Gsh34 (Axis) vs. Axisplaya (Allies) G40 Alpha +.2 (no tech)
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Ok, let me see if I can get the dice roller figured out….
France (7 inf, 2 art, 2 tank, 1 fig defending)
(4 inf, 2 art, 4 mech, 3 tank, 1 fig, 1 tack attacking)Round 1
Attack
Rolls: 6@1 4@2 4@3 1@4; Total Hits: 56@1: (4, 1, 2, 2, 2, 2)4@2: (5, 1, 4, 5)4@3: (6, 6, 1, 1)1@4: (4)Defend
Rolls: 9@2 2@3 1@4; Total Hits: 69@2: (3, 4, 1, 3, 1, 6, 6, 2, 1)2@3: (3, 6)1@4: (1) -
France
Round 2Attack
Rolls: 4@2 4@3 1@4; Total Hits: 64@2: (2, 6, 6, 2)4@3: (2, 2, 3, 4)1@4: (4)Defend
Rolls: 4@2 2@3 1@4; Total Hits: 34@2: (6, 5, 3, 2)2@3: (6, 1)1@4: (3) -
France
round 3Attack
Rolls: 1@2 4@3 1@4; Total Hits: 41@2: (2)4@3: (4, 2, 3, 6)1@4: (4)Defend
Rolls: 1@4; Total Hits: 01@4: (5) -
France taken with:
1 art, 3 tank, 1 fig, 1 tac remaining.
The rest of the posts to come later……nap is over for one of my kids…
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SZ 106 battle:
Attacker: 1 SS
Defender: DD, TTfirst hit wins
attacker:
Rolls: 20@2; Total Hits: 720@2: (5, 6, 1, 4, 3, 3, 1, 2, 6, 5, 2, 4, 4, 3, 6, 5, 1, 1, 1, 4)defender:
Rolls: 20@2; Total Hits: 620@2: (5, 3, 5, 2, 5, 4, 1, 3, 5, 4, 1, 3, 4, 2, 6, 6, 5, 1, 2, 4) -
SZ 106 cleared with German sub remaining
SZ 111 battle:
attacker: 2 SS, fig, tac, sbr
def: BB, DDattacker:
Rolls: 2@2 1@3 2@4; Total Hits: 22@2: (6, 3)1@3: (5)2@4: (2, 3)def:
Rolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (6) -
SZ 111, round 2
attacker:
Rolls: 2@2 1@3 2@4; Total Hits: 12@2: (5, 3)1@3: (6)2@4: (3, 5)def:
Rolls: 1@4; Total Hits: 11@4: (4) -
SZ 111 cleared with 1 SS, 1 fig, 1 tac, 1 sbr remaining.
SZ 112 battle:
Attacker: BB, CA, tac
Defender: 2 CAattack
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 3)1@4: (1)def
Rolls: 2@3; Total Hits: 12@3: (5, 1) -
SZ 112 cleared with damaged BB, CA, tac remaining
SZ 110 battle:
attacker: 2 SS, 3 fig, 2 tac
defender: BB, CA, 3 figattack:
Rolls: 2@2 3@3 2@4; Total Hits: 42@2: (3, 4)3@3: (5, 1, 2)2@4: (2, 2)def:
Rolls: 1@3 4@4; Total Hits: 41@3: (2)4@4: (1, 3, 1, 6) -
For the sz 110 battle, we each have 4 hits to choose. What is your loss? For myself, I did not break out the BB and fighters as distinct rolls as I should have (sorry about that). I needed to do that since any hits your planes score must be chosen as hits against my planes and not my subs. How would you like me to handle that aspect?
Also, what is your order of loss for the Wfr battle as long as I am posting now?
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Oh yea, and France’s complex is downgraded to a minor.
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For the sz 110 battle, we each have 4 hits to choose. What is your loss? For myself, I did not break out the BB and fighters as distinct rolls as I should have (sorry about that). I needed to do that since any hits your planes score must be chosen as hits against my planes and not my subs. How would you like me to handle that aspect?
Also, what is your order of loss for the Wfr battle as long as I am posting now?
1-Ok, in sz110, I will lose the boats and the french plane.
2-For hits in sz110, you can take the loss you want. This is a friendly game. Besides, logic says you would have roll the boats before the planes, so we could consider my boats got 2 hits and my planes 2.
3-For Wfr : lose Ukinf, FrInf, tnk, fgt in that order.
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For the sz 110 battle, we each have 4 hits to choose. What is your loss? For myself, I did not break out the BB and fighters as distinct rolls as I should have (sorry about that). I needed to do that since any hits your planes score must be chosen as hits against my planes and not my subs. How would you like me to handle that aspect?
Also, what is your order of loss for the Wfr battle as long as I am posting now?
1-Ok, in sz110, I will lose the boats and the french plane.
2-For hits in sz110, you can take the loss you want. This is a friendly game. Besides, logic says you would have roll the boats before the planes, so we could consider my boats got 2 hits and my planes 2.
3-For Wfr : lose Ukinf, FrInf, tnk, fgt in that order.
Ok, then I retreat from the SZ 110 battle with 1 tac and 2 fighters remaining.
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Wfr battle:
attacker: 3 inf, art, 2 tank
defender: 2 inf, tank, fighterattack:
Rolls: 2@1 2@2 2@3; Total Hits: 32@1: (2, 3)2@2: (2, 6)2@3: (1, 2)defense:
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (1, 2)1@3: (2)1@4: (5) -
Wfr round 2:
attacker:
Rolls: 1@2 2@3; Total Hits: 31@2: (2)2@3: (3, 3)defense:
Rolls: 1@4; Total Hits: 01@4: (6) -
Wfr taken with 1 artillery and 2 tanks.
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Yugo battle:
attacker: 9 inf and 3 tank
defense: 5 infattack:
Rolls: 9@1 3@3; Total Hits: 49@1: (4, 2, 6, 4, 1, 1, 1, 5, 5)3@3: (2, 5, 4)defense:
Rolls: 5@2; Total Hits: 15@2: (6, 6, 1, 3, 3) -
Yugo, round 2
attack:
Rolls: 8@1 3@3; Total Hits: 48@1: (6, 3, 5, 2, 1, 1, 3, 1)3@3: (4, 2, 5)defense:
Rolls: 1@2; Total Hits: 01@2: (3) -
Yugo taken with 8 inf and 3 tank.
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Ok, Axisplaya, I’m back.
Since this is my first game, please check the map over. I think I have everything correct.
Since I bought a CV, one fighter and one tactical stayed in sz 112. The rest landed in Wgr. From what I have seen in other games non-combat moves are often denoted as such:
NCM: per map
If you ever have an issue with something I’ve done, please feel free to bring it up. Most likely it will be my fault as I am learning to use battlemap. I don’t know if a seasoned pro such as yourself remembers, but first learning to use this program and having to type everything out can be time consuming and exasperating also!





