Gsh34 (Axis) vs. Axisplaya (Allies) G40 Alpha +.2 (no tech)


  • Japan, round 4 (43 ipc to spend)

    Purchase:
    1 inf (3)
    2 art ( 8 )
    2 fig (20)
    1 tac (11)
    save 1
    total = 43

    Combat:
    2 fig 2 tac z26 > z54 (1 movement remain and they can land back on carriers from z26 after they move)
    1 fig, 1 tac Carolines > z54 (2 movement remain and the carrier in z6 can move to z33 for landing them)
    1 loaded TT with an infantry and artillery in z26 takes Hawaii (walk in)
    1 loaded TT with an infantry and artillery in z26 >  z49 and takes Sol (walk in)
    10 inf Ksi > Anh
    1 inf Sib > Sak
    2 fig, 1 tac For > z36 (3 move remain)
    1 fig, 1 tac For > z35 (3 move remain)
    2 sbr Jeh > sz 35 (3 move remain)

    Scramble orders for z35 and z54?  See attached map

    Also, if you know for sure what your OOL for z54 would be regardless of how many hits I roll, please let me know.  If your OOL is dependent on how many hits I roll, that’s ok too.  I can roll and then wait for you to choose casualties.

    Just a friendly note, but if I forget to move the Japanese planes in Morocco during NCM, could you please remind me to move them?  I don’t know for sure if I do want to move them, but I don’t want to forget about them either.

    Well, I’m going to bed for the night, so I will get back to this tomorrow.

    gsh34_vs_Axisplay_4cJapan_combat.AAM

  • 10

    I will scramble 3 fgt, and my OOL will be : dds, CA, and fgt

  • 10

    Wait, actually, i’m going to ask you to let me pick my casualties after 1st rnd of combat. If, (for once  :roll:) you happen to shot badly, i might want to keep at least a boat.


  • @Axisplaya:

    Wait, actually, i’m going to ask you to let me pick my casualties after 1st rnd of combat. If, (for once  :roll:) you happen to shot badly, i might want to keep at least a boat.

    No problem.  I thought the number of hits I get might influence your loss selection.  Feel free to roll your own defensive dice if you wish after picking your casualties.

    Battle for z54:

    attacker: 3 fig, 3 tac
    DiceRolls: 3@3 3@4; Total Hits: 43@3: (1, 6, 2)3@4: (6, 1, 2)

  • 10

    Of course, 4 hits…By your standards in this game, this must be an unlucky roll ! :-D

    Ok, i will save the Anzac CA, kill the dds and a fgt.


  • @Axisplaya:

    Of course, 4 hits…By your standards in this game, this must be an unlucky roll ! :-D

    Ok, i will save the Anzac CA, kill the dds and a fgt.

    Well, I guess my sweet talking to the dice code in the forum must be yielding results for me in our game. :-D


  • battle for z54

    defender: 3 DD, 1 CA, 3 fig
    DiceRolls: 3@2 1@3 3@4; Total Hits: 33@2: (3, 3, 6)1@3: (3)3@4: (4, 6, 2)


  • I will lose 2 fig and 1 tac

    battle for z54, round 2

    attacker: 1 fig, 2 tac
    :aaa 2@3 1@4


  • Oops, let me try that again….

    I will lose 2 fig and 1 tac

    battle for z54, round 2

    attacker: 1 fig, 2 tac
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (5, 2)1@4: (4)


  • You will be defending with 2 fighters and a CA.  However, I await your casualty selection first….

  • 10

    Kill the planes, keep the CA

  • 10

    Are you a hacker and if so have you cracked the dicey ?  :lol:


  • @Axisplaya:

    Are you a hacker and if so have you cracked the dicey ?  :lol:

    Ha, ha, ha.  The only thing I can hack into is my parents liquor cabinet!!!

    Just kidding.  I’m actually an automotive mechanic by trade and I “sweet talk” the dicey just like I do a car that treats me badly when I’m working on it….if you know what I mean by that!


  • Ok, so you are really going to make me work for that last ship I see.  Alright then, here are your dice….

    defender: 2 fig, 1 CA
    DiceRolls: 1@3 2@4; Total Hits: 11@3: (3)2@4: (5, 6)


  • I will lose 1 tac.

    Battle for z54, round 3

    attacker: 1 fig, 1 tac
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)

    defender: 1 CA
    DiceRolls: 1@3; Total Hits: 11@3: (3)


  • z54 cwlo 3 fig, 2 tac

    Battle for z35

    attacker: 1 fig, 1 tac, 2 sbr
    DiceRolls: 1@3 3@4; Total Hits: 31@3: (6)3@4: (4, 3, 4)

    defender: 1 DD
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • z35 cwlo 1 tac

    battle for z36

    attacker: 2 fig, 1 tac
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (6, 5)1@4: (4)

    defender: 1 DD
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • z36 cwol

    Battle for Anh,

    attacker: 10 inf
    DiceRolls: 10@1; Total Hits: 310@1: (6, 1, 1, 2, 3, 6, 1, 4, 5, 3)

    defender: 1 inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Anh twlo 1 inf

    NCM:

    2 inf, 1 mech Jeh > Man
    1 inf Amu > Man
    1 inf Sfe > 1 TT in z5 > 1 TT moves to z6 and loads 1 inf off Jap > offloads 2 inf into Kor
    1 empty TT z5 > z6
    2 art Ksi load onto 2 TT in z 20
    5 inf, 1 art Hon load onto remainder of slot on TTs in z 20 > 4 TT in z20 > z 33 and offload into Carolines
    stuff in z49 (except for one TT that took Hawaii) moves to z49 and ground units offload into Solomons
    1 tac z54 > z49 CV
    2 fig, 1 tac Car > z49 CVs
    1 CV, 1 DD z6 > z33
    1 fig, 1 tac z36 > z33 CV
    1 fig, 2 sbr z35 > Car

    shoot, I have to finish this a bit later…

    I reserve the right to amend these NCM.  I see now that I will either have to abandon my TT in z26 or leave more fleet there to protect it then what z10 can currently supply…


  • ammended NCM:

    NCM:

    2 inf, 1 mech Jeh > Man
    1 inf Amu > Man
    1 inf Sfe > 2 TT in z5 > 2 TT moves to z6 and loads 1 inf off Jap > 2 TT move to z19 and offload 2 inf into Man
    2 art Ksi load onto 2 TT in z 20
    5 inf, 1 art Hon load onto remainder of slot on TTs in z 20
    The 4 now loaded TTs in z20 > z 33 and offload into Carolines
    stuff in z49 (except for one TT that took Hawaii) moves to z49 and ground units offload into Solomons
    1 tac z54 > z49 CV
    2 fig z10 > z49
    1 tac Car > z49
    1 CV, 1 DD z6 > z33
    2 sbr z35 > For
    2 fig z36 > For
    1 tac z36 > z33 CV
    1 fig z35 > z 33 CV
    Jap planes in Mor stay put I guess
    1 CV, 1 DD z10 > z8

    Placement:
    1 inf, 2 art, 2 fig, 2 tac in Japan

    Collect income:
    33 territory + 5 NO (Hawaii) + 1 saved = 39

    Ok, that should be everything.  I should’ve done my math better about where your US planes could land (Midway and Wake) and taken those islands to save my CV and DD from sz 10, but I was fixated on getting everything I could to attack New South Wales and missed that.  Now they are are easy pickings for you….

    gsh34_vs_Axisplay_4cJapan.AAM
    gsh34_vs_Axisplay_4cJapan.AAM

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