@The_Good_Captain Game History
Round: 1 Place Submarines - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 2 to 0 EDIT: Turning off Edit Mode Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 G-bomber moved from Sicily to Malta 2 tanks moved from El Agheila to Zella 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 1 scoutcar and 2 tanks moved from Zella to Mersa Brega Combat - Germans Battle in Mersa Brega Germans attack with 1 G-antitank, 1 artillery, 1 mech, 1 scoutcar and 2 tanks British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda Germans win with 1 G-antitank, 1 artillery and 2 tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech and 1 scoutcar Casualties for British: 1 artillery, 1 infantry and 1 matilda Turning on Edit Mode EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 tank EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 1 1-supply EDIT: Turning off Edit Mode Battle in Malta Germans attack with 1 G-bomber British defend with 2 1-supplys and 1 UK-fighter 1 UK-fighter owned by the British lost in Malta Germans win with 1 G-bomber remaining. Battle score for attacker is 10 Casualties for British: 1 UK-fighter Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega 1 G-bomber moved from Malta to Sicily Place Units - Germans 1 5-supply, 1 G-bomber, 2 artilleries and 1 truck placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Tripoli Convoy G to Sea Zone 13 1 G-bomber and 1 G-fighter moved from Tripoli to Sea Zone 13 End Turn - GermansGsh34 (Axis) vs. Axisplaya (Allies) G40 Alpha +.2 (no tech)
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Since the US is neutral, the UK can not move the its Canadian troops into Cus. Please place them where you would like to in Canada. I will get to our game later tonight hopefully.
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Oops that’s right. I often forget this…
Just put my Uk units where they were before you play Italy please.
Sorry.
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Italy round 1 (10 ipc)
Purchase: 1 DD (8) + save 2 = 10Combat movement:
BB, CA, z97 > z92
CA, 2 DD, SS z95 > z92
fig, tac Nita > z93 (2 move remain)
fig Sita > z93 (3 move remain)
2 inf, 2 art Nita > Sfr
1 inf Sita > TT z95, 1 tank Nita > TT z95, loaded TT z95 > z94 > Tun
4 inf Sita > 2 TT z97 > z 94 > Alg
3 inf, art, mech, tank Tob > Alx
1 inf Lib > Tun
1 inf Eth > Sud
1 inf Iso > KenMap with combat movement is included for your viewing.
scramble orders for sz 92? -
For the UK, I think you missed a convoy raid for -2 ipc in sz 106. Can you please check that and verify?
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Oops that’s right. I often forget this…
Just put my Uk units where they were before you play Italy please.
Sorry.
Done. Units moved back to original positions. This is something I will often forget in the Pacific. A lot of times I will have US units landing in Allied islands before actually being at war. Happens to almost everyone I do believe.
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Ok, i will scramble 2fgt, 1tac in sz92
At the end of UK1, UK had all his territories (28) + 1 saved (1) + Cpr (2) + 1NO (5) -2 conv (-2) for a total of 34.
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Ok, i will scramble 2fgt, 1tac in sz92
At the end of UK1, UK had all his territories (28) + 1 saved (1) + Cpr (2) + 1NO (5) -2 conv (-2) for a total of 34.
I just didn’t see you note the convoy raid when noting your collect income. That is why I asked.
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Per rules, I will do the amphibious assaults first.
Tun battle:
Attacker: 2 inf, 1 tank
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 6)1@3: (1)Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
Tun cwlo 1 inf
Battle for Alg:
attacker: 4 inf
Rolls: 4@1; Total Hits: 24@1: (4, 5, 1, 1)defender: 1 inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Alg twol
Battle for Alx:
Attacker: 3 inf, art, mech, tank
Rolls: 3@1 2@2 1@3; Total Hits: 03@1: (4, 5, 4)2@2: (6, 3)1@3: (4)Defender: 1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
reroll Alx:
attacker: 3 inf, mech, art, tank
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (2, 1, 5)2@2: (5, 3)1@3: (6)defender: 1 inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Alx twlo 1 inf
Battle for Sfr:
attacker: 2 inf, 2 art
Rolls: 4@2; Total Hits: 34@2: (2, 2, 1, 4)defender: inf, art
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Sfr twlo 1 inf
Battle for sz 93:
attacker: 2 fig, tac
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 4)1@4: (1)defender: CA, DD
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4) -
sz 93 cwol
The big Italian battle for the round. I don’t know what your order of loss is, so I am going to roll my attack dice and allow you to choose first before seeing how many hits you have in return…just like in a FTF game. Feel free to roll your own defensive dice if you want when you reply or I can roll for you…makes no difference to me.
Battle for sz 92:
Attacker: BB, 2 CA, 2 DD, SS (note: per rules, my sub will be first 2 rolled. If it is a hit, it must be taken on your ships.)
Rolls: 3@2 2@3 1@4; Total Hits: 23@2: (6, 1, 2)2@3: (4, 6)1@4: (6)Defender: CV, 2 CA, DD, 2 fig, tac
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i will lose the AC
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When you play, you can just do all the rolls you need for any battle. Unless your a good hacker and have cracked the dicey, it won’t make a difference ! :lol:
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When you play, you can just do all the rolls you need for any battle. Unless your a good hacker and have cracked the dicey, it won’t make a difference ! :lol:
Ok, it is just that sometimes in FTF games I have seen people be selective on their losses based on how many hits they receive. You know, they hit back very well and therefore can afford to keep the bomber and lose a tank vs not knowing how they would hit they may choose to lose the bomber first on most instances.
Anyways, I will listen to you roll all the dice at once from now on.
sz 92 defense: CV, 2 CA, DD, 2 fig, tac
Rolls: 2@2 3@3 2@4; Total Hits: 32@2: (2, 4)3@3: (4, 5, 5)2@4: (2, 4) -
just like in a FTF game.
I like that ! :-)
That’s why i asked for declaring losses at the end of each battle instead of a summary at the end of the round. In FTF game, would you dare tell your oponent at the end of each battle : i’ll declare my losses for that last round of combat at the end of my turn !
But so many players do just that in play by forum…. -
When you play, you can just do all the rolls you need for any battle. Unless your a good hacker and have cracked the dicey, it won’t make a difference ! :lol:
Ok, it is just that sometimes in FTF games I have seen people be selective on their losses based on how many hits they receive. You know, they hit back very well and therefore can afford to keep the bomber and lose a tank vs not knowing how they would hit they may choose to lose the bomber first on most instances.
Anyways, I will listen to you roll all the dice at once from now on.
Don’t ! what you’re doing is perfect. It’s the way it’s suposed to be !
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When you play, you can just do all the rolls you need for any battle. Unless your a good hacker and have cracked the dicey, it won’t make a difference ! :lol:
Ok, it is just that sometimes in FTF games I have seen people be selective on their losses based on how many hits they receive. You know, they hit back very well and therefore can afford to keep the bomber and lose a tank vs not knowing how they would hit they may choose to lose the bomber first on most instances.
Anyways, I will listen to you roll all the dice at once from now on.
Don’t ! what you’re doing is perfect. It’s the way it’s suposed to be !
I don’t know if we are saying exactly the same thing. The rules actually state that the Attacker rolls first and the defender immediately chooses their casualties. Then the Defender rolls and the attacker gets to choose his casualties. Here, the attacker and defender roll at once and then both choose casualties. This deviates from the rules and gives an advantage to the defender. Granted, most of the time this doesn’t matter, but in naval battles and land battles with strategic bombers, mechs, art, I often find what I think their OOL is different then what they give me.
Anyways, if you say it is normal to roll all attacking and all defending dice at once, even for some of these complicated battles, I will go with what is customary.





