Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsCereal vs Booger-10
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z119 cleared wol
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NCM
Sta from z119 to Wgr
BB, Car, CC, 3 trans to z110
Fgt & tac from z119 to z110
3 inf, 3 art from WGR to Hol
6 inf from fin to Nor
3 tnks from Yugo to Wgr
2 art & 6 inf from Yugo to Sgr
5 inf from Bul to Yogo
3 from Hun to GerPlace 9 trans in z113
Collect 41 IPC’s + 5 NO + 5 NO + 5 Saved = 56
Russia is up, here is the map
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Russia:
Has 38 IPC and Buys:
2 Tanks 12 IPC
3 Arty. 12 IPC
4 Inf. 12 IPCSaves 2 IPC
No Combat Moves.
Non Combat Moves:
7 Inf from Sukr to Bes
1 Arty from Sukr to Bes
1 Inf and 1 Arty from Smo to Bel
3 Inf from Vol to Ros
2 Inf from Cau to Ros
1 Fighter and 1 Tac from Rus to Nov
1 Sub from z126 to z125Placement:
2 Tanks and 1 inf in Vol
2 Arty and 1 Inf in Nov
1 Arty and 2 Inf in SukrRussia Collects 37 + 2 saved Total of 39 IPC for turn 3.
And the map.
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I was reading some rules last night and noticed that in the Pacific rules Japan can use destroyers to transport 1 inf. Does this rule still apply with global?
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i have never heard of that rule? other than in Axis and Allies Guadalcanal and or maybe the old Axis and Allies Pacific. where in the rulebook did you read it?
And Russia gets 2 inf. free in novo in europe game, each mobillize fase, but that doesn’t work in Global. But on the Destroyer as transport, i have no clue, we might need to ask in the Global Forum? -
I just looked at it again and I think it is from the axis and allies pacific and not pacific 1940. By they way I did look at the Global alpha 2 rules and UK pacific and ANZAC do not get their national objective points unless they are at war with Japan. Just because they are at war with Germany/Italy it does not count. Check it out and if it is true we will need to adjust their IPCs.
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you are right again.
So the IPC the allies have as it is now is:
Russia: 39 IPC
USA: 53 IPC (they saved one)
China: 15 IPC (removed the 1 inf that they bought to many.)
London: 34 (no changes)
Calcutta: 22 IPC (Removed the +5 NO and they saved one)
Anzac: 10 IPC (Removed the 2 +5 NO’s) -
bla London is at 32 the minus 2 for Convoy.
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I have london at 33
IPCS & NO = 32
Saved 1= 33
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At the time London got its IPC it was at 28 +5 +1 saved. Thats total: 34 - 2 for convoy, thats 32.
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J2 = 42
Purchase
1 nb = 15 = 27
3 subs = 18 = 9
1 tran = 7 = 2
SAVE 2CM
Yun (6 inf)
2 inf, 1 art Hun
1 inf, 1 art, 4 fght, 4 tacSui (3 inf, 1 fgt)
2 inf Cha
2 Sta KwaKwe (no units)
6 inf, 2 art Anh
TwolSui
att
Rolls: 2@1 2@4; Total Hits: 22@1: (2, 5)2@4: (1, 3)
def
:3@2 1@4:ok london at 32
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def again
Rolls: 3@1 1@4; Total Hits: 33@1: (1, 3, 1)1@4: (1) -
The dice gods are not smiling
I would retreat but the bomber dies continue attack
att
Rolls: 1@4; Total Hits: 11@4: (2)
def
Rolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (6) -
continue attack
att
Rolls: 10@4; Total Hits: 610@4: (2, 6, 1, 3, 5, 6, 6, 3, 1, 3)
def
Rolls: 10@4; Total Hits: 510@4: (6, 6, 5, 1, 4, 6, 3, 1, 1, 5)first one to hit counts all other rolls will be junk
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wow…
sui ntwl = 2 inf, 1 bomb the bomber lands in Cha
Yun
att
Rolls: 1@1 4@2 4@3 4@4; Total Hits: 51@1: (6)4@2: (3, 1, 4, 3)4@3: (6, 1, 1, 6)4@4: (2, 5, 5, 4)
def
Rolls: 6@2; Total Hits: 16@2: (2, 5, 3, 6, 3, 5) -
Yun 2
att
Rolls: 4@2 4@3 4@4; Total Hits: 74@2: (1, 3, 1, 2)4@3: (6, 4, 2, 2)4@4: (4, 5, 5, 4)
def
Rolls: 1@2; Total Hits: 01@2: (6) -
yun twl = 1 inf
NCM
4 tac, 4 fght from Yun to Kwa
Tran from z36 to z37 pick up 2 inf from Sia back to z36 and unload in Kwa
Tran from z6 to z19 pick up 1inf, 1 art from Man to z36 unload in Kwa
Tran from z6 with 1 inf 1 tnk to z36 unload in Kwa
AC with 2 fgts from z33 to z36
AA from Jek to Anh
2 tran with 2 inf 2 art from z6 and Jap to z33 & unload on CarPlace units
Ships in z6
Nb at KwaJapan = 43
31IPC
10 NO
2 saved
Map attached USA, China, UK, ANZAC -
China:
China Buys 5 Inf = 15 IPC
Placement:
5 Inf at SuiChina Collects: 7 IPC
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ups, its USA first, but since China did about nothing, i guess its okay, USA now then.
USA:
IPC: 53
Buys:
1 Battleship 20 IPC = 33
1 Carrier 16 IPC = 17
1 Destroyer 8 IPC = 9
1 Transport 7 IPC = 2Saves 2 IPC
NCM:
Fighter from Gua to Haw
1 Destroyer 1 Sub from z23 to z26
1 Fighter from Eus to z101 (will land on new build carrier)
1 Tac from Wus to Haw
Whole fleet from z10 to z26 (Transport take 1 tank, 1 Arty, 2 inf and unload on Haw)Placement:
1 Carrier, 1 Battleship, 1 Transport, 1 Destroyer in z101Collects 52 IPC + 2 Saved
Total: 54 IPCMap, and on to UK.
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Okay Booger-10 now its going to get a little strange, but its a fully legal move by the rules.
London:
IPC: 32
Buy:
1 Carrier = 16
5 Inf = 1
Total: 31 IPC
Saves 1 IPCCalcutta:
IPC: 22
Buys:
7 Inf. = 1
Saves 1 IPCCombat Moves:
Z113
1 Fighter from London to z113 (now this is where it gets a bit downer for the Axis, the fighter will now sink all 9 transports, and land on the newly build carrier in z110. I can place newly build ships even in Hostile seazones as the combat fase is over and there can be no combat. Thus sinking 9 Transports, and as there is no figthers or Tacs in Wgr to Scramble, they are defenceless. I have try to ask on forums if this is legal, and the answer i got from Krieghund was it was a legal move.)Lib (1 Inf, 1 Arty)
1 tank and 2 Arty from Tob1 Transport from z41 with 1 inf, to z44 and unload on Cel
1 Transport from z39 with 1 inf, to z42 and unload on Jav
1 inf from Epr to Cpr (activating 2 Inf)





