@newenr85 @FranceNeedsMorePower
scrambling
0f85aba6-1aa7-4c1e-8431-89f76c4c4634-image.png
Gsh34 (Axis) vs. Axisplaya (Allies) G40 Alpha +.2 (no tech)
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Russia 5
Buy:
10inf (30)
1mec (4)DOW ITALY, GERMANY
CM
Wger
1bmb Epl SbrFin (1inf)
3inf KarPol (1inf)
1inf Bal
1inf Epl
1fgt, 1tac EplHun (1inf)
2inf, 1fgt, 1tac EplRom (1inf)
2inf Epl
1fgt RusWGer AAGUN
Rolls: 1@1; Total Hits: 01@1: (4) -
Damage Wger
Rolls: 1@6; Total Hits: 11@6: (2) -
4 damage Wger
Fin (if anything hit, disregard subsequent rolls).
Rolls: 3@1; Total Hits: 03@1: (4, 6, 5)
Rolls: 1@2; Total Hits: 01@2: (3)
Rolls: 3@1; Total Hits: 13@1: (5, 6, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 3@1; Total Hits: 03@1: (4, 2, 5)
Rolls: 1@2; Total Hits: 01@2: (5) -
Fin twol
Pol
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 4)1@3: (3)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1) -
Hun
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (4, 1)1@3: (6)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (2) -
Hun twlo 1inf
Rom
Rolls: 3@1 1@3; Total Hits: 23@1: (1, 5, 2)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (5) -
Rom twol
NCM
all air » Epl
2inf Nov » Bel
2inf Rus » Smo
3tnk Rus » Bel
5inf Epl » Bel
6inf Volo » Novo
3inf Sukr » NukrPlace units:
3inf Sukr
7inf, 1mec RusCollect : 43 + 9 NO = 52 IPC
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Japan, round 5
Purchase: (39 ipc)
10 infantry
save 9
total = 39Combat:
1 SS, 2 fig, 2 tac z 49 > z62
1DD z49 > z46
2 fig, 1 tac Car > z46 (3 move remain)
1 inf, 1 art Sol > 1 TT z49 > z46 > Ngu (walk in)
4 inf, 3 art, 1 tank Sol > 4 TT z49 > z45 > Dgu (walk in)
1 inf Anh > Cha (walk in)
8 inf Anh > Hop (walk in)
1 inf, 1 mech Man > Jeh
2 fig, 1 tac Jap > Jeh (2 move remain)
1 inf Hon > Ksi
1 sbr For > Ksi (5 move remain)
2 inf, 2 art Car > 2 TT z33 > z35 > Phi
1 fig For > Phi (2 move remain and land on CV)
1 tac z33 > Phi (1 move remain and land on CV)
1 DD z33 > z21
1 inf Car > 1 TT z33 > z34, load 1 inf from Pau > z55 > Nte (walk in)
1 inf, 1 art Car > 1 TT z33 > z21 > Guam
1 fig z33 > z21 (2 move remain)
2 fig, 1 tac Car > z46 (3 move remain)
1 fig For > z21 (3 move remain)Phew, that was a lot of typing for me. :-D
Per rules, amphibious assaults are first. I need scramble orders for z21 and your fighter in Guam.
I am going to note this now just so I don’t forget, but I want to move my Japanese planes in Morocco to Malta during NCM.
See attached map for visual of my combat movement.
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Ok, maybe i didn’t find it in your list, but i don’t see the bmb CM typed, and per your map, i can’t know for sure if the bmb attacks sz21 or if it attacks Guam…
No big deal.
So,
IF your bmb attacks Guam, my fgt will scramble.
IF your bmb attacks sz21, my fgt will not scramble.
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Ok, sorry about that. Yes the bomber is attacking Guam.
1 sbr For > Guam (4 move remain)
Those two fighters are in the sea zone in case you do scramble. I just want to make sure you are aware of this.
Ok, I’ll have to roll the battles tomorrow because I must sleep now….zzzzz…
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Yup, i’m aware of this.
But i prefer to have a shot at a boat or a plane than just an inf.
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battle in sz21
attacker: 1 DD, 2 fig
Rolls: 1@2 2@3; Total Hits: 31@2: (2)2@3: (2, 2)defender: 1 fig
Rolls: 1@4; Total Hits: 11@4: (2) -
z21 cwlo 1 fig
Guam capture uncontested due to scramble.
Battle for Phil
attacker: 2 inf, 2 art, 1 fig, 1 tac
Rolls: 4@2 1@3 1@4; Total Hits: 34@2: (1, 6, 4, 5)1@3: (3)1@4: (1)defender: 2 inf
Rolls: 2@2; Total Hits: 12@2: (1, 5) -
Phil twlo 1 inf
Battle for Ksi
attacker: 1 inf, 1 sbr
Rolls: 1@1 1@4; Total Hits: 11@1: (3)1@4: (4)defender:
Rolls: 1@2; Total Hits: 11@2: (2) -
Ksi clwo 1 inf
Battle for Jeh
attacker: 1 inf, 1 mech, 2 fig, 1 tac
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (2, 2)2@3: (1, 4)1@4: (4)defender: 1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Jeh twol
Battle in z62
attacker: 1 SS, 2 fig, 2 tac
Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (5)2@3: (1, 2)2@4: (1, 1)defender: 1 DD
Rolls: 1@2; Total Hits: 01@2: (3) -
z62 cwol
Battle for z46
attacker: 1 DD, 2 fig, 1 tac
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (5, 2)1@4: (5)defender: 1 SS
Rolls: 1@1; Total Hits: 01@1: (2) -
z46 cwol
Ngu taken after clearing sea zone.
NCM:
1 BB, 2 CA, 1 DD, 2 CV z49 > z55
2 fig, 2 tac z 62 > z55 (land on CVs)
1 BB, 1 DD z49 > z45
1 CV z33 > z35
1 SS z49 > z54
2 fig, 1 tac Jeh > Man
1 fig z21 > For
1 sbr Guam > For
1 sbr Ksi > For
1 fig, 1 tac Phil > z35 (land on CV)
2 fig, 1 tac z46 > CarPlacement:
10 infantry in JapanCollect Income:
37 territories + 10 NOs + saved 9 = 56 ipc -
Good luck on your turn Axisplaya and I’ll check in tomorrow.
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Hello, sorry but have been very busy these last days.
Still at work for now, but will post within a few hours.You won’t believe it : i’ve learned today that Russia could DOW Germany at the BEGINNING of it’s 4th turn, while i’ve been believing since the start that Russia could only do that during the income phase of 4th turn (like the US at the end of 3rd turn)…
I feel soooooo incredibly stupid now…I have played dozens of games not knowing this very basic (and of utter importance) rule… :roll: :roll:
That’s what happen when you don’t own the rulebook and you take for granted what you’re being told the 1st time you play…
What really amazes me is that, until today, none of my oponents has ever done a CM on my germany with russia on R4… :-o :-o





