a convoy raid for -2 ipc in sz 106.  Can you please check that and verify?


  • @Axisplaya:

    Oops that’s right. I often forget this…

    Just put my Uk units where they were before you play Italy please.

    Sorry.

    Done.  Units moved back to original positions.  This is something I will often forget in the Pacific.  A lot of times I will have US units landing in Allied islands before actually being at war.  Happens to almost everyone I do believe.

  • 10

    Ok, i will scramble 2fgt, 1tac in sz92

    At the end of UK1, UK had all his territories (28) + 1 saved (1) + Cpr (2) + 1NO (5) -2 conv (-2) for a total of 34.


  • @Axisplaya:

    Ok, i will scramble 2fgt, 1tac in sz92

    At the end of UK1, UK had all his territories (28) + 1 saved (1) + Cpr (2) + 1NO (5) -2 conv (-2) for a total of 34.

    I just didn’t see you note the convoy raid when noting your collect income.  That is why I asked.


  • Per rules, I will do the amphibious assaults first.

    Tun battle:

    Attacker: 2 inf, 1 tank
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 6)1@3: (1)

    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Tun cwlo 1 inf

    Battle for Alg:

    attacker: 4 inf
    DiceRolls: 4@1; Total Hits: 24@1: (4, 5, 1, 1)

    defender: 1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Alg twol

    Battle for Alx:

    Attacker: 3 inf, art, mech, tank
    DiceRolls: 3@1 2@2 1@3; Total Hits: 03@1: (4, 5, 4)2@2: (6, 3)1@3: (4)

    Defender: 1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • reroll Alx:

    attacker: 3 inf, mech, art, tank
    DiceRolls: 3@1 2@2 1@3; Total Hits: 13@1: (2, 1, 5)2@2: (5, 3)1@3: (6)

    defender: 1 inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Alx twlo 1 inf

    Battle for Sfr:

    attacker: 2 inf, 2 art
    DiceRolls: 4@2; Total Hits: 34@2: (2, 2, 1, 4)

    defender: inf, art
    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)


  • Sfr twlo 1 inf

    Battle for sz 93:

    attacker: 2 fig, tac
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (3, 4)1@4: (1)

    defender: CA, DD
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)


  • sz 93 cwol

    The big Italian battle for the round. I don’t know what your order of loss is, so I am going to roll my attack dice and allow you to choose first before seeing how many hits you have in return…just like in a FTF game.  Feel free to roll your own defensive dice if you want when you reply or I can roll for you…makes no difference to me.

    Battle for sz 92:

    Attacker: BB, 2 CA, 2 DD, SS (note:  per rules, my sub will be first 2 rolled.  If it is a hit, it must be taken on your ships.)
    DiceRolls: 3@2 2@3 1@4; Total Hits: 23@2: (6, 1, 2)2@3: (4, 6)1@4: (6)

    Defender: CV, 2 CA, DD, 2 fig, tac

  • 10

    i will lose the AC

  • 10

    When you play, you can just do all the rolls you need for any battle. Unless your a good hacker and have cracked the dicey, it won’t make a difference !  :lol:


  • @Axisplaya:

    When you play, you can just do all the rolls you need for any battle. Unless your a good hacker and have cracked the dicey, it won’t make a difference !  :lol:

    Ok, it is just that sometimes in FTF games I have seen people be selective on their losses based on how many hits they receive.  You know, they hit back very well and therefore can afford to keep the bomber and lose a tank vs not knowing how they would hit they may choose to lose the bomber first on most instances.

    Anyways, I will listen to you roll all the dice at once from now on.

    sz 92 defense: CV, 2 CA, DD, 2 fig, tac
    DiceRolls: 2@2 3@3 2@4; Total Hits: 32@2: (2, 4)3@3: (4, 5, 5)2@4: (2, 4)

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