@mike64 no
Gsh34 (Axis) vs. Axisplaya (Allies) G40 Alpha +.2 (no tech)
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Japan, round 4 (43 ipc to spend)
Purchase:
1 inf (3)
2 art ( 8 )
2 fig (20)
1 tac (11)
save 1
total = 43Combat:
2 fig 2 tac z26 > z54 (1 movement remain and they can land back on carriers from z26 after they move)
1 fig, 1 tac Carolines > z54 (2 movement remain and the carrier in z6 can move to z33 for landing them)
1 loaded TT with an infantry and artillery in z26 takes Hawaii (walk in)
1 loaded TT with an infantry and artillery in z26 > z49 and takes Sol (walk in)
10 inf Ksi > Anh
1 inf Sib > Sak
2 fig, 1 tac For > z36 (3 move remain)
1 fig, 1 tac For > z35 (3 move remain)
2 sbr Jeh > sz 35 (3 move remain)Scramble orders for z35 and z54? See attached map
Also, if you know for sure what your OOL for z54 would be regardless of how many hits I roll, please let me know. If your OOL is dependent on how many hits I roll, that’s ok too. I can roll and then wait for you to choose casualties.
Just a friendly note, but if I forget to move the Japanese planes in Morocco during NCM, could you please remind me to move them? I don’t know for sure if I do want to move them, but I don’t want to forget about them either.
Well, I’m going to bed for the night, so I will get back to this tomorrow.
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I will scramble 3 fgt, and my OOL will be : dds, CA, and fgt
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Wait, actually, i’m going to ask you to let me pick my casualties after 1st rnd of combat. If, (for once :roll:) you happen to shot badly, i might want to keep at least a boat.
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Wait, actually, i’m going to ask you to let me pick my casualties after 1st rnd of combat. If, (for once :roll:) you happen to shot badly, i might want to keep at least a boat.
No problem. I thought the number of hits I get might influence your loss selection. Feel free to roll your own defensive dice if you wish after picking your casualties.
Battle for z54:
attacker: 3 fig, 3 tac
Rolls: 3@3 3@4; Total Hits: 43@3: (1, 6, 2)3@4: (6, 1, 2) -
Of course, 4 hits…By your standards in this game, this must be an unlucky roll ! :-D
Ok, i will save the Anzac CA, kill the dds and a fgt.
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Of course, 4 hits…By your standards in this game, this must be an unlucky roll ! :-D
Ok, i will save the Anzac CA, kill the dds and a fgt.
Well, I guess my sweet talking to the dice code in the forum must be yielding results for me in our game. :-D
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battle for z54
defender: 3 DD, 1 CA, 3 fig
Rolls: 3@2 1@3 3@4; Total Hits: 33@2: (3, 3, 6)1@3: (3)3@4: (4, 6, 2) -
I will lose 2 fig and 1 tac
battle for z54, round 2
attacker: 1 fig, 2 tac
:aaa 2@3 1@4 -
Oops, let me try that again….
I will lose 2 fig and 1 tac
battle for z54, round 2
attacker: 1 fig, 2 tac
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 2)1@4: (4) -
You will be defending with 2 fighters and a CA. However, I await your casualty selection first….
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Kill the planes, keep the CA
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Are you a hacker and if so have you cracked the dicey ? :lol:
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Are you a hacker and if so have you cracked the dicey ? :lol:
Ha, ha, ha. The only thing I can hack into is my parents liquor cabinet!!!
Just kidding. I’m actually an automotive mechanic by trade and I “sweet talk” the dicey just like I do a car that treats me badly when I’m working on it….if you know what I mean by that!
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Ok, so you are really going to make me work for that last ship I see. Alright then, here are your dice….
defender: 2 fig, 1 CA
Rolls: 1@3 2@4; Total Hits: 11@3: (3)2@4: (5, 6) -
I will lose 1 tac.
Battle for z54, round 3
attacker: 1 fig, 1 tac
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)defender: 1 CA
Rolls: 1@3; Total Hits: 11@3: (3) -
z54 cwlo 3 fig, 2 tac
Battle for z35
attacker: 1 fig, 1 tac, 2 sbr
Rolls: 1@3 3@4; Total Hits: 31@3: (6)3@4: (4, 3, 4)defender: 1 DD
Rolls: 1@2; Total Hits: 11@2: (1) -
z35 cwlo 1 tac
battle for z36
attacker: 2 fig, 1 tac
Rolls: 2@3 1@4; Total Hits: 12@3: (6, 5)1@4: (4)defender: 1 DD
Rolls: 1@2; Total Hits: 01@2: (4) -
z36 cwol
Battle for Anh,
attacker: 10 inf
Rolls: 10@1; Total Hits: 310@1: (6, 1, 1, 2, 3, 6, 1, 4, 5, 3)defender: 1 inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Anh twlo 1 inf
NCM:
2 inf, 1 mech Jeh > Man
1 inf Amu > Man
1 inf Sfe > 1 TT in z5 > 1 TT moves to z6 and loads 1 inf off Jap > offloads 2 inf into Kor
1 empty TT z5 > z6
2 art Ksi load onto 2 TT in z 20
5 inf, 1 art Hon load onto remainder of slot on TTs in z 20 > 4 TT in z20 > z 33 and offload into Carolines
stuff in z49 (except for one TT that took Hawaii) moves to z49 and ground units offload into Solomons
1 tac z54 > z49 CV
2 fig, 1 tac Car > z49 CVs
1 CV, 1 DD z6 > z33
1 fig, 1 tac z36 > z33 CV
1 fig, 2 sbr z35 > Carshoot, I have to finish this a bit later…
I reserve the right to amend these NCM. I see now that I will either have to abandon my TT in z26 or leave more fleet there to protect it then what z10 can currently supply…
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ammended NCM:
NCM:
2 inf, 1 mech Jeh > Man
1 inf Amu > Man
1 inf Sfe > 2 TT in z5 > 2 TT moves to z6 and loads 1 inf off Jap > 2 TT move to z19 and offload 2 inf into Man
2 art Ksi load onto 2 TT in z 20
5 inf, 1 art Hon load onto remainder of slot on TTs in z 20
The 4 now loaded TTs in z20 > z 33 and offload into Carolines
stuff in z49 (except for one TT that took Hawaii) moves to z49 and ground units offload into Solomons
1 tac z54 > z49 CV
2 fig z10 > z49
1 tac Car > z49
1 CV, 1 DD z6 > z33
2 sbr z35 > For
2 fig z36 > For
1 tac z36 > z33 CV
1 fig z35 > z 33 CV
Jap planes in Mor stay put I guess
1 CV, 1 DD z10 > z8Placement:
1 inf, 2 art, 2 fig, 2 tac in JapanCollect income:
33 territory + 5 NO (Hawaii) + 1 saved = 39Ok, that should be everything. I should’ve done my math better about where your US planes could land (Midway and Wake) and taken those islands to save my CV and DD from sz 10, but I was fixated on getting everything I could to attack New South Wales and missed that. Now they are are easy pickings for you….





