@The_Good_Captain Game History
Round: 1 Place Submarines - Germans Turning on Edit Mode EDIT: Changing PUs for Germans from 2 to 0 EDIT: Turning off Edit Mode Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 G-bomber moved from Sicily to Malta 2 tanks moved from El Agheila to Zella 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 1 scoutcar and 2 tanks moved from Zella to Mersa Brega Combat - Germans Battle in Mersa Brega Germans attack with 1 G-antitank, 1 artillery, 1 mech, 1 scoutcar and 2 tanks British defend with 1 5-supply, 1 UK-truck, 1 artillery, 1 infantry and 1 matilda Germans win with 1 G-antitank, 1 artillery and 2 tanks remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech and 1 scoutcar Casualties for British: 1 artillery, 1 infantry and 1 matilda Turning on Edit Mode EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 tank EDIT: Removing units owned by Germans from Mersa Brega: 1 5-supply EDIT: Adding units owned by Germans to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 1 1-supply EDIT: Turning off Edit Mode Battle in Malta Germans attack with 1 G-bomber British defend with 2 1-supplys and 1 UK-fighter 1 UK-fighter owned by the British lost in Malta Germans win with 1 G-bomber remaining. Battle score for attacker is 10 Casualties for British: 1 UK-fighter Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega 1 G-bomber moved from Malta to Sicily Place Units - Germans 1 5-supply, 1 G-bomber, 2 artilleries and 1 truck placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTripoli Convoy G: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyMersa Brega: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Tripoli Convoy G to Sea Zone 13 1 G-bomber and 1 G-fighter moved from Tripoli to Sea Zone 13 End Turn - GermansGsh34 (Axis) vs. Axisplaya (Allies) G40 Alpha +.2 (no tech)
-
UK twlo 8 inf
-
Battle for z125
attacker: 2 SS 1 DD, 1 tac (note: subs roll first, not that it matters I guess…)
Rolls: 3@2 1@3; Total Hits: 13@2: (6, 3, 6)1@3: (2)defender: 1 SS
Rolls: 1@1; Total Hits: 01@1: (4) -
z125 cwol
-
NCM:
1 SS z118 > z110
1 inf on Italian TT in z96 > Tob
BB, CA, CV, 5 TT z111 > z112
1 tac z125 > Wgr
1 inf, 11 art Wgr > Ger
2 fig Alg > Wgr
1 sbr Gib > Fra (it had 4 movement remaining)
3 tac Gib > Mor (they had 2 movement remaining)
1 fig Mor > SitaPlacement:
1 fig, 9 inf in Germany
6 infantry in WgrCollect Income:
49 territories + 10 NOs (Norway/Denmark/Sweden + London) + 29 UK Europe money = 88 ipcJust a reminder for you (and an explanation for why I did it), with London captured, you are unable to repair the naval or air base in Gibraltar and they will remain incapacitated.
-
Only 4 hits for my 1st rd defense in London…never seen that…
So far in this game, i’ve been shooting way below odds while you’re hitting better than odds…Now this has to stop quickly or the game will be short…
Okay…
Russia 4
Buy:
7inf (21)
3tnk (18)
1fgt (10)NCM
1bmb Nov » Epl
1art Bal » Epl
1inf Bal » Bel
1inf, 1art Nov » Bel
1inf Smo » Bel
3inf Nukr » Epl
3tnk Sukr » Epl
6inf Tim » Novo
12inf, AAgun Yak » BuryPlace units:
3inf Sukr
2inf Nov
2inf, 3tnk, 1fgt RusCollect : 34 IPC
-
Only 4 hits for my 1st rd defense in London…never seen that…
So far in this game, i’ve been shooting way below odds while you’re hitting better than odds…Now this has to stop quickly or the game will be short…
Yeah, I agree with your sentiment. The dice usually do even themselves out eventually. That will most likely be bad for me later.
-
Japan, round 4 (43 ipc to spend)
Purchase:
1 inf (3)
2 art ( 8 )
2 fig (20)
1 tac (11)
save 1
total = 43Combat:
2 fig 2 tac z26 > z54 (1 movement remain and they can land back on carriers from z26 after they move)
1 fig, 1 tac Carolines > z54 (2 movement remain and the carrier in z6 can move to z33 for landing them)
1 loaded TT with an infantry and artillery in z26 takes Hawaii (walk in)
1 loaded TT with an infantry and artillery in z26 > z49 and takes Sol (walk in)
10 inf Ksi > Anh
1 inf Sib > Sak
2 fig, 1 tac For > z36 (3 move remain)
1 fig, 1 tac For > z35 (3 move remain)
2 sbr Jeh > sz 35 (3 move remain)Scramble orders for z35 and z54? See attached map
Also, if you know for sure what your OOL for z54 would be regardless of how many hits I roll, please let me know. If your OOL is dependent on how many hits I roll, that’s ok too. I can roll and then wait for you to choose casualties.
Just a friendly note, but if I forget to move the Japanese planes in Morocco during NCM, could you please remind me to move them? I don’t know for sure if I do want to move them, but I don’t want to forget about them either.
Well, I’m going to bed for the night, so I will get back to this tomorrow.
-
I will scramble 3 fgt, and my OOL will be : dds, CA, and fgt
-
Wait, actually, i’m going to ask you to let me pick my casualties after 1st rnd of combat. If, (for once :roll:) you happen to shot badly, i might want to keep at least a boat.
-
Wait, actually, i’m going to ask you to let me pick my casualties after 1st rnd of combat. If, (for once :roll:) you happen to shot badly, i might want to keep at least a boat.
No problem. I thought the number of hits I get might influence your loss selection. Feel free to roll your own defensive dice if you wish after picking your casualties.
Battle for z54:
attacker: 3 fig, 3 tac
Rolls: 3@3 3@4; Total Hits: 43@3: (1, 6, 2)3@4: (6, 1, 2) -
Of course, 4 hits…By your standards in this game, this must be an unlucky roll ! :-D
Ok, i will save the Anzac CA, kill the dds and a fgt.
-
Of course, 4 hits…By your standards in this game, this must be an unlucky roll ! :-D
Ok, i will save the Anzac CA, kill the dds and a fgt.
Well, I guess my sweet talking to the dice code in the forum must be yielding results for me in our game. :-D
-
battle for z54
defender: 3 DD, 1 CA, 3 fig
Rolls: 3@2 1@3 3@4; Total Hits: 33@2: (3, 3, 6)1@3: (3)3@4: (4, 6, 2) -
I will lose 2 fig and 1 tac
battle for z54, round 2
attacker: 1 fig, 2 tac
:aaa 2@3 1@4 -
Oops, let me try that again….
I will lose 2 fig and 1 tac
battle for z54, round 2
attacker: 1 fig, 2 tac
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 2)1@4: (4) -
You will be defending with 2 fighters and a CA. However, I await your casualty selection first….
-
Kill the planes, keep the CA
-
Are you a hacker and if so have you cracked the dicey ? :lol:
-
Are you a hacker and if so have you cracked the dicey ? :lol:
Ha, ha, ha. The only thing I can hack into is my parents liquor cabinet!!!
Just kidding. I’m actually an automotive mechanic by trade and I “sweet talk” the dicey just like I do a car that treats me badly when I’m working on it….if you know what I mean by that!
-
Ok, so you are really going to make me work for that last ship I see. Alright then, here are your dice….
defender: 2 fig, 1 CA
Rolls: 1@3 2@4; Total Hits: 11@3: (3)2@4: (5, 6)





