Generally pacific builds consists of a 2 to 1 ratio of subs-destroyer. Following turn is 5-6 bombers. This forces Japan to start building fleet instead of troops for India/China crush.
I just had to give som additional thumbs up fo9r this comment :D Buying other combat ships than subs, dds (Or CW + ftrs) is rarely correct. the 2 to 1 ratio shos that sean knows how fodder works and how it is the most important thing in these battles.
The only reason to stop buying the subs is if japan for some reason dont respond with fleetbuilding and only buys planes instead. But then you should win anyways :D
which is why i said that it didn’t work against a too planeheavy japan. on theory, the DDs + other surface ships ofc needs to be enough to stop all the planes of japan + 2 rounds of plane only builds of japan.
What would prevent japan from attacking your fleet of subs-destroyers with air and a few destroyers. With 20+ planes they can whipe out your whole fleet with minimal losses as subs cant even hit the planes.
I normaly go for a carrier heavy fleet followed by subs destroyers for attacking power. Ideally i want my carriers to bait an early attack from japan that i can crush in the counter and get his carriers and BB out of the way so anzac and UKP can clean up the rest.
China placing new units
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China shouldn’t be able to build more units in a territory than nations with actual industrial complexes can.
This is an even better rule, much easier to handle. Chinese spaces can produce no more than 10 units. 10 is the max per square.
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China shouldn’t be able to build more units in a territory than nations with actual industrial complexes can.
This is an even better rule, much easier to handle. Chinese spaces can produce no more than 10 units. 10 is the max per square.
I was thinking no more than 3, because of minor ICs.
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Well thats too few. It would be even easier for Japan to roll China. I think 10 is better because they won’t usually be able to produce 10 units anyways, only when they save and have 60ipcs could they do that.
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good idea
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Well thats too few. It would be even easier for Japan to roll China. I think 10 is better because they won’t usually be able to produce 10 units anyways, only when they save and have 60ipcs could they do that.
Then what’s the point of the limit at all? And why should Russia have to buy an IC to build 3 or 10 infantry a turn to defend when China can do it without an IC?
I also won a game as the Allies operating under the mistaken impression that China could only place 1 unit per territory. China still did pretty well.
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Because China is different. And is an exception.
There’s no need for an arbitrary limit on China. -
Because China is different. And is an exception.
There’s no need for an arbitrary limit on China.Oh, ok. I guess it makes sense that since China has a unique political/industrial situation it has a better ability to produce infantry than even well-established, industrialized nations.
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Correct. :-D
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they have a high population though
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Thanks for the answers.





