So start a new Game Thread and France should dial you in .
I will do it. The Thread
Pol twol.
NCM
1 sbr Sukr > Hun
1 inf Sco > UK
2 SS z110 > z112
everything z113 > z112
3 inf Yugo > Rom
2 inf, 1 art, 1 tank Ger > transports in z 113 > z112 > Nor
32 inf, 22 art, 7 tank, Ger > Hun
1 AA Wger > Ger
1 AA gun Ger > Pol
10 mech Wger > Hun
1 fig Pol > Ger
3 tac Mal > Wgr
2 fig z96> Wgr
1 fig, 1 tac Mal > CV z112
Placement:
3 inf UK
10 inf Ger
8 inf Wgr
Collect Income:
47 TT + 10 NO +2 save =59
Russia 6
Buy:
12inf (36)
1fgt (10)
1art (4)
save 2
CM
Amu
1inf Bury walk in
Sak (1inf)
11inf Bury
Rom (3inf, 1art, 1mec)
4inf,2fgt, 2tac, 1bmb Epl
Pol (2inf, 1art, AAgun)
2inf, 1art, 1fgt Epl
Sak
Rolls: 11@1; Total Hits: 111@1: (2, 2, 5, 3, 4, 3, 5, 3, 5, 5, 1)
Rolls: 1@2; Total Hits: 01@2: (4)
Sak twol
Rom
Rolls: 4@1 2@3 3@4; Total Hits: 24@1: (4, 3, 4, 2)2@3: (6, 5)3@4: (4, 4, 5)
Rolls: 5@2; Total Hits: 25@2: (2, 3, 4, 5, 1)
Rom rd2
Rolls: 2@1 2@3 3@4; Total Hits: 22@1: (3, 4)2@3: (4, 5)3@4: (1, 5, 4)
Rolls: 3@2; Total Hits: 13@2: (6, 2, 3)
Rom rd3
Rolls: 1@1 2@3 3@4; Total Hits: 31@1: (3)2@3: (6, 2)3@4: (5, 3, 3)
Rolls: 1@2; Total Hits: 01@2: (6)
Rom twlo 3inf
Pol
AAgun
Rolls: 1@1; Total Hits: 11@1: (1)
Come on….
Pol
Rolls: 1@1 2@2; Total Hits: 11@1: (1)2@2: (4, 6)
Rolls: 3@2; Total Hits: 03@2: (5, 5, 6)
Pol
Rolls: 1@1 2@2; Total Hits: 11@1: (1)2@2: (4, 6)
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Pol rd3
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Rolls: 1@2; Total Hits: 01@2: (5)
Pol twlo 1inf. 1st time of the game i take a chance against a AAgun with russian aircraft, and it doesn’t miss….
NCM
all units excepted 1 inf Epl » Nukr
3inf Sukr » Nukr
1mec Rus » Nukr
2inf Smo » Bel
6inf Volo » Smo
7inf rus » Bry
All air Rom » Nukr
3inf Fin » Kar
AAgun Bury » Sak
Place units:
1inf Nov
8inf, 1art, 1fgt Rus
3inf Volo
Collect : 48 + 2saved = 50 IPC
Pol twlo 1inf. 1st time of the game i take a chance against a AAgun with russian aircraft, and it doesn’t miss….
Well, I did put the AA gun in there for a reason you know. Also, I fear for the big Russian battle whenever that happens. The dice have been too good to me to hold out forever.
I’ll get to my Japanese turn later. It will take me too long to type everything out at this point tonight.
Pol twlo 1inf. 1st time of the game i take a chance against a AAgun with russian aircraft, and it doesn’t miss….
Well, I did put the AA gun in there for a reason you know.
Hmm….and what would that be ? :lol: :lol: :lol:
Hmm…i’m looking at the russian position, and i hate my NCMs…
If you don’t mind, i will add these:
2mec, 6tnks Bel » Nukr
12inf, 1art, 4tnk, AAgun Bel » Arc
Here is the corrected map.
Sorry.
No problem on your changing NCMs. I will say this….I was planning on you building out of the Ukrainian complex that I bombed. If I end up taking that thing over in its damaged state, I’ll be upset with myself. That was only the second time I’ve ever bombed one of the Russian minor complexes and it would also mark the second time I would have to repair the damage that I caused! So, please do me a favor and repair it for me so I don’t feel so foolish. :-D
I won’t repair it, but i guarantee you that what you did is still a very good move .
I would do that 100% of the time, even if i knew i would have to pay to repair it myself when i play the Axis.
Axisplaya,
I won’t be able to take my turn tonight either. I know I have stuff going on tomorrow night and Saturday night also. I’ll see if I can squeeze in my sometime on the side. I know what I want to do, I’m just terribly slow at typing everything out so bear with me on this delay.
“…squeeze in my turn…” That is what I meant to say.
No problem man. Just post when you can/want. This is suposed to be fun. :-)
No obligation there.
At least you tell me before you’re not going to be able to post. Thing that i haven’t done myself last time
:roll:
Japan, round 6
Purchase (56 ipc)
8 infantry (24 ipc)
2 sbr (24)
save 8
total = 56 ipc
Combat
DD z45 > z37
BB, 2 CA z45 > z41
8 inf Hop > She
2 sbr, 1 fig For > Ksi (sbr have 5 move remaining, fighter has 3 move remaining)
1 inf, 2 fig, 1 tac Man > Amu (3 move remain)
1 inf, 1 art Guam > TT z21 > z43 > Borneo
1 inf, 1 art Ngu > TT z46 > z42 > Java
1 art Phi > 1 TT z 35 > z44 > Cel
4 inf, 3 art, 1 tank Dgu > 4 TT z45 > z41 > Sum
2 fig, 2 tac z55 > z37 (1 move remain and land on CVs)
1 inf, 1 art Phi > 1 TT z35 > z41 > Sum
1 tac z35 > z37 (2 move remain)