@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Cereal vs Booger-10
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ok with mech movement, I miss understood the movement rule.
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USA
IPC: 77
Buys:
1 Battleship = 57
1 Carrier = 41
1 Fighter = 31
1 Tactical Bomber = 20
1 Cruiser = 8
1 Destroyer = 0Combat Moves:
z123
1 bomber from Eus to z123 (will land in Nbr after battle)
Z123 cwol1 transport from z16 to z22 and unload 1 tank in Mar (walkin)
1 transport from z16 to z17 and unload 1 inf, 1 arty in Iwo (walkin)
1 transport from z101 (with 1 inf) to z86 and unload in Bra (activating 3 inf)Non Combat Moves:
3 Transport (with 3 tanks, 3 mech from Wus), 2 subs from z10 to z26
all fleet from z16 to z26
Strat from z123 to NbrPlacement:
All in z101Collects:
55 + 30 NO - 2 Convoy
Total: 83 IPCMap and onto China
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China:
IPC: 9
Buys:
3 InfCombat moves:
Kwe:
1 inf from Hop (walkin)Cha: (2 inf)
5 inf from HopBattle for Cha:
Att
Rolls: 5@1; Total Hits: 05@1: (3, 5, 2, 4, 6)
def
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Round 2
att
Rolls: 4@1; Total Hits: 14@1: (1, 6, 3, 2)
def
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
Round 3:
att
Rolls: 3@1; Total Hits: 03@1: (4, 5, 4)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 4:
att
Rolls: 3@1; Total Hits: 03@1: (2, 3, 6)
def
Rolls: 1@2; Total Hits: 01@2: (3) -
Round 5:
att:
Rolls: 3@1; Total Hits: 03@1: (2, 4, 4)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 6:
att
Rolls: 3@1; Total Hits: 03@1: (6, 3, 6)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 7
att
Rolls: 3@1; Total Hits: 03@1: (4, 4, 6)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
omg something hit something!
Round 8
att
Rolls: 3@1; Total Hits: 03@1: (3, 6, 2)
def
Rolls: 1@2; Total Hits: 01@2: (5) -
att
Rolls: 3@1; Total Hits: 03@1: (6, 5, 3)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 10
att
Rolls: 3@1; Total Hits: 03@1: (4, 3, 3)
def
Rolls: 1@2; Total Hits: 11@2: (2) -
Finally some hits
Well onto round 11
att
Rolls: 2@1; Total Hits: 02@1: (2, 5)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 12
att
Rolls: 2@1; Total Hits: 02@1: (4, 5)
def
Rolls: 1@2; Total Hits: 11@2: (2) -
Well he should retreat, but im going to waste him because he is apparently worthless in a fight.
Round to much
att
Rolls: 1@1; Total Hits: 01@1: (2)
def
Rolls: 1@2; Total Hits: 11@2: (2) -
Cha ntwlo 4 inf
Placement:
1 inf in Hop
2 inf in SuiCollects:
8 IPConto UK.
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UK
London: 0 IPC
Calcutta: 7 IPC
Buys:
1 inf, 1 arty = 0Combat Moves:
Bur:
17 inf, 7 Arty, 1 AA gun, 2 fig, 1 tac from IndBattle of Burma:
att
Rolls: 10@1 14@2 2@3 1@4; Total Hits: 410@1: (2, 3, 5, 4, 6, 5, 5, 5, 3, 5)14@2: (4, 4, 4, 4, 6, 1, 3, 6, 4, 5, 3, 2, 3, 6)2@3: (3, 6)1@4: (2)
def
Rolls: 1@2; Total Hits: 01@2: (3) -
Burma twol
Non Combat Moves:
3 Inf from Epr to Cpr
2 fighters, 1 tac from Bur to IndPlacement:
1 arty, 1 inf in IndCollects:
6 IPCMap and Onto Anzac
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Anzac:
IPC: 25
Buys:
2 Fighters = 5
1 Arty = 1
Saves: 1 IPCCombat Moves:
1 transport from z54 (with 1 inf from Que) to z41 and unload in Sum (walkin)
Non Combat:
1 inf, 1 arty, 4 Fighters from Que to NswPlacement:
2 Fighters, 1 Arty in NswCollects:
14 IPC + 5 NO
Total: 19 IPCMap and its Italy
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IT4 = 31
Purchase = 1 trans = 7 = 24
2 tnks = 12 = 12
2 inf = 6 = 6
Sub = 6CM
EGY (3 inf, 2 art , fgt)
Trans from z94 load art from tun to z98 unload in egy
3 trans from z97 2 inf from sita, inf & 2 art from nita, tnk from gre to z98 unload
Fgt and tac from sita and land in sud after battleALX (twol)
Inf from tob to alx





