Just trying to set up a new forum for a private game.
Gsh34 (Axis) vs. Axisplaya (Allies) G40 Alpha +.2 (no tech)
-
Thank you for giving me the abbreviations and what they mean. I had seen them before when checking out other people’s threads but I had no idea what they meant. I’ll try my best to not mix them up when I type them out.
I have no problem with typing out tricky NCM. I would expect that to be minimum one does.
Ok, back to the game.
Japan, round 1: 26 IPC to spend
Purchase:
3 transports, save 5 ipcCombat movement:
2 inf Jeh > Cha (walk in)
3 inf Ksu > Anh (walk in)
3 inf, 1 art Kwa > Hun
3 inf Ksi > Hun
3 inf Sha > Anh (walk in)
1 fig, 1 tac Ksu > Hun (2 movement remaining) -
Battle for Hun:
attacker:
6 inf, 1 art, 1 fig, 1 tac
defender:
2 infattacker:
Rolls: 5@1 2@2 1@3 1@4; Total Hits: 45@1: (2, 5, 6, 5, 2)2@2: (1, 2)1@3: (3)1@4: (2)defender:
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Hun twlo: 1 inf
NCM:
1 fig, 1 tac Hun > Ksu
CV, DD, fig, tac z33 > z27
1 inf, 1 art Jap > TT in z6
BB, CA, 2 DD, SS, 2 CV, 2 fig, 1 loaded TT z6 > z 9
2 fig Jap > z9 (land on carrier)
2 tac z 6 > Jap
1 fig Kor > Jap
1 art Ksu > TT in z 19
BB, DD, SS, TT with one art z19 > z6 and art offloads into Kor
1 fig Oki > Jap
2 fig, 2 tac Man > Jap
1 art Ksi > TT in z 20 > TT with art > z19 and loads inf in Oki > z6 and offloads inf and art into Kor
CA z20 > z6
1 fig For > Jap
6 inf, art, mech, aa gun Man > Kor
1 art Jeh > ManOk, I think that was all the NCM…phew!!!
-
Placement:
3 transports into z6Collect income:
29 territories + 10 NOs + saved 5 = 44 IPCQuestion, is it customary for a person to post their combat movement map before rolling? If it is, I forgot to do that.
-
BB, CA, 2 DD, SS, 2 CV, 2 fig, 1 loaded TT z6 > z 9
2 fig Jap > z9 (land on carrier)Uh oh…… :-o
The Kill America strat then…
that will be my 2nd time i have to deal with that…
-
Who knows, play your cards correctly and maybe I’ll have to call it off.
-
You don’t have to do it now unless you are comfortable with it, but I politely ask if at the end of our game you could steer me in the direction of the other KAF game you played. I put a lot thought into this and I am really curious to see some real game experience to know if there is anything to this strategy or not.
-
Can tell you i didn’t see it coming at all 1st time and had a very hard time stoping it.
But it was much less powerful than your set of moves. 1st time i play against K America First when it is declared from the start.
I might sleep on that position before i post. Have to think about it. -
Sleep well my kind opponent. I will look forward to your moves when ever you decide them.
-
US 1
Buy:
2inf (6)
1art (4)
3mec (12)
1tnk (6)
1dd (8 )
1AC (16)NCM
Fleet sz26 + 2inf Haw » sz10 » Wus
2fgt Haw » sz10
1inf, 3mec, 1tnk, 1bmb Cus » Wus
1inf, 1art Eus » Cus
1fgt Eus » WusPlace units:
1dd, 1AC sz10
1tnk Wus
2inf, 1art Cus
3mec EusCollect : 52 IPC
-
China 1
Buy: 3art (12)
No CM
NCM per map
Place units: 3art Yun
Collect : 15 IPC
Map
-
Uk 1
Buy:
Uk = 9 inf (27) save 1Ind = 3inf (9), 2mec (8 )
DOW JAPAN
CM
sz106 (1ss)
1dd sz109sz106 (1st hit win)
Rolls: 10@2; Total Hits: 410@2: (4, 2, 1, 1, 3, 5, 4, 5, 1, 3)
Rolls: 10@1; Total Hits: 310@1: (1, 6, 6, 6, 6, 1, 4, 4, 5, 1) -
Arg…
NCM
Inf, art Ont » Cus
tnk Que » Cus
tr sz109 » sz92
fleet sz98 with 1art Alx » sz 96 pick up 1art Mal » sz92
tac sz98 » Gib
fgt Mal » Gib
2inf, 1tnk Alx » Egy
1inf Sud » Egy
2inf Saf » rho
1dd sz71 » sz83
Ca sz91 » sz92
inf, fgt Sco » Uk
2inf, 1fgt Bur » Yun
6inf, 1AAgun Ind » Bur
tr sz39 with art Ind » sz79 pick up 1inf Wind » sz80 Cpr Activate
fgt, tac Ind » Yun
3inf Mal » Shn
BB sz37 » sz39
Ca sz39 » sz80Place units:
9inf Uk
3inf, 2mec IndCollect :
Uk = 33 + 1 saved = 34 IPC
Ind = 22 IPC -
Anzac 1
Buy:
1tr (7)
1inf (3)NCM
2inf Nsw » tr sz62 » sz 42 Jav walk in
rest of NCM per mapPlace units:
1tr sz62
1inf NswCollect : 19 IPC
-
Since the US is neutral, the UK can not move the its Canadian troops into Cus. Please place them where you would like to in Canada. I will get to our game later tonight hopefully.
-
Oops that’s right. I often forget this…
Just put my Uk units where they were before you play Italy please.
Sorry.
-
Italy round 1 (10 ipc)
Purchase: 1 DD (8) + save 2 = 10Combat movement:
BB, CA, z97 > z92
CA, 2 DD, SS z95 > z92
fig, tac Nita > z93 (2 move remain)
fig Sita > z93 (3 move remain)
2 inf, 2 art Nita > Sfr
1 inf Sita > TT z95, 1 tank Nita > TT z95, loaded TT z95 > z94 > Tun
4 inf Sita > 2 TT z97 > z 94 > Alg
3 inf, art, mech, tank Tob > Alx
1 inf Lib > Tun
1 inf Eth > Sud
1 inf Iso > KenMap with combat movement is included for your viewing.
scramble orders for sz 92? -
For the UK, I think you missed a convoy raid for -2 ipc in sz 106. Can you please check that and verify?
-
Oops that’s right. I often forget this…
Just put my Uk units where they were before you play Italy please.
Sorry.
Done. Units moved back to original positions. This is something I will often forget in the Pacific. A lot of times I will have US units landing in Allied islands before actually being at war. Happens to almost everyone I do believe.
-
Ok, i will scramble 2fgt, 1tac in sz92
At the end of UK1, UK had all his territories (28) + 1 saved (1) + Cpr (2) + 1NO (5) -2 conv (-2) for a total of 34.





