Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsCereal vs Booger-10
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Round 12
att
Rolls: 2@1; Total Hits: 02@1: (4, 5)
def
Rolls: 1@2; Total Hits: 11@2: (2) -
Well he should retreat, but im going to waste him because he is apparently worthless in a fight.
Round to much
att
Rolls: 1@1; Total Hits: 01@1: (2)
def
Rolls: 1@2; Total Hits: 11@2: (2) -
Cha ntwlo 4 inf
Placement:
1 inf in Hop
2 inf in SuiCollects:
8 IPConto UK.
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UK
London: 0 IPC
Calcutta: 7 IPC
Buys:
1 inf, 1 arty = 0Combat Moves:
Bur:
17 inf, 7 Arty, 1 AA gun, 2 fig, 1 tac from IndBattle of Burma:
att
Rolls: 10@1 14@2 2@3 1@4; Total Hits: 410@1: (2, 3, 5, 4, 6, 5, 5, 5, 3, 5)14@2: (4, 4, 4, 4, 6, 1, 3, 6, 4, 5, 3, 2, 3, 6)2@3: (3, 6)1@4: (2)
def
Rolls: 1@2; Total Hits: 01@2: (3) -
Burma twol
Non Combat Moves:
3 Inf from Epr to Cpr
2 fighters, 1 tac from Bur to IndPlacement:
1 arty, 1 inf in IndCollects:
6 IPCMap and Onto Anzac
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Anzac:
IPC: 25
Buys:
2 Fighters = 5
1 Arty = 1
Saves: 1 IPCCombat Moves:
1 transport from z54 (with 1 inf from Que) to z41 and unload in Sum (walkin)
Non Combat:
1 inf, 1 arty, 4 Fighters from Que to NswPlacement:
2 Fighters, 1 Arty in NswCollects:
14 IPC + 5 NO
Total: 19 IPCMap and its Italy
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IT4 = 31
Purchase = 1 trans = 7 = 24
2 tnks = 12 = 12
2 inf = 6 = 6
Sub = 6CM
EGY (3 inf, 2 art , fgt)
Trans from z94 load art fromĀ tun to z98 unload in egy
3 trans from z97 2 inf from sita, inf & 2 art from nita, tnk from greĀ to z98 unload
Fgt and tac from sita and land in sud after battleALX (twol)
Inf from tob to alx -
EGY
att
Rolls: 6@2 2@3 1@4; Total Hits: 46@2: (1, 5, 2, 3, 4, 5)2@3: (2, 1)1@4: (6)
def
Rolls: 5@2 1@4; Total Hits: 25@2: (6, 4, 6, 1, 2)1@4: (5) -
EGY 2
att
Rolls: 4@2 3@3 1@4; Total Hits: 14@2: (3, 4, 4, 4)3@3: (4, 1, 4)1@4: (5)
def
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (1) -
EGY 3
at
Rolls: 3@2 3@3 1@4; Total Hits: 33@2: (1, 2, 6)3@3: (5, 5, 5)1@4: (1)
def
Rolls: 1@4; Total Hits: 11@4: (1) -
EGY twlo 3 inf 1 art
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NCM
Trans from z94 to z97Italy Places
1 trans in z97
2 tnks, 2 inf nita
Sub z93Italy Collects = 34
IPC = 19
NO = 5+5+5 -
I will have to wait for germany until tomorrow night, I am on a few days vacation with the family so until then.
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I am assuming no moves for FRANCE
G5 (66)
Purchase
AB = 15 = 51
Strat = 12 = 39
13 inf = 39CM
POL
3 tnks from ger
8 inf from hunEPL
2 inf from hun
Strat from wgrNOV
8 trans with 8 inf, 1 mech, 3art, 4 tnks from sgr to z127 with carrier and dd unload in NOV
We should be able to pass the sub since a sub does not stop a fleet. Is this correct?
2 tac from wgr and will land on carrier after battle3 trans from z92 with inf and mech from mor and mech and tnk from alg to z98
Unload single mech in egy (actually non combat but donāt want to forget)
Unload mech and inf in SYR (TWOL)
Unload tnk in TRJ (TWOL) -
NOV
aa gun fire
Rolls: 2@1; Total Hits: 02@1: (5, 2) -
NOV
att
Rolls: 6@1 6@2 4@3 2@4; Total Hits: 86@1: (2, 5, 5, 5, 1, 2)6@2: (1, 2, 1, 2, 4, 3)4@3: (1, 6, 1, 1)2@4: (6, 6)
def
Rolls: 17@2; Total Hits: 117@2: (5, 6, 3, 4, 6, 4, 2, 5, 4, 4, 5, 5, 4, 6, 4, 3, 4) -
NOV 2
att
Rolls: 5@1 6@2 4@3 2@4; Total Hits: 75@1: (4, 4, 6, 4, 6)6@2: (4, 2, 6, 1, 1, 5)4@3: (6, 1, 2, 3)2@4: (5, 1)
def
Rolls: 9@2; Total Hits: 19@2: (5, 3, 5, 6, 5, 3, 4, 6, 2) -
NOV 3
att
Rolls: 4@1 6@2 4@3 2@4; Total Hits: 84@1: (1, 2, 2, 4)6@2: (3, 1, 6, 5, 1, 2)4@3: (5, 2, 5, 2)2@4: (3, 4)
def
Rolls: 2@2; Total Hits: 12@2: (1, 6) -
NOV twlo 3 infĀ :-o
aa gun destroyedEPL
att
: 2@1 1@4:
def
Rolls: 1@2; Total Hits: 01@2: (5) -
EPL attack
Rolls: 2@1 1@4; Total Hits: 22@1: (4, 1)1@4: (1)





