@newenr85 @FranceNeedsMorePower
scrambling
0f85aba6-1aa7-4c1e-8431-89f76c4c4634-image.png
Gsh34 (Axis) vs. Axisplaya (Allies) G40 Alpha +.2 (no tech)
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Come on….
Pol
Rolls: 1@1 2@2; Total Hits: 11@1: (1)2@2: (4, 6)
Rolls: 3@2; Total Hits: 03@2: (5, 5, 6) -
Pol
Rolls: 1@1 2@2; Total Hits: 11@1: (1)2@2: (4, 6)
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
Pol rd3
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Rolls: 1@2; Total Hits: 01@2: (5) -
Pol twlo 1inf. 1st time of the game i take a chance against a AAgun with russian aircraft, and it doesn’t miss….
NCM
all units excepted 1 inf Epl » Nukr
3inf Sukr » Nukr
1mec Rus » Nukr
2inf Smo » Bel
6inf Volo » Smo
7inf rus » Bry
All air Rom » Nukr
3inf Fin » Kar
AAgun Bury » SakPlace units:
1inf Nov
8inf, 1art, 1fgt Rus
3inf VoloCollect : 48 + 2saved = 50 IPC
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Pol twlo 1inf. 1st time of the game i take a chance against a AAgun with russian aircraft, and it doesn’t miss….
Well, I did put the AA gun in there for a reason you know. Also, I fear for the big Russian battle whenever that happens. The dice have been too good to me to hold out forever.
I’ll get to my Japanese turn later. It will take me too long to type everything out at this point tonight.
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Pol twlo 1inf. 1st time of the game i take a chance against a AAgun with russian aircraft, and it doesn’t miss….
Well, I did put the AA gun in there for a reason you know.
Hmm….and what would that be ? :lol: :lol: :lol:
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Hmm…i’m looking at the russian position, and i hate my NCMs…
If you don’t mind, i will add these:2mec, 6tnks Bel » Nukr
12inf, 1art, 4tnk, AAgun Bel » ArcHere is the corrected map.
Sorry.
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No problem on your changing NCMs. I will say this….I was planning on you building out of the Ukrainian complex that I bombed. If I end up taking that thing over in its damaged state, I’ll be upset with myself. That was only the second time I’ve ever bombed one of the Russian minor complexes and it would also mark the second time I would have to repair the damage that I caused! So, please do me a favor and repair it for me so I don’t feel so foolish. :-D
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I won’t repair it, but i guarantee you that what you did is still a very good move .
I would do that 100% of the time, even if i knew i would have to pay to repair it myself when i play the Axis. -
Axisplaya,
I won’t be able to take my turn tonight either. I know I have stuff going on tomorrow night and Saturday night also. I’ll see if I can squeeze in my sometime on the side. I know what I want to do, I’m just terribly slow at typing everything out so bear with me on this delay.
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“…squeeze in my turn…” That is what I meant to say.
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No problem man. Just post when you can/want. This is suposed to be fun. :-)
No obligation there.At least you tell me before you’re not going to be able to post. Thing that i haven’t done myself last time
:roll: -
Japan, round 6
Purchase (56 ipc)
8 infantry (24 ipc)
2 sbr (24)
save 8
total = 56 ipcCombat
DD z45 > z37
BB, 2 CA z45 > z41
8 inf Hop > She
2 sbr, 1 fig For > Ksi (sbr have 5 move remaining, fighter has 3 move remaining)
1 inf, 2 fig, 1 tac Man > Amu (3 move remain)
1 inf, 1 art Guam > TT z21 > z43 > Borneo
1 inf, 1 art Ngu > TT z46 > z42 > Java
1 art Phi > 1 TT z 35 > z44 > Cel
4 inf, 3 art, 1 tank Dgu > 4 TT z45 > z41 > Sum
2 fig, 2 tac z55 > z37 (1 move remain and land on CVs)
1 inf, 1 art Phi > 1 TT z35 > z41 > Sum
1 tac z35 > z37 (2 move remain) -
Per rules, amphibious assault is first.
Battle for Sumatra:
attacker: 1 BB, 2 CA, 5 inf, 4 art, 1 tank
Rolls: 1@1 8@2 3@3 1@4; Total Hits: 41@1: (5)8@2: (1, 2, 5, 3, 3, 5, 6, 5)3@3: (5, 4, 3)1@4: (4)defender: 1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Sum twlo 1 infantry
Battle for Ksi:
attacker: 1 fig, 2 sbr
Rolls: 1@3 2@4; Total Hits: 31@3: (3)2@4: (2, 1)defender:
Rolls: 1@2; Total Hits: 01@2: (5) -
Ksi cwol
Battle for Amu
attacker: 1 inf, 2 fig, 1 tac
Rolls: 1@1 2@3 1@4; Total Hits: 41@1: (1)2@3: (3, 3)1@4: (3)defender: 1 inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Amu twol
NCM
1 inf Cha > Hop
1 mech Jeh > Hop
1 inf Jeh > Cha
1 fig, 2 sbr Ksi > Hop
1 tac Amu > Jap
2 fig Amu > Cha
1 DD z21 > z43
1 DD z46 > z42Ohhh, one more battle….
Battle for z37
attacker: 1 DD, 2 fig, 3 tac
Rolls: 1@2 3@3 2@4; Total Hits: 51@2: (2)3@3: (3, 2, 4)2@4: (4, 1)defender: 1 SS
Rolls: 1@1; Total Hits: 01@1: (2) -
z37 cwol
Ok, I’ll keep my previous NCMs and continue on with them….
1 BB, 1 DD, 2 CV, 1 TT z55 > z41
1 CV z 35 > z41
2 fig, 3 tac z 37 > z41
1 tac Car > z 41
1 fig z35 > Hop
2 fig Car > For
1 SS z54 > z42
1 SS z62 > 56Ok, so, I want to change some thing here. The one infantry and one mech from Jeh will go to Anh instead. The two fighters and two strategic bombers currently in Hop will go to Anh instead. The two fighters from Amu will go to Anh also. Don’t worry, these are all legal moves. I just don’t want to have to find, delete and then retype their movements. That is pain in the butt for me. :-)
Placement:
8 inf, 2 sbr in JapanCollect income:
48 territories + 10 NOs + 8 saved = 66 ipcI await the Allied response…
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US 6
Buy:
2tr (14)
5dd (40)
1ss (6)
1fgt (10)CM
Mar
1inf Hal » tr sz26 » sz 22 Mar walk inSol
1inf Hal » tr sz49 » sz 22 Sol walk inCar (3inf)
3inf, 2art, 1tnk Haw » 3tr sz26 » sz33 » Car
1BB, 3CA sz26 BombardCar
Bombard
Rolls: 3@3 1@4; Total Hits: 33@3: (3, 5, 1)1@4: (3)Attack
Rolls: 1@1 4@2 1@3; Total Hits: 41@1: (1)4@2: (5, 6, 1, 2)1@3: (1)Defense
Rolls: 3@2; Total Hits: 13@2: (3, 1, 4) -
Car twlo 1inf
NCM
2ss sz26 » sz6
rest of the fleet sz26 » sz 33
bmb Wus » Haw
2tnk Wus » Eus
1art, 2tnk Smx » 3tr sz89 » sz86 » Bra activate
2inf, 2tnk Smx » 2tr sz89 » sz91 » Gib
1tnk Cus » tr sz101 » sz89 pick up 1inf Smx » sz91 » Gib
2inf Smx » Cus
2ss, 1dd, 1AC sz101 » sz91
1dd sz101 » sz104
1AC, 2fgt sz89 » sz91
2fgt Eus » sz91Place units:
2tr, 1ss, 5dd sz101
1fgt WusCollect : 77 IPC





